Interfere
Normal Status The skill the enemy casts this turn costs +7 Energy for 3 turns.
586 deduplicated skills from spirit detail data · BiliWiki skill-list sync will fill the remaining entries and reverse learner data.
Normal Status The skill the enemy casts this turn costs +7 Energy for 3 turns.
Normal Physical Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1.
Normal Physical Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -1.
Normal Magical Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.
Normal Physical Deals Physical Damage. If the enemy's Energy is 2 or less, deals 5x damage.
Normal Magical Deals Magic Damage. Choice: Dispels all buffs from the enemy or dispels 1 stack of Marks from both sides.
Normal Physical Deals Physical Damage. For every 5% of Health lost, this skill's Power +5.
Normal Status Skill Power +70 on the next attack.
Normal Magical Deals Magic Damage to enemy spirits.
Normal Physical Deals Physical Damage. If the enemy switches spirits this turn, this skill's Power +100.
Normal Physical Deals physical damage. The lower the enemy's weight, the higher this skill's Power.
Normal Defense Reduces damage taken by 70%. Counter: Attack - Physical & Magic Attack +70%.
Normal Defense Reduces damage taken by 70%. Counter: Attack.
Normal Physical Deals physical damage, increases Power by 30 in the first round after entering the field, and initiative +1.
Normal Physical Deals Physical Damage to enemy spirits.
Normal Status Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.
Normal Status Obtain 1 stack of attack mark, each layer increases the Power of attack skills by 10.
Normal Status Magic Defense +170%.
Normal Status Energy Cost of all enemy attack skills +2 for 3 turns.
Normal Physical Deals Physical Damage. Priority -1.
Normal Status Restores 1 Energy and 10% Health. Gains Magic Attack +10%, Magic Defense +10%, and Speed +10.
Normal Magical Deals Magic Damage. For every 5% Health lost, this skill's Power -10. Consumes all remaining Health after use.
Normal Status Enemy skills, except for the skill cast this turn, Energy Cost +3 for 3 turns.
Normal Magical Deals Magic Damage. If the spirit has a debuff, this skill's Power +40.
Normal Status Inflicts 1 stack of Thorn Mark on the enemy.
Normal Status The energy consumption of the enemy's skills released this round is +6.
Normal Status Physical Defense +140%.
Normal Physical Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55.
Normal Physical Deals Physical Damage to enemy spirits.
Normal Status Transforms into a random skill from another allied spirit each turn.
Normal Status Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead.
Normal Status Speed +80. Counter: Defense - Speed +160 instead.
Normal Status Physical Attack +100%.
Normal Physical Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.
Normal Magical Deals Magic Damage in a 5-hit combo.
Normal Physical Deals Physical Damage to enemy spirits.
Normal Magical Deals Magic Damage in a 3-hit combo. If the enemy switches spirits this turn, this skill's Combo Count +3.
Normal Physical Deals Physical Damage to enemy spirits.
Normal Status Magic Attack +70%.
Normal Magical Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage.
Normal Magical Deals Magic Damage in a 2-hit combo.
Normal Physical Deals Physical Damage. For each successful counter, this skill's Power permanently +90.
Normal Physical Deals Physical Damage. For every +1 Energy Cost of this skill, Power +50.
Normal Magical Deals Magic Damage to enemy spirits.
Normal Status Enemy's Physical Attack -60% and Speed -60.
Normal Physical Deals Physical Damage. Each time this skill is cast, its Power permanently +45.
Normal Physical Deals Physical Damage. If this spirit successfully countered last turn, this skill's Power +180.
Normal Magical Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.
Normal Status Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2.
Normal Status Combo Count +3.
Normal Status Enemy Physical & Magic Defense -120%.
Normal Status Physical Attack +30%, 3-hit combo.
Normal Physical Deals Physical Damage to enemy spirits.
Normal Status Dispels all buffs from the enemy.
Normal Status At the beginning of each round, it randomly becomes the skills of other pets in your team.
Normal Defense Reduces damage taken by 80%. Counter: Attack - For each instance of damage taken from attacks during this effect, Physical & Magic Attack +40%.
Normal Physical Deals Physical Damage. Priority +1. Surge: This skill's Power +30.
Normal Magical Deals Magic Damage. Versatility: Magic Attack skill.
Normal Physical Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.
Normal Magical Deals Magic Damage. Counter: Status - Increases this skill's Power by 3×.
Normal Status Inflicts 1 stack of Cuteify on the enemy.
Normal Physical Deals Physical Damage. If this skill defeats an enemy, restores 6 Energy.
Normal Defense Reduces damage taken by 100%. Counter: Attack - Converts prevented damage into healing; this skill's Energy Cost permanently +2.
Normal Defense Reduces damage taken by 60%. Counter: Attack - The enemy performs a retreat.
Normal Physical Deals Physical Damage. Priority +1.
Normal Physical Deals physical damage, initiative +1.
Normal Magical Deals Magic Damage. Dispels 5 stacks of buffs from the enemy.
Normal Magical Deals Magic Damage to enemy spirits.
