The Best Partner
After dealing advantage damage, increases Attack, Defense, and Speed by 20% while restoring 2 Energy.
Spirits with this ability
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Abilities · 224
After dealing advantage damage, increases Attack, Defense, and Speed by 20% while restoring 2 Energy.
Spirits with this ability
Restores 10% Health after using a Grass-type skill.
Spirits with this ability
After using a Fire-type skill, increases Physical & Magic Attack by 20%.
Spirits with this ability
After using a Water-type skill, Energy Cost of all skills -1.
Spirits with this ability
For skills with Energy Cost of 1, increases their Power by 50%.
Spirits with this ability
Reduces the Energy Cost of defense skills by 2.
Spirits with this ability
Increases Skill Power by 50% when attacking first.
Spirits with this ability
Inflicts 4 stacks of Poison on the enemy when using skills with Energy Cost of 1 or less.
Spirits with this ability
At the end of the turn, steals 1 Energy from all enemies on the field.
Spirits with this ability
When an enemy takes Burn damage, restores an equal amount of Health.
Spirits with this ability
Takes 40% less damage from skills matching the Classes of its equipped skills.
Spirits with this ability
Increases Physical & Magic Defense by 80% if total Energy Cost is less than 4.
Spirits with this ability
Increases Physical Attack by 100% for the first turn after entering.
Spirits with this ability
Reduces Vitality loss when Exhausted by 1.
Spirits with this ability
Increases Physical & Magic Defense by 10% for every 1 Energy held.
Spirits with this ability
Immune to damage dealt by spirits with 0 Energy.
Spirits with this ability
For each Poison-type skill equipped, Water-type skills inflict 1 stack of Poison.
Spirits with this ability
Energy Cost increases are converted into reductions, and reductions into increases.
Spirits with this ability
While on the field, end-of-turn Poison effects on both sides trigger an extra time.
Spirits with this ability
When taking fatal damage, gains 1 stack of Cuteify and negates that damage. Triggers up to twice per battle.
Spirits with this ability
For attack skills with no additional effects, increases their Power by 30%.
Spirits with this ability
Upon entry, steals 2 Energy from all enemy spirits on the field.
Spirits with this ability
Shuffles the order of its skills at the start of each turn while reducing the Energy Cost of the Slot 4 skill by 4.
Spirits with this ability
Inflicts 2 stacks of Poison on the enemy when using a Grass-type skill.
Spirits with this ability
Restores 10 Energy upon leaving the field.
Spirits with this ability
For skills with Energy Cost greater than 3, increases their Power by 40%.
Spirits with this ability
For every 1 Energy restored, also restores 5% Health.
Spirits with this ability
At the end of the turn, grants the lineup 1 random Offering.
Spirits with this ability
Starts with 0 Energy. Before entering the field, restores 5 Energy for each successful counter by allies.
Spirits with this ability
After an enemy leaves the field, the next entering enemy loses 3 Energy.
Spirits with this ability
After leaving the field, the next spirit enters in the Barrel status.
Spirits with this ability
Increases both Physical & Magic Attack by 50% if there is a Bug-type ally on the lineup.
Spirits with this ability
Gains an effect upon entry based on its Bloodline.
Spirits with this ability
Attack skills gain Surge, increasing their Power by 40.
Spirits with this ability
Each time this spirit takes damage from an attack, it retaliates against the attacker with a physical attack of 50 Power.
Spirits with this ability
For each other Bug-type spirit on the lineup, gains 10% Attack, Defense and Speed upon entry.
Spirits with this ability
Whenever receiving a skill attack (excluding combo), inflicts 1 stack of Thorn Mark on the enemy.
Spirits with this ability
For every 25% Health lost, gains 2 more Combo Count.
Spirits with this ability
When this spirit leaves the field, its buffs and debuffs are passed to the next spirit.
Spirits with this ability
After an enemy spirit leaves the field, its buffs and debuffs are passed to the next spirit.
