Electric Giragroove
It absolutely loves being petted, though its head, feet, and tail remain strictly off-limits. It usually sleeps through the dark due to its poor night vision. If forced to travel at night, it expends energy to illuminate the electric orbs atop its head. The orbs' brightness naturally fluctuates to the rhythm of any ambient beats.
- Obtain
- Evolve Giraf at level 28.
- Height
- 0.85-1.22 m
- Weight
- 68-77.5 kg
- Egg group
- Animal
- Chinese name
- 奔乐鹿
- Wiki number
- NO227
- Species class
- Giraffe Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 3150
- Starlight
- 42
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Type Matchups
Water
Flying
Ground Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Volt Crash | Electric | Physical | 40 | 0 | Deals Physical Damage to enemy spirits. |
| 1 | | Overload Circuit | Electric | Status | - | 1 | Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn. |
| 6 | | Ion Spark | Electric | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| 12 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 23 | | Sunbask | Normal | Status | - | 1 | Dispels all buffs from the enemy. |
| 26 | | Electric Arc | Electric | Physical | 80 | 3 | Deals Physical Damage. Surge: This skill's Power +40. |
| 30 | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| 34 | | Initiative | Normal | Physical | 55 | 2 | Deals Physical Damage. Priority +1. |
| 35 | | Remote Access | Electric | Status | - | 1 | Forces the enemy spirit to Return to the Field. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 38 | | Returning Blitz | Electric | Physical | 45 | 5 | Deals Physical Damage in a 2-hit combo and performs a Retreat. |
| 39 | | Range-Extended Battery | Electric | Status | - | 2 | Gains 1 stack of Electrocharge Mark. |
| 45 | | Flurry Claws | Normal | Physical | 30 | 2 | Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. |
| 49 | | Forced Reboot | Electric | Magical | 90 | 3 | Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy spirit to Return to the Field. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Piercing Shot | Light | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| - | | Light Blade | Light | Physical | 120 | 4 | Deals Physical Damage to enemy spirits. |
| - | | Diffuse Reflection | Light | Status | - | 1 | Up to one skill per class: Power +35. |
| - | | Crunch | Dark | Physical | 20 | 3 | Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2. |
| - | | Stealth Strike | Dark | Physical | 70 | 4 | Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power. |
| - | | Greed | Dark | Status | - | 2 | Grants 100% Lifesteal. |
| - | | Shockwave | Ground | Physical | 80 | 3 | Deals Physical Damage. The enemy's Combo Count -3. |
| - | | Cascade | Normal | Magical | 70 | 3 | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. |
| - | | Sneak Attack | Normal | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×. |
| - | | Skill Roulette | Normal | Status | - | 0 | Transforms into a random skill from another allied spirit each turn. |
| - | | Mud Armor | Ground | Status | - | 2 | Physical Attack and Physical Defense +60%. Counter: Defense - Additionally doubles buffs. |
| - | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| - | | Rock Splitter | Ground | Physical | 95 | 3 | Deals Physical Damage. Counter: Status - Enemy Physical Defense -80%. |
| - | | Wake-Up Call | Normal | Physical | 80 | 3 | Deals Physical Damage. If the enemy switches spirits this turn, this skill's Power +100. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| - | | Thunder Step | Electric | Status | - | 2 | Returns to the Field at end of the turn. Equipped attack skills gain 1 previously triggered Surge effect next turn. Counter: Defense - Gain all previously triggered Surge effects instead. |
| - | | Malicious Escape | Dark | Status | - | 1 | Retreat. Counter: Defense - Energy Cost of enemy attack skills additionally +4. |
| - | | Electrify | Electric | Physical | 75 | 3 | Deals Physical Damage and inflicts 1 stack of Conduction on the enemy. |
| 28 | | Bet | Dark | Physical | 85 | 3 | Deals Physical Damage. Choice: Skill Power +40 for this use but consumes 10% Health afterwards, or Skill Power +100 if this spirit's Health is below 50%. |