Normal Status Restores 30% Health.
Normal Magical Deals Magic Damage to enemy spirits.
Normal Magical Deals Magic Damage. Each use of another Normal-type skill permanently reduces this skill's Energy Cost by 2.
Normal Physical Deals Physical Damage in a 3-hit combo.
Normal Defense Reduces damage taken by 60%. Counter: Attack - Survives with 1 Health upon taking lethal damage.
Normal Physical Deals Physical Damage to enemy spirits.
Normal Magical Deals Magic Damage to enemy spirits.
Normal Status Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.
Normal Status The enemy's Combo Count -4.
Normal Physical Deals physical damage. The higher the enemy's weight, the more powerful this skill is.
Normal Magical Deals Magic Damage to enemy spirits.
Normal Magical Deals Magic Damage in a 1-hit combo.
Normal Status Restores 25% Health. Counter: Defense - Restores 50% Health instead.
Normal Magical Deals Magic Damage. Choice: Permanently increases Skill Power by 20 after each use, or temporarily increases Skill Power by 100% when Counter: Status is triggered.
Normal Defense Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.
Normal Physical Deals Physical Damage. Each time this skill is cast, its Energy Cost permanently +1.
Normal Status Gains 1 stack of Attack Mark.
Normal Physical Deals Physical Damage and restores 1 Energy.
Normal Magical Deals Magic Damage in a 1-hit combo; Counter: Status - Becomes a 3-hit combo.
Normal Magical Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.
Grass Status Inflicts 3 stacks of Parasite on the enemy.
Grass Physical Deals Physical Damage in a 2-hit combo. After each use, this skill's Combo Count permanently increases by 2.
Grass Status Choice: Restores 25% Health or 8 Energy.
Grass Physical Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy.
Grass Physical Deals Physical Damage in a 2-hit combo.
Grass Physical Deals Physical Damage to enemy spirits.
Grass Status Combo Count +2. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.
Grass Physical Deals Physical Damage to enemy spirits.
Grass Status Physical & Magic Attack +140%.
Grass Physical Deals Physical Damage and restores 20% Health.
Grass Status Restores 3 Energy to each benched spirit.
Grass Status Restores 15% Health and 4 Energy.
Grass Status Gains 1 stack of Photosynthesis Mark.
Grass Magical Deals Magic Damage. Each time another Grass-type Skill is cast, this skill's Power permanently +60.
Grass Status 2-hit combo. Each hit grants +60% Magic Attack.
Grass Magical Deals Magic Damage to enemy spirits.
Grass Magical Deals Magic Damage and restores own HP equal to 100% of the damage dealt.
Grass Magical Deals Magic Damage to enemy spirits.
Grass Physical Deals Physical Damage to enemy spirits.
Grass Status 2-hit combo. Each hit restores 8% Health. After use, this skill's Combo Count permanently +1.
Grass Defense Reduces damage taken by 80%. Counter: Attack - Restores 3 Energy.
Grass Physical Deals physical damage. If an elf on both sides used cute skills in the last round, you will recover 7 energy.
Grass Defense Reduces damage taken by 80%. Counter: Attack - Restores 20% Health.
Grass Magical Deals Magic Damage. Choice: Gains Skill Power +50 if this spirit's Health is above 80%, or restore 35% Health if Counter: Status is triggered.
Grass Physical Deals Physical Damage. When this spirit's Health is above 80%, this skill's Power +75.
Grass Status Power of all skills +30. Counter: Defense - Power +60 instead.
Grass Physical Deals Physical Damage and restores 5 Energy.
Grass Magical Deals Magic Damage. For every point of Energy this spirit has, gains Skill Power +10.
Grass Status Restores 10 Energy.
Grass Physical Deals Physical Damage to enemy spirits.
Grass Defense Reduces damage taken by 80%. Counter: Attack - Physical Defense +70%.
Grass Magical Deals Magic Damage and restores 1 Energy to all benched spirits.
Grass Status Restores 4 Energy. Magic Attack +70%.
Grass Magical Deals Magic Damage to enemy spirits.
Grass Status Restores 15% Health, then performs a Retreat.
Grass Physical Deals Physical Damage. If the enemy switches spirits this turn, restores 7 Energy.
Grass Physical Deals Physical Damage in a 2-hit combo.
Grass Physical Deals Physical Damage and restores 1 Energy.
Fire Magical Deals Magic Damage to enemy spirits.
Fire Magical Deals Magic Damage. Counter: Status - Doubles the Skill Power of the next attack.
Fire Status Doubles the enemy's Burn stacks and triggers Burn damage once.
Fire Magical Deals Magic Damage and dispels debuffs from itself.
Fire Physical Deals Physical Damage. Each time this skill is cast, its Power permanently +20.
Fire Defense Reduces damage taken by 80%. Counter: Attack - Doubles the Skill Power of the next attack.
Fire Magical Deals Magic Damage and dispels all Marks from the enemy. For each Mark dispelled, gains Physical Attack +20%.