Spirits with this ability
On entry, reduces the Energy Cost of all skills by 1 for each Water-type skill used by ally spirits.
Spirits with this ability
Restores 3 Energy at the end of the turn.
Spirits with this ability
On entry, receives 50% Lifesteal.
Spirits with this ability
Increases Combo Count by 3 for every stack of Cuteify obtained.
Spirits with this ability
Skills with Energy Cost less than 3 gain Agility.
Spirits with this ability
After using a Dark-type skill, the enemy loses 2 Energy.
Spirits with this ability
Starts with 0 Energy. Before entering the field, restores 3 Energy for each Ground-type skill used by allies.
Spirits with this ability
When Energy is not enough, consumes 5% Health to serve as 1 Energy.
Spirits with this ability
For each Exhausted spirit on the lineup, increases Physical & Magic Attack by 30%.
Spirits with this ability
For each stack of Starfall Mark on the enemy, increases Ground-type Skill Power by 20%.
Spirits with this ability
Multiple Rewrite, Skill Roulette, or Psychic skills can be equipped, and Energy Cost of non Psychic-type skills -2.
Spirits with this ability
Gains 1 more Combo Count when acting before the enemies.
Spirits with this ability
Equipped Dragon-type skills gain Agility.
Spirits with this ability
Increases the Power of non Light-type skills by 25%.
Spirits with this ability
Increases the Skill Power of Insect Hum by 20.
Spirits with this ability
It can gain unlimited stacks of Cuteify.
Spirits with this ability
After an enemy leaves the field, the next entering enemy gains 5 stacks of Poison.
Spirits with this ability
Inflicting Poison also reduces the target's Physical Attack by 40% and Speed by 40.
Spirits with this ability
At the end of the turn, inflicts 2 stacks of Starfall Mark on the enemies.
Spirits with this ability
Starts with 0 Energy. Before entering the field, restores 3 Energy for each Ice-type skill used by allies.
Spirits with this ability
While on the field, increases Energy Cost of all enemy skills by 1.
Spirits with this ability
For each Ice-type skill equipped, increases the Power of Ground-type skills by 10%.
Spirits with this ability
When an equipped skill changes position during this spirit's turn, its Energy Cost is permanently reduced by 1.
Spirits with this ability
Ice-type skills inflict 4 stacks of Burn, while Fire-type skills inflict 2 stacks of Freeze.
Spirits with this ability
When inflicting Freeze, also increases the Energy Cost of all the target's skills by 1.
Spirits with this ability
If the Energy Cost of the used skill is higher than the enemy's, the enemy loses Energy equal to the difference at the end of the turn.
Spirits with this ability
After a successful counter, the next action enjoys plus 1 Priority.
Spirits with this ability
After a successful counter, the next attack enjoys double the Power.
Spirits with this ability
After a successful counter, reduces the Energy Cost of the next action by 5.
Spirits with this ability
When an enemy takes Poison damage, restores an equal amount of Health.
Spirits with this ability
Every time it Charges, permanently reduces Energy Cost of all skills by 2.
Spirits with this ability
Electric-type skills gain Surge, reducing Energy Cost by 2.
Spirits with this ability
After using a Water-type skill, inflicts Poison equal to twice the number of Poison Marks on the target.
Spirits with this ability
Marks applied by this spirit do not override other Marks – they take effect simultaneously.
Spirits with this ability
For each successful counter by allies, increases the Power of Water-type and Fighting-type skills by 20% upon entry.
Spirits with this ability
The first skill used in the battle gains Agility.
Spirits with this ability
When inflicting Freeze, applies 2 additional stacks of Freeze.
Spirits with this ability
When an enemy spirit leaves the field, reduces the Energy Cost of all this spirit's skills by 3.
Spirits with this ability
This spirit's Energy can exceed its maximum.
Spirits with this ability
After leaving the field, the next spirit that enters restores 20% Health and becomes immune to Parasite.
Spirits with this ability
After leaving the field, the next entering spirit gains 20% increased Physical & Magic Defense and becomes immune to Freeze.
