Roco Kingdom World
ROCODEX · ABILITIES

Roco Kingdom World Abilities & Traits

Explore battle abilities, understand their effects, and find the spirits that share them.

Abilities · 224

The Best Partner

After dealing advantage damage, increases Attack, Defense, and Speed by 20% while restoring 2 Energy.

Spirits with this ability

Fuel the Flames

After using a Fire-type skill, increases Physical & Magic Attack by 20%.

Spirits with this ability

Toxic Gland

Inflicts 4 stacks of Poison on the enemy when using skills with Energy Cost of 1 or less.

Spirits with this ability

Toxic Fungus

At the end of the turn, steals 1 Energy from all enemies on the field.

Spirits with this ability

Conservative

Increases Physical & Magic Defense by 80% if total Energy Cost is less than 4.

Spirits with this ability

Focused Mind

Increases Physical Attack by 100% for the first turn after entering.

Spirits with this ability

Convection

Energy Cost increases are converted into reductions, and reductions into increases.

Spirits with this ability

Compound Brew

While on the field, end-of-turn Poison effects on both sides trigger an extra time.

Spirits with this ability

Unwavering

For attack skills with no additional effects, increases their Power by 30%.

Spirits with this ability

Pickpocket

Upon entry, steals 2 Energy from all enemy spirits on the field.

Spirits with this ability

Blind Tuning

Shuffles the order of its skills at the start of each turn while reducing the Energy Cost of the Slot 4 skill by 4.

Spirits with this ability

Brave

For skills with Energy Cost greater than 3, increases their Power by 40%.

Spirits with this ability

Humus Cycle

For every 1 Energy restored, also restores 5% Health.

Spirits with this ability

Slow Starter

Starts with 0 Energy. Before entering the field, restores 5 Energy for each successful counter by allies.

Spirits with this ability

Barrel Trick

After leaving the field, the next spirit enters in the Barrel status.

Spirits with this ability

Nerve Up

Increases both Physical & Magic Attack by 50% if there is a Bug-type ally on the lineup.

Spirits with this ability

Rare Bloom

Gains an effect upon entry based on its Bloodline.

Spirits with this ability

Swarm Rally

For each other Bug-type spirit on the lineup, gains 10% Attack, Defense and Speed upon entry.

Spirits with this ability

Prickly

Whenever receiving a skill attack (excluding combo), inflicts 1 stack of Thorn Mark on the enemy.

Spirits with this ability

Clean Freak

When this spirit leaves the field, its buffs and debuffs are passed to the next spirit.

Spirits with this ability

Aloof

After an enemy spirit leaves the field, its buffs and debuffs are passed to the next spirit.

Spirits with this ability

Aqua Propulsion

On entry, reduces the Energy Cost of all skills by 1 for each Water-type skill used by ally spirits.

Spirits with this ability

Quick Hammer

Skills with Energy Cost less than 3 gain Agility.

Spirits with this ability

Leyline

Starts with 0 Energy. Before entering the field, restores 3 Energy for each Ground-type skill used by allies.

Spirits with this ability

Compassion

For each Exhausted spirit on the lineup, increases Physical & Magic Attack by 30%.

Spirits with this ability

Stargazing

For each stack of Starfall Mark on the enemy, increases Ground-type Skill Power by 20%.

Spirits with this ability

Blind Obedience

Multiple Rewrite, Skill Roulette, or Psychic skills can be equipped, and Energy Cost of non Psychic-type skills -2.

Spirits with this ability

Gluttony

Equipped Dragon-type skills gain Agility.

Spirits with this ability

Void Sight

Increases the Power of non Light-type skills by 25%.

Spirits with this ability

Buoyant

It can gain unlimited stacks of Cuteify.

Spirits with this ability

Dirty Trick

After an enemy leaves the field, the next entering enemy gains 5 stacks of Poison.

Spirits with this ability

Venom Fang

Inflicting Poison also reduces the target's Physical Attack by 40% and Speed by 40.

Spirits with this ability

Accretion Disk

At the end of the turn, inflicts 2 stacks of Starfall Mark on the enemies.

Spirits with this ability

Lustrawater

Starts with 0 Energy. Before entering the field, restores 3 Energy for each Ice-type skill used by allies.

Spirits with this ability

Frozen Earth

For each Ice-type skill equipped, increases the Power of Ground-type skills by 10%.