Fire Status Dispels all marks from itself. Gains Physical Attack +50% for each stack dispelled. Versatility: Fire-type attack Skill.
Fire Status Dispels all marks from both sides. For each stack dispelled, inflicts 5 stacks of Burn on the enemy.
Fire Physical Deals high Physical Damage but this spirit will be stunned the next turn.
Fire Magical Deals Magic Damage and performs a Retreat.
Fire Physical Deals Physical Damage and inflicts 4 stacks of Burn on the enemy.
Fire Physical Deals Physical Damage and restores 1 Energy.
Fire Physical Deals Physical Damage to enemy spirits.
Fire Defense Reduces damage taken by 70%. Counter: Attack - Inflicts 6 stacks of Burn on the enemy.
Fire Physical Deals Physical Damage to enemy spirits.
Fire Physical Deals Physical Damage to enemy spirits.
Fire Physical Deals Physical Damage to enemy spirits.
Fire Magical Deals Magic Damage to enemy spirits.
Fire Magical Deals Magic Damage and inflicts 6 stacks of Burn on the enemy.
Fire Magical Deals Magic Damage in a 3-hit combo.
Fire Physical Deals Physical Damage. Each time an enemy is defeated, this skill's Power permanently increases by 85.
Fire Status Physical & Magic Attack +120%, Physical & Magic Defense -40%.
Fire Defense Reduces damage taken by 70%. Counter: Attack - Skill Power +50 on the next attack.
Fire Physical Deals physical damage. Every time you use other fire skills, the Power will be permanently +40. It will be reset after using this skill.
Fire Magical Deals Magic Damage. For every 5% of the enemy's Health lost, this skill's Power -5.
Fire Magical Deals Magic Damage to enemy spirits.
Fire Status Doubles the Skill Power of the next attack. Counter: Defense - Increases the Power by 4× instead.
Fire Physical Deals Physical Damage. Each time another Fire-type skill is cast, this skill's Power permanently doubles.
Fire Physical Deals Physical Damage. Counter: Status - Increases this skill's Power by 4×.
Fire Physical Deals Physical Damage in a 2-hit combo.
Fire Status Inflicts 10 stacks of Burn on the enemy. Counter: Defense - Inflicts 30 stacks instead.
Fire Status The enemy gets 8 stacks of burning. If elves on both sides used light skills in the last round, the enemy will get an additional 12 stacks of burning.
Fire Magical Deals high Magic Damage. Own Physical Defense -40%.
Fire Magical Deals Magic Damage to enemy spirits.
Fire Physical Deals Physical Damage to enemy spirits.
Fire Magical Deals Magic Damage. Each time an enemy is defeated, permanently doubles this skill's Power.
Fire Status Choice: Inflict 7 stacks of Burn on the enemy or reduce the enemy's Physical Defense by 90%.
Fire Magical Deals Magic Damage in a 2-hit combo. Each hit inflicts 2 stacks of Burn on the enemy.
Fire Status Inflicts 10 stacks of Burn on the enemy.
Fire Magical Deals Magic Damage and inflicts 4 stacks of Burn on the enemy. Counter: Status - Doubles both this skill's Power and the Burn stacks inflicted.
Fire Physical Deals Physical Damage to enemy spirits.
Water Defense Reduces damage taken by 60%. Counter: Attack - Gains 1 stack of Wet Mark.
Water Physical Deals Physical Damage to enemy spirits.
Water Physical Deals Physical Damage. Energy Cost -2 during Rainfall.
Water Status Gains 1 stack of Wet Mark.
Water Physical Deals Physical Damage in a 3-hit combo. For every -1 Energy Cost of this skill, Power +10.
Water Magical Deals Magic Damage to enemy spirits.
Water Status The number of rounds in rainy days is extended by 4 rounds, and When countering a defense skill, it is extended by 8 rounds.
Water Magical Deals Magic Damage to enemy spirits.
Water Status Weather becomes Rainfall for 8 turns.
Water Physical Deals Physical Damage to enemy spirits.
Water Defense Reduces damage taken by 80%. Counter: Attack - You perform a retreat.
Water Magical Deals Magic Damage to enemy spirits.
Water Status Dispels its own debuffs. This skill's Energy Cost -1 for each stack of debuff on the spirit. Versatility: Water-type attack skill.
Water Status Magic Attack +190%.
Water Magical Deals Magic Damage and restores 1 Energy.
Water Magical Deals Magic Damage. At the end of the turn, this skill's Power permanently +20.
Water Magical Deals Magic Damage to enemy spirits.
Water Magical Deals Magic Damage to enemy spirits.
Water Magical Deals Magic Damage to enemy spirits.
Water Magical Deals Magic Damage in a 4-hit combo.
Water Defense Reduces damage taken by 60%. Counter: Attack - Energy Cost of all skills -2.
Water Physical Deals Physical Damage to enemy spirits.
Water Defense Reduces damage taken by 80%. Counter: Attack - Magic Attack +70%.
Water Magical Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1.