Spirits with this ability
After leaving the field, the next entering spirit gains 20% increased Physical & Magic Attack and becomes immune to Burn.
Spirits with this ability
Slot 1 and Slot 2 skills gain Gearshift and 30 increased Power.
Spirits with this ability
Every time it enters the field, permanently gains 30% Physical & Magic Attack.
Spirits with this ability
Performs a Retreat after every action.
Spirits with this ability
Attack skills gain 10 Power for each skill class the enemy has.
Spirits with this ability
Copies the enemy's buff upon entry. While on the field, whenever the enemy gains a buff, this spirit gains one too.
Spirits with this ability
Takes no damage from attack skills with an Energy Cost of 1 or less.
Spirits with this ability
Using a status skill applies the effect of Clamor to the enemy for 3 turns.
Spirits with this ability
Effects that modify Energy Cost are doubled.
Spirits with this ability
After using a Flying-type skill, gains 1 more Combo Count.
Spirits with this ability
Increases Attack and Defense by 20% when using a skill with Energy Cost of 3.
Spirits with this ability
While charging, it can cast any of its equipped skills.
Spirits with this ability
For each Water-type skill equipped, reduces the Energy Cost of Ground-type skills by 1.
Spirits with this ability
Fully restores Health and Energy after countering 1 skill with its attack skill. Then transforms to Chessa.
Spirits with this ability
Fully restores Health and Energy after countering 2 skills with its defense skill. Then transforms to Chessa.
Spirits with this ability
Fully restores Health and Energy after countering 1 skill with its status skill. Then transforms to Chessa.
Spirits with this ability
On entry, increases Physical & Magic Attack and Defense by 5% for each Fighting-or Ground-type skill used by ally spirits.
Spirits with this ability
Can only use the Slot 1 skill.
Spirits with this ability
When gaining a buff, gains 2 additional stacks.
Spirits with this ability
During Rainfall or in other water-based environments, increases Physical & Magic Attack by 100%.
Spirits with this ability
The first skill used after entry can be used one more time.
Spirits with this ability
The Surge effects of this spirit's skills last 1 turn longer.
Spirits with this ability
Loses half of current Health upon first entry.
Spirits with this ability
Gains 20% Magic Attack upon entry for each enemy Rest use or enemy spirit switch.
Spirits with this ability
Delivering a fatal blow to an enemy permanently increases its Physical & Magic Attack by 50%.
Spirits with this ability
The Slot 1 skill gains Agility and Gearshift 1.
Spirits with this ability
On entry, Steel-type and Ground-type Skill Power +10% for each defense skill cast by allied spirits.
Spirits with this ability
After a successful counter, permanently increases all Skill Power by 30.
Spirits with this ability
After a successful counter, Physical & Magic Attack permanently +30%.
Spirits with this ability
When on field, Burn increases instead of decaying.
Spirits with this ability
On entry, increases the Power of Poison-type and Fairy-type skills by 10 for each status skill used by ally spirits.
Spirits with this ability
When Exhausted, the enemy gains 20% increased Attack and Defense.
Spirits with this ability
Restores 12% Health at the end of the turn.
Spirits with this ability
At the end of each turn, converts every 2 stacks of Poison on the enemy into 1 stack of Poison Mark.
Spirits with this ability
Each stack of Poison on the enemy grants Combo Count +1.
Spirits with this ability
Each time this spirit takes damage from an attack, its party receives one random Offering.
Spirits with this ability
When on the field, all spirits have their Combo Count fixed at 2.
Spirits with this ability
When this spirit or another spirit leaves the field, swaps Health percentages with the spirit that switches in.
Spirits with this ability
Whenever receiving a skill attack (excluding combo), inflicts 1 stack of Undercurrent Mark on the enemy.
Spirits with this ability
Revives after being Exhausted for 4 turns.
Spirits with this ability
While on the field, end-of-turn effects on both sides trigger an extra time.
Spirits with this ability
While on the field, end-of-turn effects on both sides will not trigger.
