Steel Kudorsi
Combining the stability of rock with the resilience of steel, it carries a deep, earthy scent – likely due to its habit of hibernating underground. It weaponizes magnetic fields in combat but can be paralyzed by anomalous magnetic interference. Thus, it prefers to inhabit desolate regions.
- Obtain
- Evolve Magnix at level 32.
- Height
- 0.99-1.42 m
- Weight
- 115.8-175.02 kg
- Egg group
- Mechanical, Giant
- Chinese name
- 库多西
- Wiki number
- NO222
- Species class
- Steel Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 4200
- Starlight
- 56
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Type Matchups
Ground
Ice
Fairy
Fire
Electric
Poison
Fighting
Water Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Gear Transfer | Steel | Status | - | 1 | Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. Gearshift 1. |
| 1 | | Initiative | Normal | Physical | 55 | 2 | Deals Physical Damage. Priority +1. |
| 6 | | Energy Conservation | Steel | Defense | - | 2 | Reduces damage taken by 80%. Counter: Attack - Adjacent skills' Energy Cost permanently -1. |
| 8 | | Gear Torque | Steel | Physical | 70 | 3 | Deals Physical Damage. Each turn this skill changes slots, its Power permanently +15. |
| 11 | | Bearing Support | Steel | Status | - | 6 | Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. Gearshift 1. |
| 17 | | Sand Trap | Ground | Physical | 60 | 4 | Deals Physical Damage. The higher the spirit's Physical Defense relative to the enemy's, the greater this skill's Power. |
| 23 | | Charge Up | Ground | Status | - | 4 | Gains 1 stack of Power Charge Mark. |
| 24 | | Fortress | Ground | Defense | - | 2 | Reduces damage taken by 90%. Counter: Attack - Defense Skill CD -1. |
| 26 | | Steel Bore | Steel | Physical | 1 | 4 | Deals physical damage, the skill Power is one-third of the sum of the skill powers on both sides, and the transmission is 1. |
| 33 | | Gear Slash | Steel | Physical | 130 | 5 | Deals Physical Damage. If this skill is in slot 1 or 3, Energy Cost -2. Gearshift 1. |
| 35 | | Stonebreaker | Ground | Physical | 140 | 8 | Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 37 | | Earthquake | Ground | Physical | 190 | 10 | Deals Physical Damage to enemy spirits. |
| 48 | | Earthspike | Ground | Physical | 90 | 3 | Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Unshaken | Ground | Defense | - | 2 | Reduces damage taken by 90%. Counter: Attack - Gains Physical Attack +50%. |
| - | | Burrow | Ground | Defense | - | 3 | Reduces damage taken by 50% and performs a Retreat. Counter: Attack. |
| - | | Hand from Beyond | Dark | Physical | 150 | 10 | Deals Physical Damage. For every 10% Health lost, this skill's Energy Cost -1. |
| - | | Fake Bankruptcy | Dark | Defense | - | 2 | Reduces damage taken by 80%. When out of energy, it costs 5% Health instead of 1 Energy. Counter: Attack. |
| - | | Heavy Strike | Normal | Physical | 140 | 2 | Deals Physical Damage. Each time this skill is cast, its Energy Cost permanently +1. |
| - | | Flurry Claws | Normal | Physical | 30 | 2 | Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. |
| - | | Psychic | Normal | Status | - | 0 | Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2. |
| - | | Thorn | Normal | Status | - | 2 | Inflicts 1 stack of Thorn Mark on the enemy. |
| - | | Painseeker | Normal | Defense | - | 2 | Reduces damage taken by 80%. Counter: Attack - For each instance of damage taken from attacks during this effect, Physical & Magic Attack +40%. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| - | | Scare Off | Normal | Defense | - | 2 | Reduces damage taken by 60%. Counter: Attack - The enemy performs a retreat. |
| - | | Spiked Shield | Ground | Defense | - | 2 | Reduces damage taken by 70%. Counter: Attack - Enemy Physical Attack -70%. |
| - | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| - | | Phase Shift | Steel | Defense | - | 1 | Reduces damage taken by 50%. If this skill is in slot 1 or 3, reduces damage by an additional 40%. Counter: Attack, Gearshift 1. |
| - | | Gravel Guard | Ground | Status | - | 2 | Speed -20. Choice: Gains Physical Defense +90% or Magic Defense +90%. |
| 32 | | Winch | Steel | Physical | 115 | 5 | Deals Physical Damage. Each time this spirit is attacked by a skill and resist that attack (excluding combo), permanently reduces this skill's Energy Cost by 1. |