Water Physical Deals Physical Damage. Counter: Status - This skill's Energy Cost permanently -3.
Water Magical Deals Magic Damage. Counter: Status - This skill's Energy Cost permanently -6.
Water Status Dispels its own debuffs. Energy Cost of all skills -1.
Water Status The next skill's Energy Cost -6.
Water Status Energy Cost of all skills -2. Counter: Defense - Energy Cost -3 instead.
Water Magical Deals Magic Damage. For every -1 Energy Cost of this skill, Power +10.
Light Defense Reduces damage taken by 90%. Counter: Attack - This spirit's Light-type skills permanently gain Skill Power +50%.
Light Status Light-type Skill Power permanently +50%. Counter: Defense - Permanently +100% instead.
Light Status The user gains +20% magic attack for yourself, and gain an additional +10% magic attack for each elf of a different type in your team.
Light Magical Deals Magic Damage to enemy spirits.
Light Physical Deals Physical Damage to enemy spirits.
Light Physical Deals Physical Damage in a 3-hit combo.
Light Magical Deals Magic Damage. Each time another class skill is cast, this skill's Power permanently +30.
Light Magical Deals Magic Damage to enemy spirits.
Light Defense Reduces damage taken by 70%. Counter: Attack - This skill becomes the skill it countered.
Light Magical Deals Magic Damage to enemy spirits.
Light Status Up to one skill per class: Power +35.
Light Magical Deals Magic Damage. Deals +50% damage to Hybrid spirits.
Light Magical Deals Magic Damage to enemy spirits.
Light Physical Deals Physical Damage to enemy spirits.
Light Physical Cause physical damage and escape by yourself.
Light Magical Deals Magic Damage. This skill's class matches the current weather's class.
Light Physical Deals Physical Damage. Choice: Gains Skill Power +50 if the enemy equips any Light-type skill, or replaces the countered skill with Piercing Shot when Counter: Status is triggered.
Light Physical Deals Physical Damage to enemy spirits.
Light Magical Deals Magic Damage. Equipping skills of other classes grants this skill different effects.
Light Physical Deals Physical Damage to enemy spirits.
Ground Defense Reduces damage taken by 90%. Counter: Attack - Defense Skill CD -1.
Ground Defense Reduces damage taken by 90%. Counter: Attack - Gains Physical Attack +50%.
Ground Defense Reduces damage taken by 70%. Counter: Attack - Enemy Physical Attack -70%.
Ground Physical Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.
Ground Physical Deals Physical Damage. Physical Defense +70%. Counter: Status - Doubles this skill's Power, and Physical Defense additionally +70%.
Ground Physical Deals Physical Damage to enemy spirits.
Ground Defense Reduces damage taken by 50% and performs a Retreat. Counter: Attack.
Ground Physical Deals Physical Damage to enemy spirits.
Ground Status Physical Defense +140% and Speed -30.
Ground Physical Deals Physical Damage. Counter: Status - Enemy Physical Defense -80%.
Ground Status Immobilizes the enemy for 3 turns. Counter: Defense - Enemy Physical & Magic Defense -60%.
Ground Physical Deals Physical Damage in a 1-hit combo.
Ground Physical Deals Physical Damage. The higher the spirit's Physical Defense relative to the enemy's, the greater this skill's Power.
Ground Magical Deals Magic Damage to enemy spirits.
Ground Magical Deals Magic Damage to enemy spirits.
Ground Status Physical Attack and Physical Defense +60%. Counter: Defense - Additionally doubles buffs.
Ground Physical Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -5.
Ground Magical Deals Magic Damage to enemy spirits.
Ground Status Speed -20. Choice: Gains Physical Defense +90% or Magic Defense +90%.
Ground Status Weather becomes Sandstorm for 8 turns.
Ground Physical Deals Physical Damage. If the enemy switches spirits this turn, own Physical Defense +100%.
Ground Status Physical Defense +160% and Magic Defense -60%.
Ground Physical Deals Physical Damage and Immobilizes the enemy for 3 turns.
Ground Status Gains 1 stack of Power Charge Mark.
Ground Physical Deals Physical Damage. This skill has a fixed Energy Cost of 4.
Ground Physical Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1.
Ground Magical Deals Magic Damage. Gains Priority +1 during Sandstorm.
Ground Physical Deals Physical Damage to enemy spirits.
Ground Defense Reduces damage taken by 90%. If the last skill cast was an attack, this skill's Energy Cost -2. Counter: Attack.
Ground Defense Reduces damage taken by 80%. Counter: Attack - The enemy's Combo Count -3.
Ground Magical Deals Magic Damage to enemy spirits.
Ground Physical Deals Physical Damage. The enemy's Combo Count -3.
Ice Physical Deals Physical Damage and inflicts 1 stack of Freeze on the enemy.
Ice Physical Deals Physical Damage. Counter: Status - Energy Cost of all enemy skills additionally +3.
Ice Defense Reduces damage taken by 70%. Counter: Attack - Inflicts 2 stacks of Slow Mark on the enemy.