Spirits with this ability
If this spirit would be defeated by the enemy, gains 50 Speed at the start of the turn.
Spirits with this ability
At the end of the turn, dispels 1 stack of mark from the enemy and grants the lineup 1 random Offering.
Spirits with this ability
At the end of the turn, steals 1 stack of mark from the enemy.
Spirits with this ability
At the end of the turn, if an ally spirit on the field has 0 Energy, replaces it immediately.
Spirits with this ability
Gains different effects on entry based on the Buddy Pod used for capture.
Spirits with this ability
Each attack increases the enemy's existing debuff stacks by 3.
Spirits with this ability
Increases Skill Power by 10% and Speed by 5 for every stack of buff on the enemy.
Spirits with this ability
On entry, this spirit gains 100% Dual Attack if the party has 1 Vitality.
Spirits with this ability
On entry, gains 100% increased Physical & Magic Defense if the enemy has 1 Vitality.
Spirits with this ability
When attacking, turns all of the target's Marks into the same number of Starfall Marks.
Spirits with this ability
When using an attack skill, +100% Skill Power if the enemy has a different bloodline.
Spirits with this ability
When attacking, increases Skill Power by 100% if the enemy's bloodline is Alpha.
Spirits with this ability
When it defeats an enemy spirit, the enemy loses 1 extra Vitality. When defeated, the party loses 1 extra Vitality.
Spirits with this ability
If another Flying-type spirit has the same skill equipped, that skill gains Agility. When defeated, the player loses 1 additional Vitality.
Spirits with this ability
On entry, reduces the Energy Cost of all skills by 1 for each stack of Cuteify on ally spirits.
Spirits with this ability
For every point of total Energy Cost of enemy skills, Power +10% when attacking.
Spirits with this ability
When gaining Energy or Health, distributes the same amount randomly to ally spirits not on the field.
Spirits with this ability
Triggering the Starfall Mark deals full damage at the cost of only half the Mark's stacks.
Spirits with this ability
Survives with 1 Health upon taking fatal damage and inflicts 15 stacks of Burn on the enemy. Triggers only once per battle.
Spirits with this ability
On entry, increases Skill Power by 10 for each Fire-type skill used by ally spirits.
Spirits with this ability
While on the field, equipped Normal-type skills become Flying-type. If the enemy acts first, this spirit takes 25% more damage.
Spirits with this ability
When using an attack skill, for each stack of Freeze on the enemy, inflicts a stack of Starfall Mark before attacking.
Spirits with this ability
When interrupting an enemy, their interrupted skill enters a 2-turn cooldown.
Spirits with this ability
Starts with 0 Energy. Before entering the field, restores 3 Energy for each Fire-type skill used by allies.
Spirits with this ability
The Slot 1 skill gains Gearshift 1 and applies 6 stacks of Burn to the enemy.
Spirits with this ability
If this spirit would be defeated by the enemy at the start of the turn, gains 50 Speed and Retreats after acting.
Spirits with this ability
Attack skills gain Surge, causing the Energy Cost of all enemy skills to increase by 1.
Spirits with this ability
After using a defense skill, performs a Retreat at the end of the turn.
Spirits with this ability
Delivering the fatal blow to an enemy grants the lineup 5 random Offerings.
Spirits with this ability
Skills that do not match the spirit's Class gain 50% increased Power.
Spirits with this ability
Damage taken from a skill that is not of the enemy's class is reduced by 50%.
Spirits with this ability
Increases Physical & Magic Attack by 40% during weekends and increases Physical & Magic Defense by 40% at other times.
Spirits with this ability
When attacking, increases Skill Power by 100% if the enemy's bloodline is Corrupted.
Spirits with this ability
Restores 15% Health after using a Grass-type skill.
Spirits with this ability
After using Fire-type skills, Physical & Magic Attack permanently +30%.
Spirits with this ability
After using a Water-type skill, Energy Cost of all skills -2.
