Water Coralyp (Emerald)
They like to dress themselves up with green symbiotic algae. Photosynthetic pigments and mucus give coral branches a variety of shapes. It is very sensitive to light and water quality. It needs to be fully sunbathed in shallow water and in a well-lit place to obtain the energy needed to maintain vitality. Otherwise, it may wither into grayish white.
- Obtain
- Obtain from events.
- Height
- 0.75-0.85 m
- Weight
- 3.51-6.82 kg
- Egg group
- Ocean, Plant
- Chinese name
- 海枝枝(翠绿纶布)
- Wiki number
- NO220
- Species class
- Coral Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 2100
- Starlight
- 28
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Smack | Normal | Magical | 65 | 1 | Deals Magic Damage to enemy spirits. |
| 1 | | Soul Snatch | Ghost | Status | - | 1 | Steals 3 Energy from the enemy. |
| 1 | | Aqua Lash | Water | Magical | 30 | 0 | Deals Magic Damage and restores 1 Energy. |
| 4 | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| 9 | | Menace | Ghost | Magical | 80 | 2 | Deals Magic Damage to enemy spirits. |
| 13 | | Mockery | Ghost | Status | - | 2 | Magic Attack +90%. If the enemy switches spirits this turn, own Speed +70. |
| 16 | | Midnight Noise | Ghost | Magical | 20 | 4 | Deals Magic Damage in a 5-hit combo. |
| 23 | | Drench | Water | Status | - | 4 | Gains 1 stack of Wet Mark. |
| 29 | | Backstab | Ghost | Magical | 40 | 2 | Deals Magic Damage. If the enemy's Energy is 0, deals 20x damage. |
| 34 | | Moistening Grace | Water | Status | - | 7 | Magic Attack +190%. |
| 35 | | Spring Gush | Water | Magical | 90 | 6 | Deals Magic Damage. For every -1 Energy Cost of this skill, Power +10. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 36 | | Wavecraft | Water | Magical | 90 | 6 | Deals Magic Damage. At the end of the turn, this skill's Power permanently +20. |
| 45 | | Skyflood | Water | Magical | 150 | 7 | Deals Magic Damage. Counter: Status - This skill's Energy Cost permanently -6. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Drain | Grass | Magical | 30 | 1 | Deals Magic Damage and restores own HP equal to 100% of the damage dealt. |
| - | | Root Absorb | Grass | Status | - | 2 | Restores 15% Health and 4 Energy. |
| - | | Insect Hum | Bug | Magical | 15 | 2 | Deals Magic Damage. For each Insect Hum equipped by spirits in your lineup, this skill's Combo Count +1. |
| - | | Disinfection | Normal | Magical | 115 | 4 | Deals Magic Damage. Dispels 5 stacks of buffs from the enemy. |
| - | | Blitz | Normal | Magical | 70 | 2 | Deals Magic Damage. Counter: Status - Increases this skill's Power by 3×. |
| - | | Pursuit | Normal | Magical | 75 | 3 | Deals Magic Damage in a 1-hit combo; Counter: Status - Becomes a 3-hit combo. |
| - | | Snore | Normal | Magical | 165 | 6 | Deals Magic Damage to enemy spirits. |
| - | | Psychic | Normal | Status | - | 0 | Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2. |
| - | | Preparation | Normal | Status | - | 1 | Skill Power +70 on the next attack. |
| - | | Lullaby | Normal | Status | - | 5 | Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. |
| - | | Mind Jolt | Normal | Status | - | 0 | Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead. |
| - | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| - | | Rainfall | Water | Status | - | 5 | Weather becomes Rainfall for 8 turns. |
| - | | Spiritflash | Ghost | Magical | 25 | 3 | Deals Magic Damage in a 3-hit combo. If the enemy switches spirits this turn, doubles this skill's Combo Count. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| - | | Cleanse | Water | Status | - | 0 | Dispels its own debuffs. This skill's Energy Cost -1 for each stack of debuff on the spirit. Versatility: Water-type attack skill. |
| - | | Instant Freeze | Ice | Status | - | 4 | Inflicts 2 stacks of Slow Mark on the enemy. |