Ice Status Inflicts 5 stacks of Freeze on the enemy. Counter: Defense - Inflicts 5 additional stacks.
Ice Magical Deals Magic Damage. Energy Cost of all enemy skills +2.
Ice Magical Deals magical damage. this skill's Power is equal to 10 times the total energy consumption of the enemy elf's skills.
Ice Physical Deals Physical Damage. Energy Cost of all enemy skills +1.
Ice Status 2-hit combo. Energy Cost of all enemy skills +1 per hit.
Ice Physical Deals Physical Damage. Choice: Enemy Physical Defense -30% or Speed -20.
Ice Defense Reduces damage taken by 80%. Counter: Attack - Inflicts 2 stacks of Freeze on the enemy.
Ice Defense Reduces damage taken by 80%. Counter: Attack - Energy Cost of the countered skill +3.
Ice Physical Deals Physical Damage to enemy spirits.
Ice Physical Deals Physical Damage to enemy spirits.
Ice Magical Cause magic damage and gain 1 energy.
Ice Status 3-hit combo. Each hit inflicts 1 stack of Freeze on the enemy.
Ice Magical Deals Magic Damage in a 2-hit combo.
Ice Physical Deals Physical Damage. Enemy Speed -30.
Ice Status Weather becomes Blizzard for 8 turns.
Ice Magical Deals Magic Damage and restores 1 Energy.
Ice Physical Deals Physical Damage and inflicts 2 stacks of Freeze on the enemy. Counter: Status - Inflicts 2 additional stacks and doubles this skill's Power.
Ice Magical Deals Magic Damage and inflicts 1 stack of Freeze on the enemy. Counter: Status - Inflicts 4 additional stacks of Freeze. Versatility: Freeze-related skills.
Ice Magical Deals Magic Damage. Enemy Magic Defense -50%.
Ice Magical Deals Magic Damage. If the enemy is inflicted with Freeze, this skill's Power +60. Counter: Status - Doubles Freeze stacks.
Ice Status The energy consumption of the skills released by the enemy this round is +2, and +4 when responding. Response: defensive skills.
Ice Magical Deals Magic Damage to enemy spirits.
Ice Physical Deals Physical Damage. Restores 1 Energy for each stack of Freeze on the enemy.
Ice Status Enemy Magic Defense -100%.
Ice Status Inflicts 4 stacks of Freeze on the enemy.
Ice Status Inflicts 1 stack of Freeze on the enemy. For each stack of Freeze, Energy Cost of all enemy skills +1.
Ice Status Energy Cost of enemy skills +3 this turn. Counter: Defense - Energy Cost of all skills +3 instead.
Ice Status Inflicts 2 stacks of Slow Mark on the enemy.
Ice Magical Deals Magic Damage. For each stack of Freeze on the enemy, this skill's Power +20.
Ice Status Restores Energy equal to half of the total Energy Cost of the enemy's skills.
Ice Status Enemy Speed -90.
Ice Defense Reduces damage taken by 70%. Counter: Attack - Restores Energy 2× the Energy Cost of the countered skill.
Ice Physical Deals Physical Damage. During Blizzard, this attack gains 50 Power.
Dragon Physical Charges, then deals Physical Damage. Counter: Status - Doubles this skill's Power.
Dragon Status Restores 20% Health. The next skill does not require charging.
Dragon Magical Deals Magic Damage to enemy spirits.
Dragon Physical Deals Physical Damage to enemy spirits.
Dragon Physical Deals Physical Damage to enemy spirits.
Dragon Status The next skill requires no Charging. This skill can be used while Charging. Choice: Energy Cost -1 for this use, or stuns the enemy next turn if Counter: Defense interrupts the enemy.
Dragon Status Gains 1 stack of Dragonbite Mark.
Dragon Magical Deals Magic Damage. Counter: Status - The next skill does not require charging.
Dragon Defense Reduces damage taken by 70%. This skill can be cast while charging. Counter: Attack - The next skill does not require charging.
Dragon Status Charges. Physical & Magic Attack +150%, Speed +80.
Dragon Physical Deals Physical Damage to enemy spirits.
Dragon Physical Charges, then deals Physical Damage and restores own HP equal to 50% of the damage dealt.
Dragon Magical Deals Magic Damage. If the spirit did not use an attack skill last turn, this skill's Power permanently +20.
Dragon Magical Charges, then deals Magic Damage to the enemy.
Dragon Defense Reduces damage taken by 90%. Counter: Attack. Versatility: Dragon-type status skill.
Dragon Physical Deals Physical Damage to enemy spirits.
Dragon Magical Charges, then deals Magic Damage. If attacked during charging, this skill's power becomes 3x the enemy skill's Power.
Electric Magical Deals Magic Damage. Surge: This skill's Energy Cost is reduced by 2.
Electric Magical Deals Magic Damage. Speed +30.
Electric Magical Deals Magic Damage to enemy spirits.
Electric Magical Deals Magic Damage to enemy spirits.
Electric Physical Deals Physical Damage to enemy spirits.