Spirits with this ability
Greatly increases King Duckiji's Species Aptitude. For skills that cost 1 Energy, Power +50%.
Spirits with this ability
Skill Power +75% when attacking first.
Spirits with this ability
Breaks through Max Energy and instantly restores 10 Energy. Before entering the field, restores 3 Energy for each Ground-type skill used by allies.
Spirits with this ability
Upon entry, steals 3 Energy from all enemy spirits on the field.
Spirits with this ability
Resists damage from skills matching the Classes of its equipped skills.
Spirits with this ability
Restores 6 Energy at the end of the turn.
Spirits with this ability
Upon entry, Physical Attack +100%, then -20% after each action.
Spirits with this ability
Inflicts 2 stacks of Poison on the enemy when casting a skill.
Spirits with this ability
For each Poison-type skill equipped, Water-type skills inflict 2 stacks of Poison.
Spirits with this ability
For each other Bug-type spirit on the lineup, gains 15% Attack, Defense and Speed upon entry.
Spirits with this ability
For each Water-type skill cast by allied spirits, Energy Cost of all skills -1 upon entry. For skills that cost no energy, Skill Power +30%.
Spirits with this ability
For each stack of Starfall Mark on the enemy, Skill Power +20%.
Spirits with this ability
Grants 3 random skills not currently equipped. Non-Light-type skills' Power +25%.
Spirits with this ability
If this spirit would be defeated by the enemy, gains 50 Speed and 50% Physical & Magic Attack at the start of the turn.
Spirits with this ability
For each exhausted spirit on either lineup, gains Physical & Magic Attack +30%.
Spirits with this ability
Inflicts 2 stacks of Freeze on the enemy upon entry. While inflicting Freeze, Energy Cost of all the target's skills +1.
Spirits with this ability
Greatly increases Chesire's Species Aptitude, but reduces 4 Vitality when exhausted.
Spirits with this ability
When casting a skill that costs 3 Energy, Attack and Defense permanently +20%.
Spirits with this ability
While charging, this spirit can cast any equipped skill and gains Physical & Magic Defense +100%.
Spirits with this ability
Physical & Magic Attack permanently +40% upon each entry.
Spirits with this ability
Can only use skills in slots 1 and 3.
Spirits with this ability
After dealing advantage damage, increases Attack, Defense, and Speed by 20%, restores 2 Energy, and replaces this spirit's first skill with Light-type Wishpower Blast.
Spirits with this ability
After dealing advantage damage, increases Attack, Defense, and Speed by 20%, restores 2 Energy, and replaces this spirit's first skill with Grass-type Wishpower Blast.
Spirits with this ability
After dealing advantage damage, increases Attack, Defense, and Speed by 20%, restores 2 Energy, and replaces this spirit's first skill with Fire-type Wishpower Blast.
Spirits with this ability
After dealing advantage damage, increases Attack, Defense, and Speed by 20%, restores 2 Energy, and replaces this spirit's first skill with Water-type Wishpower Blast.
Spirits with this ability
For every 1 Energy restored, increases Physical Attack and Magic Attack by 20%. This bonus expires after attacking.
Spirits with this ability
Gains 50% Lifesteal upon entry. Every excess 5% Health restored converts into a 10% bonus in Physical Attack.
Spirits with this ability
When low on Energy, consumes 5% max Health to replace 1 Energy. Gains 100% Lifesteal at under 50% Health.
Spirits with this ability
Increases Insect Hum's Skill Power by 20. Bug-type skills equipped by all allied spirits gain Versatility: Insect Hum.
Spirits with this ability
The first skill used after entry can be used one more time. Restores 2 Energy after each action during that turn.
Spirits with this ability
The first skill used in battle gains Agility. For Skills with Agility, Priority +1.
Spirits with this ability
At the end of the turn, performs a Retreat if Energy is 0.
Spirits with this ability
While on the field, all spirits have their Combo Count fixed at 1.
Spirits with this ability
Gains 20% Magic Attack and 10% Magic Defense upon entry for each enemy Rest use or enemy spirit switch.
