Steel Papasco
Highly respected among Steel-type spirits. The Roco who created Papasco once made a wish – to allow Steel-type spirits to live with dignity. Since then, the entire Papasco lineage has worked toward giving Steel-type spirits a more fulfilling and joyful existence.
- Obtain
- Evolve from Whirpa.
- Height
- 1.05-1.47 m
- Weight
- 48.7-60.1 kg
- Egg group
- Mechanical, Sky
- Chinese name
- 帕帕斯卡
- Wiki number
- NO262
- Species class
- Repair Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 3150
- Starlight
- 42
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Tracking Sensor | Steel | Physical | 20 | 1 | Deals Physical Damage in a 2-hit combo. If this skill is in slot 1 or 3, Combo Count +1. Gearshift 1. |
| 1 | | Gear Torque | Steel | Physical | 70 | 3 | Deals Physical Damage. Each turn this skill changes slots, its Power permanently +15. |
| 1 | | Lever Swap | Steel | Status | - | 0 | Restores 2 Energy and swaps the skills in adjacent slots. |
| 3 | | Fortify | Normal | Status | - | 2 | Physical Defense +140%. |
| 9 | | Gale Stab | Flying | Physical | 25 | 2 | Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo. |
| 12 | | Plume Rush | Flying | Status | - | 2 | Power of all skills +20. Grants Agility. |
| 17 | | Iron Torrent | Steel | Physical | 70 | 3 | Deals Physical Damage. If this skill is in slot 1, Power +90. Gearshift 2. |
| 21 | | Bearing Support | Steel | Status | - | 6 | Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. Gearshift 1. |
| 28 | | Wind Arrow | Flying | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| 29 | | Windrise | Flying | Status | - | 4 | Gains 1 stack of Windrise Mark. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 36 | | Cascade | Normal | Magical | 70 | 3 | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. |
| 37 | | Swooping Strike | Flying | Physical | 140 | 5 | Deals Physical Damage to enemy spirits. |
| 39 | | Sneak Attack | Normal | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| - | | Electric Arc | Electric | Physical | 80 | 3 | Deals Physical Damage. Surge: This skill's Power +40. |
| - | | Overload Circuit | Electric | Status | - | 1 | Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn. |
| - | | Mega Candy | Fairy | Physical | 100 | 3 | Deals Physical Damage and gains Cuteify: This skill's Power +60. |
| - | | Energy Blade | Normal | Physical | 80 | 3 | Deals Physical Damage. For each successful counter, this skill's Power permanently +90. |
| - | | Flurry Claws | Normal | Physical | 30 | 2 | Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. |
| - | | Maelstrom | Flying | Physical | 70 | 5 | Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times. |
| - | | Steel Bore | Steel | Physical | 1 | 4 | Deals physical damage, the skill Power is one-third of the sum of the skill powers on both sides, and the transmission is 1. |
| - | | Intercept | Normal | Magical | 75 | 2 | Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill. |
| - | | Brace | Normal | Status | - | 3 | Magic Defense +170%. |
| - | | Psychic | Normal | Status | - | 0 | Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2. |
| - | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| - | | Mind Jolt | Normal | Status | - | 0 | Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead. |
| 36 | | Gear Shift | Steel | Physical | 70 | 3 | Deals Physical Damage, Gearshift1. Choice: If this skill is in slot 1, gains Skill Power +65 or an extra Gearshift1 this turn. |