Electric Defense Reduces damage taken by 70%. Counter: Attack - The chosen skill's cast count +1 next turn.
Electric Physical Deals Physical Damage. Surge: This skill's Power +40.
Electric Status Enemy's Magic Attack -20% and Speed -20%. 2-hit combo.
Electric Magical Deals Magic Damage to enemy spirits.
Electric Magical Deals Magic Damage. Each time the spirit leaves the field, this skill's cast count permanently +1.
Electric Status Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn.
Electric Defense Reduces damage taken by 80%. Counter: Attack - Returns to the Field at the end of the turn.
Electric Status Performs a Retreat. Restores 8 Energy to the spirit swapping in.
Electric Physical Deals Physical Damage to enemy spirits.
Electric Status Weather becomes Thunderstorm for 8 turns.
Electric Magical Deals Magic Damage. Surge: This skill gains all previously triggered Surge effects. For each effect gained, this skill's Energy Cost +1, Power +10.
Electric Physical Deals Physical Damage to enemy spirits.
Electric Magical Deals Magic Damage. Each time this spirit enters the field, this skill's Power permanently +40.
Electric Status Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%.
Electric Magical Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy spirit to Return to the Field.
Electric Physical Deals Physical Damage to enemy spirits.
Electric Physical Deals Physical Damage in a 2-hit combo and performs a Retreat.
Electric Magical Deals Magic Damage. Surge: This skill's cast count +1.
Electric Status Returns to the Field at end of the turn. Equipped attack skills gain 1 previously triggered Surge effect next turn. Counter: Defense - Gain all previously triggered Surge effects instead.
Electric Physical Deals Physical Damage and inflicts 1 stack of Conduction on the enemy.
Electric Magical Deals Magic Damage in a 2-hit combo. Surge: This skill's Power +20.
Electric Status Forces the enemy spirit to Return to the Field.
Electric Status Gains 1 stack of Electrocharge Mark.
Poison Defense Reduces damage taken by 50%. For each stack of Poison on the enemy, this skill's Damage Reduction +10%. Counter: Attack.
Poison Status Inflicts 5 stacks of Poison on the enemy.
Poison Physical Deals Physical Damage and inflicts 2 stacks of Poison on the enemy. Counter: Status - Inflicts 6 stacks instead.
Poison Magical Deals Magic Damage to enemy spirits.
Poison Physical Deals Physical Damage to the enemy spirit.
Poison Defense Reduces damage taken by 70%. Versatility: Poison-type status skill. Counter: Attack.
Poison Status Converts all of the enemy's buffs into the same number of Poison stacks.
Poison Magical Deals Magic Damage. For each stack of Poison on the enemy, this skill's Energy Cost -1, and inflicts 1 stack of Poison.
Poison Physical Deals Physical Damage to enemy spirits.
Poison Physical Deals Physical Damage and inflicts 1 stack of Poison on the enemy.
Poison Status For each stack of Poison on the enemy, their Physical & Magic Attack -30%.
Poison Magical Deals Magic Damage and inflicts 2 stacks of Poison on the enemy.
Poison Magical Deals Magic Damage. If an enemy is defeated, converts their Poison stacks into Poison Mark.
Poison Magical Deals Magic Damage in a 1-hit combo. If the enemy is Poisoned, this skill gains Combo Count +2.
Poison Status Inflicts 3 stacks of Poison on the enemy. Counter: Defense - Inflicts 8 stacks instead.
Poison Physical Deals Physical Damage to enemy spirits.
Poison Physical Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of Poison on the enemy.
Poison Status Doubles the number of debuff stacks on the enemy spirit.
Poison Defense Reduces damage taken by 90%. Counter: Attack - Dispels 1 buff from the enemy.
Poison Status For each stack of Poison on the enemy, its own Magic Attack +30%.
Poison Status Inflicts 1 stack of Poison Mark on the enemy.
Poison Magical Deals Magic Damage to enemy spirits.
Poison Magical Deals Magic Damage. For each stack of Poison on the enemy, this skill's Power +10. Counter: Status - Power +40 instead.
Poison Status Equipped attack skills gain 3 stacks of Inflict Poison. Counter: Defense: Gain 6 stacks of Inflict Poison instead.
Bug Physical Deals Physical Damage. If the enemy switches spirits this turn, this attack gains 90 Power and ignores the enemy's type resistance.
Bug Physical Deals Physical Damage and dispels all marks from the enemy. Counter: Status - Steals marks instead.
Bug Magical Deals Magic Damage in a 3-hit combo.
Bug Magical Deals Magic Damage to enemy spirits.
Bug Physical Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times and ignores enemy Class Resistance.
Bug Status Restores 20% Health. Grants allied lineup 1 stack of Offering: Grants 10% Lifesteal.
Bug Defense Reduces damage taken by 80%. Counter: Attack - Grants allied lineup 1 random stack of Offering.
Bug Magical Deals Magic Damage. For each Insect Hum equipped by spirits in your lineup, this skill's Combo Count +1.