Spirits with this ability

Mechanical Variation

When an equipped skill changes position during this spirit's turn, its Energy Cost is permanently reduced by 1.

Spirits with this ability

Soul Scorch

Ice-type skills inflict 4 stacks of Burn, while Fire-type skills inflict 2 stacks of Freeze.

Spirits with this ability

Hide & Seek

When inflicting Freeze, also increases the Energy Cost of all the target's skills by 1.

Spirits with this ability

Rock Scale

If the Energy Cost of the used skill is higher than the enemy's, the enemy loses Energy equal to the difference at the end of the turn.

Spirits with this ability

Recurrent Flow

Every time it Charges, permanently reduces Energy Cost of all skills by 2.

Spirits with this ability

Bioelectricity

Electric-type skills gain Surge, reducing Energy Cost by 2.

Spirits with this ability

Corrosion Diffusion

After using a Water-type skill, inflicts Poison equal to twice the number of Poison Marks on the target.

Spirits with this ability

Minstrel's String

Marks applied by this spirit do not override other Marks – they take effect simultaneously.

Spirits with this ability

Battle-Hardened

For each successful counter by allies, increases the Power of Water-type and Fighting-type skills by 20% upon entry.

Spirits with this ability

Snow Pile

When inflicting Freeze, applies 2 additional stacks of Freeze.

Spirits with this ability

Polyphenol

After leaving the field, the next spirit that enters restores 20% Health and becomes immune to Parasite.

Spirits with this ability

Gelatin

After leaving the field, the next entering spirit gains 20% increased Physical & Magic Defense and becomes immune to Freeze.

Spirits with this ability

Maillard Reaction

After leaving the field, the next entering spirit gains 20% increased Physical & Magic Attack and becomes immune to Burn.

Spirits with this ability

Centripetal Force

Slot 1 and Slot 2 skills gain Gearshift and 30 increased Power.

Spirits with this ability

Storage Battery

Every time it enters the field, permanently gains 30% Physical & Magic Attack.

Spirits with this ability

Class Attraction

Attack skills gain 10 Power for each skill class the enemy has.

Spirits with this ability

Equilibrium

Copies the enemy's buff upon entry. While on the field, whenever the enemy gains a buff, this spirit gains one too.

Spirits with this ability

Soulchaser

Takes no damage from attack skills with an Energy Cost of 1 or less.

Spirits with this ability

Harmonic Series

Using a status skill applies the effect of Clamor to the enemy for 3 turns.

Spirits with this ability

Rolling

Effects that modify Energy Cost are doubled.

Spirits with this ability

Pump Up

Increases Attack and Defense by 20% when using a skill with Energy Cost of 3.

Spirits with this ability

Envy

While charging, it can cast any of its equipped skills.

Spirits with this ability

Insatiable

During Rainfall or in other water-based environments, increases Physical & Magic Attack by 100%.

Spirits with this ability

Crackle!

The first skill used after entry can be used one more time.

Spirits with this ability

Sustained Load

The Surge effects of this spirit's skills last 1 turn longer.

Spirits with this ability

Evening Chime

Loses half of current Health upon first entry.

Spirits with this ability

Plunder Instinct

Gains 20% Magic Attack upon entry for each enemy Rest use or enemy spirit switch.

Spirits with this ability

Wing Axis

The Slot 1 skill gains Agility and Gearshift 1.

Spirits with this ability

Targeted Refinement

On entry, Steel-type and Ground-type Skill Power +10% for each defense skill cast by allied spirits.

Spirits with this ability

Conductor

After a successful counter, Physical & Magic Attack permanently +30%.

Spirits with this ability

Cindergrass

When on field, Burn increases instead of decaying.

Spirits with this ability

Rattle Drum

On entry, increases the Power of Poison-type and Fairy-type skills by 10 for each status skill used by ally spirits.

Spirits with this ability

Fake Treasure Chest

When Exhausted, the enemy gains 20% increased Attack and Defense.

Spirits with this ability

Etching

At the end of each turn, converts every 2 stacks of Poison on the enemy into 1 stack of Poison Mark.

Spirits with this ability

Erosion

Each stack of Poison on the enemy grants Combo Count +1.

Spirits with this ability

Fortified Armor

Each time this spirit takes damage from an attack, its party receives one random Offering.