Spirits with this ability
While on the field, random spirits appear in the party and can only switch with this spirit. This spirit takes 25% more super-effective damage.
Spirits with this ability
After casting 2 different Ice-type skills, inflicts 4 stacks of Freeze on the target, then this Trait resets.
Spirits with this ability
After casting 2 different Fire-type skills, the next skill requires no Charging, then this Trait resets.
Spirits with this ability
Increases the power of Sonic Shot, Sonic Boom, Metal Noise, and Midnight Noise while granting Versatility: class-matching skill skills.
Spirits with this ability
If the spirit gains Cuteify while already under its effect, Cuteify is removed instead.
Spirits with this ability
When healed, this spirit does not restore Health but deal the same amount of damage to the enemy instead.
Spirits with this ability
While on the field, Burn stacks become Poison stacks upon expiration.
Spirits with this ability
While on the field, all skills equipped by both sides gain Versatility: class-matching skill.
Spirits with this ability
After casting a Light-type skill, Returns to the Field at the end of the turn.
Spirits with this ability
For each matching attribute (Class/Type/Energy Cost) between this spirit's skill and the enemy's this turn, gains a 10% permanent bonus on Physical Attack and Physical Defense at the end of the turn.
Spirits with this ability
The skill the enemy casts this turn gains a 1-turn cooldown.
Spirits with this ability
Gains +50 Speed during Sandstorm.
Spirits with this ability
Starts with 10% Health. Each Grass-type skill used by allied spirits before entry restores 30% Health.
Spirits with this ability
Using any Electric-type skills during Thunderstorm inflicts Conduction on the enemy.
Spirits with this ability
For each Fire-type skill used by allied spirits before entry, gains +10% Attack & Defense and +10 Speed. Triggers up to 10 times.
Spirits with this ability
At the end of each turn, all spirits in both teams restore 1 Energy.
Spirits with this ability
If this spirit's Energy is 0 at the end of the turn, restores 10 Energy.
Spirits with this ability
Flying-type attack skills gain Choice: Their Energy Cost increase by 1 but gain 50% Lifesteal in return.
Spirits with this ability
During Rainfall, Water-type skills gain 50% Lifesteal.
Spirits with this ability
When this spirit or another spirit leaves the field, Cuteify the switched-in spirit.
Spirits with this ability
After selecting any Choice skill, also triggers the alternative Choice effect. However, after using any skill, that skill gains a 1-turn cooldown.
Spirits with this ability
After selecting any Choice skill, triggers the selected Choice effect triggers an extra time. However, after using any skill, that skill gains a 1-turn cooldown.
Spirits with this ability
For each unique buff on the field, gains +20% Physical Defense.
Spirits with this ability
For each unique Mark on the field, gains +50% Magic Attack.
Spirits with this ability
For each allied spirit that has used both the Light and Dark sides of a Choice skill once, gains Physical Attack +40% upon entry.
Spirits with this ability
Grass-type skills inflict 4 stacks of Burn, while Fire-type skills inflict 1 stack of Parasite.
Spirits with this ability
When this spirit gains a buff, all skills Energy Cost -1; when this spirit gains a debuff, all skills' Energy Cost +1. Either effect triggers once per turn.
Spirits with this ability
This spirit's Rest gains Choice: Steals 3 Energy from the enemy.
Spirits with this ability
Successfully countering an attack Cuteify the enemy.
Spirits with this ability
During nighttime, all skills gain Energy Cost +2. Restores 5% Health and 1 Energy at the end of each turn.
Spirits with this ability
While on the field, see through all spirits' transformation effects and remove their disguise.
Spirits with this ability
Search by an ability name, an effect, or a spirit’s English, Chinese or Japanese name. Each entry links to its spirits and lets you send one to the comparison tool.
An ability describes a battle mechanic. Specialties such as Ambusher or Homebody are separate and appear on spirit detail pages. Entries with different effects remain separate, even when their names match.
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