Fire Cindit
Its dry, coarse fur builds up static so easily that it sometimes discharges little sparks. And those claws work just like flint – a few good scratches on a tree can set it alight instantly.
- Obtain
- Catch using a 5-star Shiny Flower Seed.
- Height
- 0.64-0.92 m
- Weight
- 18.5-21.2 kg
- Egg group
- Giant
- Chinese name
- 火尾瓦特
- Wiki number
- NO216
- Species class
- Sharp Claw Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 1200
- Starlight
- 16
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Type Matchups
Grass
Ice
Bug
Steel
Water
Ground Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Blaze Rush | Fire | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| 1 | | Ignite | Fire | Status | - | 2 | Inflicts 10 stacks of Burn on the enemy. |
| 1 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 6 | | Double Barrel | Fire | Physical | 25 | 1 | Deals Physical Damage in a 2-hit combo. |
| 7 | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| 11 | | Spinning Strike | Normal | Physical | 35 | 3 | Deals Physical Damage in a 3-hit combo. |
| 16 | | Rage | Fire | Status | - | 1 | Physical & Magic Attack +120%, Physical & Magic Defense -40%. |
| 23 | | Mountain Fire | Fire | Physical | 15 | 3 | Deals Physical Damage. Each time another Fire-type skill is cast, this skill's Power permanently doubles. |
| 24 | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| 31 | | Ablaze Chariot | Fire | Physical | 140 | 5 | Deals Physical Damage to enemy spirits. |
| 33 | | Warm Up | Fire | Status | - | 1 | Doubles the Skill Power of the next attack. Counter: Defense - Increases the Power by 4× instead. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 39 | | Scorch Assault | Fire | Physical | 40 | 1 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 4×. |
| 46 | | Sneak Attack | Normal | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Inch Punch | Fighting | Physical | 30 | 0 | Deals Physical Damage and restores 1 Energy. |
| - | | Rebound Punch | Fighting | Physical | 25 | 2 | Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo. |
| - | | Severing Blow | Fighting | Physical | 70 | 2 | Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill. |
| - | | Force Transmute | Fighting | Status | - | 2 | Power of all skills +40. |
| - | | Hand from Beyond | Dark | Physical | 150 | 10 | Deals Physical Damage. For every 10% Health lost, this skill's Energy Cost -1. |
| - | | Rend | Dark | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - This attack gains 100% Lifesteal. |
| - | | Forged Bill | Dark | Status | - | 1 | If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). Priority +1. |
| - | | Rock Fall | Ground | Physical | 55 | 1 | Deals Physical Damage in a 1-hit combo. |
| - | | Initiative | Normal | Physical | 55 | 2 | Deals Physical Damage. Priority +1. |
| - | | Flurry Claws | Normal | Physical | 30 | 2 | Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. |
| - | | Piercing Gaze | Normal | Status | - | 2 | Enemy Physical & Magic Defense -120%. |
| - | | Psychic | Normal | Status | - | 0 | Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2. |
| - | | Swiftstride | Normal | Status | - | 1 | Speed +80. Counter: Defense - Speed +160 instead. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| 20 | | Crunch | Dark | Physical | 20 | 3 | Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2. |