Spirits with this ability

Universal Equalizer

When on the field, all spirits have their Combo Count fixed at 2.

Spirits with this ability

Gaze Exchange

When this spirit or another spirit leaves the field, swaps Health percentages with the spirit that switches in.

Spirits with this ability

Curse

Whenever receiving a skill attack (excluding combo), inflicts 1 stack of Undercurrent Mark on the enemy.

Spirits with this ability

Undying

Revives after being Exhausted for 4 turns.

Spirits with this ability

Dual Lightspeed

While on the field, end-of-turn effects on both sides trigger an extra time.

Spirits with this ability

Fallen

While on the field, end-of-turn effects on both sides will not trigger.

Spirits with this ability

Forewarning

If this spirit would be defeated by the enemy, gains 50 Speed at the start of the turn.

Spirits with this ability

Sweep and Mop

At the end of the turn, dispels 1 stack of mark from the enemy and grants the lineup 1 random Offering.

Spirits with this ability

Special Cleaning

At the end of the turn, steals 1 stack of mark from the enemy.

Spirits with this ability

Starbound Kindness

At the end of the turn, if an ally spirit on the field has 0 Energy, replaces it immediately.

Spirits with this ability

Shape of the Pact

Gains different effects on entry based on the Buddy Pod used for capture.

Spirits with this ability

Living Canvas

Increases Skill Power by 10% and Speed by 5 for every stack of buff on the enemy.

Spirits with this ability

Construct Pactbearer

On entry, gains 100% increased Physical & Magic Defense if the enemy has 1 Vitality.

Spirits with this ability

Starlit March

When attacking, turns all of the target's Marks into the same number of Starfall Marks.

Spirits with this ability

Stardust Glow

When using an attack skill, +100% Skill Power if the enemy has a different bloodline.

Spirits with this ability

Moonlight Judgment

When attacking, increases Skill Power by 100% if the enemy's bloodline is Alpha.

Spirits with this ability

Devil's Due

When it defeats an enemy spirit, the enemy loses 1 extra Vitality. When defeated, the party loses 1 extra Vitality.

Spirits with this ability

Hurricane

If another Flying-type spirit has the same skill equipped, that skill gains Agility. When defeated, the player loses 1 additional Vitality.

Spirits with this ability

Guardian

On entry, reduces the Energy Cost of all skills by 1 for each stack of Cuteify on ally spirits.

Spirits with this ability

Ice Drill

For every point of total Energy Cost of enemy skills, Power +10% when attacking.

Spirits with this ability

Systemic Growth

When gaining Energy or Health, distributes the same amount randomly to ally spirits not on the field.

Spirits with this ability

Sentinel Star

Triggering the Starfall Mark deals full damage at the cost of only half the Mark's stacks.

Spirits with this ability

Phoenix

Survives with 1 Health upon taking fatal damage and inflicts 15 stacks of Burn on the enemy. Triggers only once per battle.

Spirits with this ability

Steam Expansion

On entry, increases Skill Power by 10 for each Fire-type skill used by ally spirits.

Spirits with this ability

Spread Wings

While on the field, equipped Normal-type skills become Flying-type. If the enemy acts first, this spirit takes 25% more damage.

Spirits with this ability

Crescent Cream

When using an attack skill, for each stack of Freeze on the enemy, inflicts a stack of Starfall Mark before attacking.

Spirits with this ability

Intimidation

When interrupting an enemy, their interrupted skill enters a 2-turn cooldown.

Spirits with this ability

Heat Dissipation

Starts with 0 Energy. Before entering the field, restores 3 Energy for each Fire-type skill used by allies.

Spirits with this ability

Greedy Algorithm

The Slot 1 skill gains Gearshift 1 and applies 6 stacks of Burn to the enemy.

Spirits with this ability

Sentinel

If this spirit would be defeated by the enemy at the start of the turn, gains 50 Speed and Retreats after acting.

Spirits with this ability

Overburden

Attack skills gain Surge, causing the Energy Cost of all enemy skills to increase by 1.

Spirits with this ability

Fated Wanderer

After using a defense skill, performs a Retreat at the end of the turn.

Spirits with this ability

Swarm Uplift

Delivering the fatal blow to an enemy grants the lineup 5 random Offerings.