Bug Physical Deals Physical Damage in a 1-hit combo. This skill is affected by Offering.
Bug Physical Deals Physical Damage in a 2-hit combo. Grants allied lineup 1 stack of Offering: Combo Count +1.
Bug Status Grants the allies 2 random stacks of Offering.
Bug Magical Deals Magic Damage and restores 1 Energy.
Bug Physical Deals Physical Damage. Grants allied lineup 1 stack of Offering: Power +20.
Bug Status Restores 2 Energy. Grants allied lineup 1 stack of Offering: Energy Cost -2.
Bug Physical Deals Physical Damage in a 1-hit combo. This skill is affected by Offering. Each time it is affected, its Energy Cost permanently +1.
Bug Status Inflicts 2 stacks of Poison on the enemy. Grants 1 stack of Offering: Inflicts 2 stacks of Poison on the enemy.
Bug Magical Deals Magic Damage and steals 1 stack of Mark from the enemy.
Bug Physical Deals physical damage. If the enemy changes elves this round, your team will receive 3 random donations.
Bug Status Dispels the enemy's Marks. Restores 10% Health to this spirit itself for each stack of Mark dispelled.
Bug Physical Deals Physical Damage to enemy spirits.
Bug Physical Deals Physical Damage. Enemy Physical Defense -30%.
Bug Physical Deals Physical Damage to enemy spirits.
Bug Status Your team will receive 1 random donation. If elves on both sides used earth skills in the last round, they will receive 3 additional random donations.
Bug Defense Reduces damage taken by 70%. Forced Retreat. Counter: Attack - The next spirit gains Damage Reduction.
Bug Physical Deals Physical Damage to enemy spirits.
Bug Status Choice: Your lineup gains 1 Offering: Combo +1 or Power +20.
Bug Status Physical & Magic Attack +50%. +50% more for each 0-cost skill equipped.
Fighting Physical Deals Physical Damage. Counter: Status - Increases this skill's Power to 5 times.
Fighting Physical Deals Physical Damage. Counter: Status - Physical Attack +100%.
Fighting Physical Deals Physical Damage in a 2-hit combo.
Fighting Physical Deals Physical Damage and restores 1 Energy.
Fighting Magical Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2.
Fighting Physical Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.
Fighting Defense Reduces damage taken by 80%. Counter: Attack - Power of all skills +40.
Fighting Magical Deals Magic Damage to enemy spirits.
Fighting Status Power of all skills +40.
Fighting Physical Deals Physical Damage. If the enemy switches spirits this turn, doubles this skill's Power.
Fighting Physical Deals Physical Damage. Counter: Status - Increases this skill's Power to 10 times.
Fighting Physical Deals Physical Damage. Counter: Status — Interrupts the enemy's skill and restores Energy equal to the interrupted skill's cost.
Fighting Status This skill has Priority -1. Choice: Restores 60% Health if this spirit's Health is 20% or below, or gains +150% Physical Attack if this spirit's Health is 80% or above.
Fighting Status Reduces the enemy's Physical & Magic Defense -70%. Counter: Defense - Additionally increases the countered skill's cooldown by 2 turns.
Fighting Status Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%.
Fighting Magical Deals Magic Damage to enemy spirits.
Fighting Status Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use.
Fighting Magical Deals Magic Damage. Choice: Gains Skill Power +20 for this use, or gains Skill Power +140 when Counter: Status is triggered.
Fighting Physical Deals Physical Damage in a 2-hit combo. Counter: Status - Becomes a 6-hit combo.
Fighting Status Power of all skills +40. If the enemy switches spirits this turn, Power additionally +50.
Fighting Defense Reduces damage taken by 60%. Counter: Attack - Deals Fighting-type Physical Damage to the enemy. Skill Power equals to that of the countered skill.
Fighting Physical Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times.
Fighting Physical Deals Physical Damage to enemy spirits.
Fighting Physical Deals Physical Damage to enemy spirits.
Fighting Defense Counter: Attack - Interrupts the countered skill and deals Physical Damage with 90 Power.
Fighting Status Physical Attack +80%. Counter: Defense - Enemy Physical Defense additionally -80%.
Fighting Physical Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.
Flying Status Combo Counts gained +100%.
Flying Status All of the user's skills gain 20 Power. Choice: Reduce the Energy Cost by 1 for this use, or, when countering a Defense skill, permanently increase all skill Power by 20 instead.
Flying Status Speed +120.
Flying Magical Deals Magic Damage in a 3-hit combo. Versatility: Flying-type defense skill.
Flying Status Grants Agility and dispels 1 buff from the enemy.
Flying Status Gains 1 stack of Windrise Mark.
Flying Defense Reduces damage taken by 50% and grants Agility. Counter: Attack.
Flying Physical Deals Physical Damage to enemy spirits.
Flying Status Both the enemy and this spirit itself perform a Retreat. Priority -1.
Flying Physical Deals Physical Damage. Priority +1.
Flying Physical Deals Physical Damage to enemy spirits.
