Normal Decibellow
After evolving, its voice grows impressively loud, craving to be heard by every Roco. When two meet, they compete for the mic, taking turns to roar – whoever's louder wins. One researcher once recorded two Loudiscs locked in a vocal standoff for an entire week, ending only when one's throat went hoarse.
- Height
- 0.77-1.08 m
- Weight
- 23.1-40.8 kg
- Egg group
- Animal, Mechanical
- Chinese name
- 音碟吼
- Wiki number
- NO359
- Species class
- Record Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 3150
- Starlight
- 42
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Sync Up | Normal | Magical | 125 | 3 | Deals Magic Damage. Versatility: Magic Attack skill. |
| 1 | | Sonic Shot | Normal | Magical | 60 | 1 | Deals Magic Damage in a 1-hit combo. |
| 1 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 7 | | Metal Noise | Steel | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| 8 | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| 11 | | Energy Conservation | Steel | Defense | - | 2 | Reduces damage taken by 80%. Counter: Attack - Adjacent skills' Energy Cost permanently -1. |
| 17 | | Sonic Boom | Normal | Magical | 130 | 4 | Deals Magic Damage to enemy spirits. |
| 23 | | Lever Swap | Steel | Status | - | 0 | Restores 2 Energy and swaps the skills in adjacent slots. |
| 24 | | Scare Off | Normal | Defense | - | 2 | Reduces damage taken by 60%. Counter: Attack - The enemy performs a retreat. |
| 27 | | Iron Caltrop | Steel | Magical | 85 | 3 | Deals Magic Damage. Counter: Status - Doubles this skill's damage. |
| 33 | | Clamor | Normal | Status | - | 3 | Energy Cost of all enemy attack skills +2 for 3 turns. |
| 34 | | Fearless Heart | Normal | Defense | - | 5 | Reduces damage taken by 100%. Counter: Attack - Converts prevented damage into healing; this skill's Energy Cost permanently +2. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 36 | | Pursuit | Normal | Magical | 75 | 3 | Deals Magic Damage in a 1-hit combo; Counter: Status - Becomes a 3-hit combo. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Intercept | Normal | Magical | 75 | 2 | Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill. |
| - | | Ion Oscillation | Steel | Magical | 90 | 3 | Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1. |
| - | | Snore | Normal | Magical | 165 | 6 | Deals Magic Damage to enemy spirits. |
| - | | Cascade | Normal | Magical | 70 | 3 | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. |
| - | | Midnight Noise | Ghost | Magical | 20 | 4 | Deals Magic Damage in a 5-hit combo. |
| - | | Menace | Ghost | Magical | 80 | 2 | Deals Magic Damage to enemy spirits. |
| - | | Ambush | Normal | Magical | 30 | 4 | Deals Magic Damage in a 3-hit combo. If the enemy switches spirits this turn, this skill's Combo Count +3. |
| - | | Scattershot | Normal | Magical | 25 | 4 | Deals Magic Damage in a 5-hit combo. |
| - | | Preparation | Normal | Status | - | 1 | Skill Power +70 on the next attack. |
| - | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| - | | Triple Crush | Normal | Status | - | 1 | Physical Attack +30%, 3-hit combo. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| - | | Riposte | Normal | Defense | - | 2 | Reduces damage taken by 70%. Counter: Attack - Physical & Magic Attack +70%. |
| - | | Mini Scout | Steel | Magical | 75 | 3 | Deals Magic Damage. Each time this spirit is attacked by a skill and resist that attack (excluding combo), permanently increases this skill's Power by 20. |
| - | | Exhaust | Steel | Status | - | 2 | Reduces enemy skills' Power by 20. Each time this spirit takes resisted damage (excluding combo), additionally reduces enemy skills' Power by 20. Resets after use. |
| - | | Lock Core | Steel | Magical | 75 | 2 | Deals Magic Damage. This skill's slot position does not change. |
| - | | Disperse | Normal | Magical | 65 | 3 | Deals Magic Damage. Choice: Dispels all buffs from the enemy or dispels 1 stack of Marks from both sides. |
| 32 | | Charged Blast | Normal | Magical | 120 | 6 | Deals Magic Damage. Each use of another Normal-type skill permanently reduces this skill's Energy Cost by 2. |