Spirits with this ability

Graffiti

Skills that do not match the spirit's Class gain 50% increased Power.

Spirits with this ability

Absolute Order

Damage taken from a skill that is not of the enemy's class is reduced by 50%.

Spirits with this ability

Measured Rhythm

Increases Physical & Magic Attack by 40% during weekends and increases Physical & Magic Defense by 40% at other times.

Spirits with this ability

Heaven's Purge

When attacking, increases Skill Power by 100% if the enemy's bloodline is Corrupted.

Spirits with this ability

Deep Oxygen Cycle

Restores 15% Health after using a Grass-type skill.

Spirits with this ability

Combustion

After using Fire-type skills, Physical & Magic Attack permanently +30%.

Spirits with this ability

Tidal Flow

After using a Water-type skill, Energy Cost of all skills -2.

Spirits with this ability

Leyline Gift

Breaks through Max Energy and instantly restores 10 Energy. Before entering the field, restores 3 Energy for each Ground-type skill used by allies.

Spirits with this ability

Windfall

Upon entry, steals 3 Energy from all enemy spirits on the field.

Spirits with this ability

Nutrient Recirculation

Restores 6 Energy at the end of the turn.

Spirits with this ability

Full Concentration

Upon entry, Physical Attack +100%, then -20% after each action.

Spirits with this ability

Swarm Blitz

For each other Bug-type spirit on the lineup, gains 15% Attack, Defense and Speed upon entry.

Spirits with this ability

Aqua Ascension

For each Water-type skill cast by allied spirits, Energy Cost of all skills -1 upon entry. For skills that cost no energy, Skill Power +30%.

Spirits with this ability

Falling Star

For each stack of Starfall Mark on the enemy, Skill Power +20%.

Spirits with this ability

Eye-Catching

Grants 3 random skills not currently equipped. Non-Light-type skills' Power +25%.

Spirits with this ability

Oracle

If this spirit would be defeated by the enemy, gains 50 Speed and 50% Physical & Magic Attack at the start of the turn.

Spirits with this ability

Mourn the Dead

For each exhausted spirit on either lineup, gains Physical & Magic Attack +30%.

Spirits with this ability

Gotcha

Inflicts 2 stacks of Freeze on the enemy upon entry. While inflicting Freeze, Energy Cost of all the target's skills +1.

Spirits with this ability

Triple Resolve

When casting a skill that costs 3 Energy, Attack and Defense permanently +20%.

Spirits with this ability

Glide

While charging, this spirit can cast any equipped skill and gains Physical & Magic Defense +100%.

Spirits with this ability

Super Battery

Physical & Magic Attack permanently +40% upon each entry.

Spirits with this ability

Sword Ace

Can only use skills in slots 1 and 3.

Spirits with this ability

Judgment

After dealing advantage damage, increases Attack, Defense, and Speed by 20%, restores 2 Energy, and replaces this spirit's first skill with Light-type Wishpower Blast.

Spirits with this ability

Nourish

After dealing advantage damage, increases Attack, Defense, and Speed by 20%, restores 2 Energy, and replaces this spirit's first skill with Grass-type Wishpower Blast.

Spirits with this ability

Ignition

After dealing advantage damage, increases Attack, Defense, and Speed by 20%, restores 2 Energy, and replaces this spirit's first skill with Fire-type Wishpower Blast.

Spirits with this ability

Purification

After dealing advantage damage, increases Attack, Defense, and Speed by 20%, restores 2 Energy, and replaces this spirit's first skill with Water-type Wishpower Blast.

Spirits with this ability

Awakening Plants

For every 1 Energy restored, increases Physical Attack and Magic Attack by 20%. This bonus expires after attacking.

Spirits with this ability

Insatiable Greed

Gains 50% Lifesteal upon entry. Every excess 5% Health restored converts into a 10% bonus in Physical Attack.

Spirits with this ability

Feast

When low on Energy, consumes 5% max Health to replace 1 Energy. Gains 100% Lifesteal at under 50% Health.

Spirits with this ability

Crackle!

The first skill used after entry can be used one more time. Restores 2 Energy after each action during that turn.

Spirits with this ability

Rivalry

The first skill used in battle gains Agility. For Skills with Agility, Priority +1.

Spirits with this ability

Forced Filter

While on the field, all spirits have their Combo Count fixed at 1.

