Electric Girazz
It never attacks unprovoked in the wild and will even offer a polite bow upon making eye contact. It has precise control over the electrical current of its electric orbs. Beyond combat and illumination, the orbs can emit a steady, rhythmic pulse to provide healing electrotherapy to the injured.
- Obtain
- Evolve Giragroove at level 40.
- Height
- 1.38-1.98 m
- Weight
- 135-185.06 kg
- Egg group
- Animal
- Chinese name
- 爵士鹿
- Wiki number
- NO228
- Species class
- Giraffe Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 4500
- Starlight
- 60
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Type Matchups
Water
Flying
Ground Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Volt Crash | Electric | Physical | 40 | 0 | Deals Physical Damage to enemy spirits. |
| 1 | | Overload Circuit | Electric | Status | - | 1 | Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn. |
| 6 | | Ion Spark | Electric | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| 12 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 23 | | Sunbask | Normal | Status | - | 1 | Dispels all buffs from the enemy. |
| 26 | | Electric Arc | Electric | Physical | 80 | 3 | Deals Physical Damage. Surge: This skill's Power +40. |
| 30 | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| 34 | | Initiative | Normal | Physical | 55 | 2 | Deals Physical Damage. Priority +1. |
| 35 | | Remote Access | Electric | Status | - | 1 | Forces the enemy spirit to Return to the Field. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 38 | | Returning Blitz | Electric | Physical | 45 | 5 | Deals Physical Damage in a 2-hit combo and performs a Retreat. |
| 39 | | Range-Extended Battery | Electric | Status | - | 2 | Gains 1 stack of Electrocharge Mark. |
| 45 | | Flurry Claws | Normal | Physical | 30 | 2 | Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. |
| 49 | | Forced Reboot | Electric | Magical | 90 | 3 | Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy spirit to Return to the Field. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Piercing Shot | Light | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| - | | Light Blade | Light | Physical | 120 | 4 | Deals Physical Damage to enemy spirits. |
| - | | Diffuse Reflection | Light | Status | - | 1 | Up to one skill per class: Power +35. |
| - | | Crunch | Dark | Physical | 20 | 3 | Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2. |
| - | | Stealth Strike | Dark | Physical | 70 | 4 | Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power. |
| - | | Greed | Dark | Status | - | 2 | Grants 100% Lifesteal. |
| - | | Shockwave | Ground | Physical | 80 | 3 | Deals Physical Damage. The enemy's Combo Count -3. |
| - | | Cascade | Normal | Magical | 70 | 3 | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. |
| - | | Sneak Attack | Normal | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×. |
| - | | Skill Roulette | Normal | Status | - | 0 | Transforms into a random skill from another allied spirit each turn. |
| - | | Mud Armor | Ground | Status | - | 2 | Physical Attack and Physical Defense +60%. Counter: Defense - Additionally doubles buffs. |
| - | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| - | | Rock Splitter | Ground | Physical | 95 | 3 | Deals Physical Damage. Counter: Status - Enemy Physical Defense -80%. |
| - | | Wake-Up Call | Normal | Physical | 80 | 3 | Deals Physical Damage. If the enemy switches spirits this turn, this skill's Power +100. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| - | | Thunder Step | Electric | Status | - | 2 | Returns to the Field at end of the turn. Equipped attack skills gain 1 previously triggered Surge effect next turn. Counter: Defense - Gain all previously triggered Surge effects instead. |
| - | | Malicious Escape | Dark | Status | - | 1 | Retreat. Counter: Defense - Energy Cost of enemy attack skills additionally +4. |
| - | | Electrify | Electric | Physical | 75 | 3 | Deals Physical Damage and inflicts 1 stack of Conduction on the enemy. |
| 28 | | Bet | Dark | Physical | 85 | 3 | Deals Physical Damage. Choice: Skill Power +40 for this use but consumes 10% Health afterwards, or Skill Power +100 if this spirit's Health is below 50%. |