Electric Rumbi
The lightning mark on its forehead usually remains dormant under normal conditions, yet surges with live electricity whenever music fills the air. They are often seen gathering in groups of two or three, bouncing around while sparking tiny electric arcs as they charge each other up.
- Height
- 0.57-0.71 m
- Weight
- 6.68-10.8 kg
- Egg group
- Giant, Human-Like
- Chinese name
- 霹雳宝宝
- Wiki number
- NO387
- Species class
- Music-Loving Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 1800
- Starlight
- 24
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| 1 | | Ball Lightning | Electric | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| 1 | | Volt Crash | Electric | Physical | 40 | 0 | Deals Physical Damage to enemy spirits. |
| 6 | | Electric Arc | Electric | Physical | 80 | 3 | Deals Physical Damage. Surge: This skill's Power +40. |
| 12 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 20 | | Overload Circuit | Electric | Status | - | 1 | Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn. |
| 23 | | Ion Spark | Electric | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| 31 | | Range-Extended Battery | Electric | Status | - | 2 | Gains 1 stack of Electrocharge Mark. |
| 35 | | Lightning Cross | Electric | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 43 | | Thunder Shock | Electric | Status | - | 5 | Weather becomes Thunderstorm for 8 turns. |
| 45 | | Returning Blitz | Electric | Physical | 45 | 5 | Deals Physical Damage in a 2-hit combo and performs a Retreat. |
| 48 | | Paralyze | Electric | Status | - | 2 | Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%. |
| 50 | | Electrify | Electric | Physical | 75 | 3 | Deals Physical Damage and inflicts 1 stack of Conduction on the enemy. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Fireworks | Fire | Physical | 70 | 3 | Deals Physical Damage and inflicts 4 stacks of Burn on the enemy. |
| - | | Heat Tempering | Fire | Magical | 40 | 2 | Deals Magic Damage and performs a Retreat. |
| - | | Scorch Assault | Fire | Physical | 40 | 1 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 4×. |
| - | | Rage | Fire | Status | - | 1 | Physical & Magic Attack +120%, Physical & Magic Defense -40%. |
| - | | Flash Impact | Light | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| - | | Lens Experiment | Light | Physical | 115 | 4 | Deals Physical Damage. Choice: Gains Skill Power +50 if the enemy equips any Light-type skill, or replaces the countered skill with Piercing Shot when Counter: Status is triggered. |
| - | | Diffuse Reflection | Light | Status | - | 1 | Up to one skill per class: Power +35. |
| - | | Crushing Punch | Fighting | Physical | 65 | 2 | Deals Physical Damage. Counter: Status - Physical Attack +100%. |
| - | | Inch Punch | Fighting | Physical | 30 | 0 | Deals Physical Damage and restores 1 Energy. |
| - | | Squash | Normal | Physical | 155 | 5 | Deals Physical Damage to enemy spirits. |
| - | | Initiative | Normal | Physical | 55 | 2 | Deals Physical Damage. Priority +1. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| 22 | | Psychic | Normal | Status | - | 0 | Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2. |