Spirits with this ability

Overrun

Gains 20% Magic Attack and 10% Magic Defense upon entry for each enemy Rest use or enemy spirit switch.

Spirits with this ability

Carnival Begins

While on the field, random spirits appear in the party and can only switch with this spirit. This spirit takes 25% more super-effective damage.

Spirits with this ability

Great Snowball

After casting 2 different Ice-type skills, inflicts 4 stacks of Freeze on the target, then this Trait resets.

Spirits with this ability

Great Fireball

After casting 2 different Fire-type skills, the next skill requires no Charging, then this Trait resets.

Spirits with this ability

Disc Shift

Increases the power of Sonic Shot, Sonic Boom, Metal Noise, and Midnight Noise while granting Versatility: class-matching skill skills.

Spirits with this ability

Tease

When healed, this spirit does not restore Health but deal the same amount of damage to the enemy instead.

Spirits with this ability

Flame Reaction

While on the field, Burn stacks become Poison stacks upon expiration.

Spirits with this ability

Magic Hat

While on the field, all skills equipped by both sides gain Versatility: class-matching skill.

Spirits with this ability

Encore

After casting a Light-type skill, Returns to the Field at the end of the turn.

Spirits with this ability

Harmonization

For each matching attribute (Class/Type/Energy Cost) between this spirit's skill and the enemy's this turn, gains a 10% permanent bonus on Physical Attack and Physical Defense at the end of the turn.

Spirits with this ability

Lockdown

The skill the enemy casts this turn gains a 1-turn cooldown.

Spirits with this ability

Entwined Roots

Starts with 10% Health. Each Grass-type skill used by allied spirits before entry restores 30% Health.

Spirits with this ability

Electronic Music

Using any Electric-type skills during Thunderstorm inflicts Conduction on the enemy.

Spirits with this ability

Tempering Flame

For each Fire-type skill used by allied spirits before entry, gains +10% Attack & Defense and +10 Speed. Triggers up to 10 times.

Spirits with this ability

Fruit of Friendship

At the end of each turn, all spirits in both teams restore 1 Energy.

Spirits with this ability

Mobius

If this spirit's Energy is 0 at the end of the turn, restores 10 Energy.

Spirits with this ability

Outlier

Flying-type attack skills gain Choice: Their Energy Cost increase by 1 but gain 50% Lifesteal in return.

Spirits with this ability

Warm Welcome

When this spirit or another spirit leaves the field, Cuteify the switched-in spirit.

Spirits with this ability

Wish Granter

After selecting any Choice skill, also triggers the alternative Choice effect. However, after using any skill, that skill gains a 1-turn cooldown.

Spirits with this ability

Double Down

After selecting any Choice skill, triggers the selected Choice effect triggers an extra time. However, after using any skill, that skill gains a 1-turn cooldown.

Spirits with this ability

Guardian's Heart

For each unique buff on the field, gains +20% Physical Defense.

Spirits with this ability

Chord Resonance

For each unique Mark on the field, gains +50% Magic Attack.

Spirits with this ability

Meow Jini's Gift

For each allied spirit that has used both the Light and Dark sides of a Choice skill once, gains Physical Attack +40% upon entry.

Spirits with this ability

Explosive Corn

Grass-type skills inflict 4 stacks of Burn, while Fire-type skills inflict 1 stack of Parasite.

Spirits with this ability

Prince's Promise

When this spirit gains a buff, all skills Energy Cost -1; when this spirit gains a debuff, all skills' Energy Cost +1. Either effect triggers once per turn.

Spirits with this ability

Preservation Technique

This spirit's Rest gains Choice: Steals 3 Energy from the enemy.

Spirits with this ability

Watchman

Successfully countering an attack Cuteify the enemy.

Spirits with this ability

Slumber

During nighttime, all skills gain Energy Cost +2. Restores 5% Health and 1 Energy at the end of each turn.

Spirits with this ability

Revelation

While on the field, see through all spirits' transformation effects and remove their disguise.

Spirits with this ability

Find the ability your team needs

Search by an ability name, an effect, or a spirit’s English, Chinese or Japanese name. Each entry links to its spirits and lets you send one to the comparison tool.

An ability describes a battle mechanic. Specialties such as Ambusher or Homebody are separate and appear on spirit detail pages. Entries with different effects remain separate, even when their names match.

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