Dark Udini (Polar Night Variant)
The method of collecting laughter is more skillful. They will freeze cold jokes into smoothies and carry them with them. When needed, they can use ice magic to throw them. This is a clever use of ice magic. The little Rocks who were hit by the cold jokes clearly couldn't understand what the elves said, but they understood their cold jokes.
- Obtain
- Evolve from Uda.
- Height
- 0.97-1.2 m
- Weight
- 27.9-39.1 kg
- Egg group
- Giant
- Chinese name
- 迷你乌(极夜的样子)
- Wiki number
- NO259
- Species class
- Mischief Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 3150
- Starlight
- 42
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Frost Spike | Ice | Physical | 40 | 0 | Deals Physical Damage to enemy spirits. |
| 1 | | Misty Veil | Ice | Status | - | 1 | Restores Energy equal to half of the total Energy Cost of the enemy's skills. |
| 1 | | Slander | Dark | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| 5 | | Greed | Dark | Status | - | 2 | Grants 100% Lifesteal. |
| 6 | | Wake-Up Call | Normal | Physical | 80 | 3 | Deals Physical Damage. If the enemy switches spirits this turn, this skill's Power +100. |
| 13 | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| 20 | | Ice Hurl | Ice | Physical | 90 | 3 | Deals Physical Damage. Enemy Speed -30. |
| 23 | | Malicious Escape | Dark | Status | - | 1 | Retreat. Counter: Defense - Energy Cost of enemy attack skills additionally +4. |
| 30 | | Pillage | Dark | Physical | 40 | 3 | Deals Physical Damage in a 2-hit combo. If an enemy is defeated, this skill's Combo Count permanently +2. |
| 34 | | Glacial Fall | Ice | Physical | 90 | 4 | Deals Physical Damage. Energy Cost of all enemy skills +1. |
| 35 | | Lacerate | Dark | Physical | 135 | 4 | Deals Physical Damage. If this spirit's Health is 50% or above, Physical & Magic Attack -50% after use. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 38 | | Snowball Roll | Ice | Physical | 55 | 3 | Deals Physical Damage and inflicts 2 stacks of Freeze on the enemy. Counter: Status - Inflicts 2 additional stacks and doubles this skill's Power. |
| 49 | | Stealth Strike | Dark | Physical | 70 | 4 | Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| - | | Rebound Punch | Fighting | Physical | 25 | 2 | Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo. |
| - | | Crushing Punch | Fighting | Physical | 65 | 2 | Deals Physical Damage. Counter: Status - Physical Attack +100%. |
| - | | Rising Breath | Fighting | Status | - | 4 | Power of all skills +40. If the enemy switches spirits this turn, Power additionally +50. |
| - | | Wind Arrow | Flying | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| - | | Momentum Strike | Normal | Physical | 80 | 3 | Deals Physical Damage. If this spirit successfully countered last turn, this skill's Power +180. |
| - | | Flurry Claws | Normal | Physical | 30 | 2 | Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. |
| - | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| - | | Rewrite | Normal | Status | - | 0 | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. |
| - | | Preparation | Normal | Status | - | 1 | Skill Power +70 on the next attack. |
| - | | Swiftstride | Normal | Status | - | 1 | Speed +80. Counter: Defense - Speed +160 instead. |
| - | | Crash Down | Dark | Physical | 120 | 3 | Deals massive Physical Damage. Physical Attack -50%. Counter: Status - Physical Attack +50% instead. |
| - | | Power Devour | Dark | Status | - | 4 | All enemy skills lose 20 Power. All the spirit's own skills gain 20 Power. |
| - | | Impersonate | Dark | Status | - | 2 | Matches its Health percentage to the enemy's. Versatility: Dark-type attack skill. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| - | | Ice Crack | Ice | Physical | 70 | 3 | Deals Physical Damage. Choice: Enemy Physical Defense -30% or Speed -20. |
| - | | Bet | Dark | Physical | 85 | 3 | Deals Physical Damage. Choice: Skill Power +40 for this use but consumes 10% Health afterwards, or Skill Power +100 if this spirit's Health is below 50%. |
| 30 | | Frozen World | Ice | Defense | - | 2 | Reduces damage taken by 80%. Counter: Attack - Energy Cost of the countered skill +3. |