Flying Hammerhead
Often found perched in small groups atop high structures, they are considered the mysterious guardians of the kingdom. When Rocos approach, they will emit a sharp, piercing screech. The unusual shape of their heads has even inspired the design of certain tools.
- Obtain
- Catch using a 5-star Shiny Flower Seed. Spirit introduction: It does not seem to evolve. These mysterious bird spirits perch in small groups high on buildings and are regarded as guardians of the kingdom. Their piercing cries discourage Rocos from approaching. The unusual shape of their heads inspired the design of a certain tool.
- Height
- 1.09-1.56 m
- Weight
- 51.3-65.8 kg
- Egg group
- Sky, Amphibian
- Chinese name
- 锤头鹳
- Wiki number
- NO092
- Species class
- Hammerhead Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 4500
- Starlight
- 60
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Type Matchups
Grass
Bug
Fighting
Fire
Ground
Steel
Ice
Electric Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Screech | Flying | Magical | 40 | 0 | Deals Magic Damage to enemy spirits. |
| 1 | | Winged Shelter | Flying | Defense | - | 2 | Reduces damage taken by 70%. Counter: Attack - Gains Combo Count +2. |
| 1 | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| 2 | | Wind Arrow | Flying | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| 6 | | Water Storage | Water | Status | - | 1 | The next skill's Energy Cost -6. |
| 11 | | Tidal Surge | Water | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| 16 | | Feather Shot | Flying | Status | - | 1 | Grants Agility and dispels 1 buff from the enemy. |
| 22 | | Gale Stab | Flying | Physical | 25 | 2 | Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo. |
| 29 | | Wind Strider | Flying | Status | - | 2 | Speed +120. |
| 30 | | Press the Advantage | Normal | Physical | 40 | 2 | Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1. |
| 34 | | Windrise | Flying | Status | - | 4 | Gains 1 stack of Windrise Mark. |
| 35 | | Spatter | Water | Magical | 20 | 3 | Deals Magic Damage in a 4-hit combo. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 38 | | Saltwater Bath | Water | Status | - | 2 | Energy Cost of all skills -2. Counter: Defense - Energy Cost -3 instead. |
| 40 | | Wing Strike | Flying | Magical | 50 | 3 | Deals Magic Damage and grants Agility. |
| 49 | | Water Blast | Water | Magical | 110 | 5 | Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Purify | Water | Status | - | 1 | Dispels its own debuffs. Energy Cost of all skills -1. |
| - | | Plunder | Dark | Magical | 60 | 1 | Deals Magic Damage to enemy spirits. |
| - | | Crunch | Dark | Physical | 20 | 3 | Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2. |
| - | | Fake Bankruptcy | Dark | Defense | - | 2 | Reduces damage taken by 80%. When out of energy, it costs 5% Health instead of 1 Energy. Counter: Attack. |
| - | | Clamor | Normal | Status | - | 3 | Energy Cost of all enemy attack skills +2 for 3 turns. |
| - | | Roar | Normal | Status | - | 1 | Enemy's Physical Attack -60% and Speed -60. |
| - | | Psychic | Normal | Status | - | 0 | Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2. |
| - | | Sunbask | Normal | Status | - | 1 | Dispels all buffs from the enemy. |
| - | | Preparation | Normal | Status | - | 1 | Skill Power +70 on the next attack. |
| - | | Interfere | Normal | Status | - | 1 | The skill the enemy casts this turn costs +7 Energy for 3 turns. |
| - | | Triple Crush | Normal | Status | - | 1 | Physical Attack +30%, 3-hit combo. |
| - | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| - | | Swiftstride | Normal | Status | - | 1 | Speed +80. Counter: Defense - Speed +160 instead. |
| - | | Malicious Escape | Dark | Status | - | 1 | Retreat. Counter: Defense - Energy Cost of enemy attack skills additionally +4. |
| - | | Mind Jolt | Normal | Status | - | 0 | Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead. |
| - | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| - | | Cleanse | Water | Status | - | 0 | Dispels its own debuffs. This skill's Energy Cost -1 for each stack of debuff on the spirit. Versatility: Water-type attack skill. |