Electric Shockel
Known for its powerful electrical discharges, this spirit seems entirely oblivious to its own fearsome reputation. Exceptionally timid, it cowers before even the most harmless opponents. A Shockel was once found playing dead and fainted on a shallow bank simply because a Poppillar had wandered by.
- Obtain
- Catch in the wild.
- Height
- 0.74-1.07 m
- Weight
- 17.5-26.85 kg
- Egg group
- Ocean
- Chinese name
- 胆小鳗鱼
- Wiki number
- NO242
- Species class
- Electric Eel Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 1800
- Starlight
- 24
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 1 | | Foam | Water | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| 2 | | Water Storage | Water | Status | - | 1 | The next skill's Energy Cost -6. |
| 9 | | Electric Arc | Electric | Physical | 80 | 3 | Deals Physical Damage. Surge: This skill's Power +40. |
| 11 | | Ion Blast | Electric | Status | - | 1 | Enemy's Magic Attack -20% and Speed -20%. 2-hit combo. |
| 16 | | Wake-Up Call | Normal | Physical | 80 | 3 | Deals Physical Damage. If the enemy switches spirits this turn, this skill's Power +100. |
| 25 | | Focus | Electric | Defense | - | 2 | Reduces damage taken by 80%. Counter: Attack - Returns to the Field at the end of the turn. |
| 32 | | Lightning Cross | Electric | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| 35 | | Spatter | Water | Magical | 20 | 3 | Deals Magic Damage in a 4-hit combo. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 40 | | Magnetic Deflection | Electric | Defense | - | 3 | Reduces damage taken by 70%. Counter: Attack - The chosen skill's cast count +1 next turn. |
| 43 | | Twin Pulse | Electric | Magical | 50 | 4 | Deals Magic Damage. Surge: This skill's cast count +1. |
| 45 | | Water Impact | Water | Magical | 140 | 5 | Deals Magic Damage to enemy spirits. |
| 46 | | Foam Mirage | Water | Defense | - | 2 | Reduces damage taken by 80%. Counter: Attack - You perform a retreat. |
| 48 | | Thunderstorm | Electric | Magical | 55 | 1 | Deals Magic Damage. Surge: This skill gains all previously triggered Surge effects. For each effect gained, this skill's Energy Cost +1, Power +10. |
| 50 | | Forced Reboot | Electric | Magical | 90 | 3 | Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy spirit to Return to the Field. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Tidal Surge | Water | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| - | | Bubble Shield | Water | Defense | - | 2 | Reduces damage taken by 80%. Counter: Attack - Magic Attack +70%. |
| - | | Remote Access | Electric | Status | - | 1 | Forces the enemy spirit to Return to the Field. |
| - | | Tide | Water | Defense | - | 4 | Reduces damage taken by 60%. Counter: Attack - Gains 1 stack of Wet Mark. |
| - | | Stomp | Ground | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| - | | Mud Jet | Ground | Magical | 60 | 1 | Deals Magic Damage to enemy spirits. |
| - | | Harden | Ground | Defense | - | 2 | Reduces damage taken by 90%. If the last skill cast was an attack, this skill's Energy Cost -2. Counter: Attack. |
| - | | Sonic Boom | Normal | Magical | 130 | 4 | Deals Magic Damage to enemy spirits. |
| - | | Disinfection | Normal | Magical | 115 | 4 | Deals Magic Damage. Dispels 5 stacks of buffs from the enemy. |
| - | | Pursuit | Normal | Magical | 75 | 3 | Deals Magic Damage in a 1-hit combo; Counter: Status - Becomes a 3-hit combo. |
| - | | Dazzle | Normal | Status | - | 1 | The enemy's Combo Count -4. |
| - | | Enrage | Normal | Status | - | 3 | Enemy skills, except for the skill cast this turn, Energy Cost +3 for 3 turns. |
| - | | Rewrite | Normal | Status | - | 0 | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. |
| - | | Bloodrage | Normal | Defense | - | 2 | Reduces damage taken by 60%. Counter: Attack - Survives with 1 Health upon taking lethal damage. |
| - | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| - | | Painseeker | Normal | Defense | - | 2 | Reduces damage taken by 80%. Counter: Attack - For each instance of damage taken from attacks during this effect, Physical & Magic Attack +40%. |
| - | | Thunder Shock | Electric | Status | - | 5 | Weather becomes Thunderstorm for 8 turns. |
| 36 | | Wave Upon Wave | Water | Physical | 10 | 3 | Deals Physical Damage in a 3-hit combo. For every -1 Energy Cost of this skill, Power +10. |