Flying Magical Deals Magic Damage to enemy spirits.
Flying Physical Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.
Flying Status Casts previously used Agility skills. Half of their total Energy Cost is added to this skill's cost. After each cast, this skill's Energy Cost +1.
Flying Physical Deals Physical Damage. Cannot be cast manually. This skill triggers automatically after casting 3 Flying-type skills.
Flying Status The user gains +1 combo and quickness.
Flying Physical Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times.
Flying Magical Deals Magic Damage to enemy spirits.
Flying Physical Deals Physical Damage. The higher the spirit's Speed relative to the enemy's, the greater this skill's Power.
Flying Physical Deals Physical Damage. When attacking first, this skill's Power +50%.
Flying Physical Deals Physical Damage in a 2-hit combo. Choice: Each use permanently increases Skill Power by 10 or Combo Count by 1.
Flying Defense Reduces damage by 50%. When countering an attack, both the enemy and yourself are separated.
Flying Magical Deals Magic Damage and grants Agility.
Flying Physical Deals Physical Damage to enemy spirits.
Flying Status Power of all skills +20. Grants Agility.
Flying Physical Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn.
Flying Defense Reduces damage taken by 70%. Counter: Attack - Gains Combo Count +2.
Flying Magical Deals Magic Damage. Each time this spirit acts before the enemy, this skill permanently gains Skill Power +25.
Flying Physical Deals physical damage, 2 consecutive hits. If elves on both sides used illusion skills in the last round, this skill will gain swiftness.
Flying Physical Deals Physical Damage in a 2-hit combo.
Fairy Physical Deals Physical Damage to enemy spirits.
Fairy Magical Deals Magic Damage. If this spirit has any debuff, this skill's Energy Cost -1. Choice: Gains or removes Cuteify.
Fairy Physical Deals Physical Damage to enemy spirits.
Fairy Physical Deals Physical Damage. If the enemy is Cuteify, this skill gains Skill Power +100 for this use.
Fairy Physical Deals Physical Damage and gains Cuteify: This skill's Power +60.
Fairy Status The user gains Cuteify: The Energy Cost of all skills is permanently reduced by 2.
Fairy Status Transfers its Cuteify to the enemy.
Fairy Magical Deals Magic Damage to enemy spirits.
Fairy Status Retreats from battle. The next spirit that enters inherits its buffs.
Fairy Status Gains 1 stack of Sprout Mark.
Fairy Magical Deals Magic Damage to enemy spirits.
Fairy Magical Deals Magic Damage to enemy spirits.
Fairy Defense Reduces damage taken by 90%. Counter: Attack - Inflicts 1 stack of Cuteify on the enemy.
Fairy Physical Deals Physical Damage to enemy spirits.
Fairy Magical Deals Magic Damage. If the spirit has a debuff, this skill's Power +60.
Fairy Magical Deals Magic Damage in a 3-hit combo. The user gains Cuteify: All skill Power permanently increases by 10.
Fairy Physical Deals Physical Damage. The greater the weight difference between the spirit and the enemy, the greater this skill's Power.
Fairy Status Dispels its own debuffs and doubles its buffs.
Fairy Status Gains Cuteify: Speed permanently +130.
Fairy Status Permanently gains Physical & Magic Attack +10%, 2-hit combo. If this spirit has any debuff, this skill gains Combo Count +1.
Fairy Status Cuteify itself and the enemy: Restores 40% Health.
Fairy Defense Reduces damage taken by 70%. Counter: Attack - Gains 1 stack of Sprout Mark.
Fairy Physical Deals Physical Damage in a 1-hit combo. For each stack of Cuteifying on all spirits on both sides, this skill's Combo Count +1.
Fairy Magical Deals Magic Damage. If the enemy switches spirits this turn, this skill also Cuteify the enemy spirit.
Fairy Magical Deals Magic Damage. For each Choice skill you have used, permanently gains 3 stacks of random buffs on the enemy. Resets after use.
Ghost Defense Reduces damage taken by 70%. Counter: Attack - The enemy loses 3 Energy.
Ghost Magical Deals Magic Damage. If the enemy's Energy is 0, deals 20x damage.
Ghost Status Magic Attack +90%. If the enemy switches spirits this turn, own Speed +70.
Ghost Magical Deals Magic Damage. For each Choice skill you have used, permanently inflicts 3 stacks of random debuffs on the enemy. Resets after use.
Ghost Status The enemy loses 3 Energy. Counter: Defense - The enemy loses 6 Energy instead.
Ghost Physical Deals Physical Damage. For each point of Energy the enemy has, this skill's Power -10%.
Ghost Status Steals 3 Energy from the enemy.
Ghost Physical Deals Physical Damage to enemy spirits.
Ghost Magical Deals Magic Damage and restores 1 Energy.
Ghost Physical Deals Physical Damage to enemy spirits.
Ghost Magical Deals magical damage. If the enemy changes elves this round, the enemy loses 4 energy.
Ghost Status Inflicts 1 stack of Invocation Mark on the enemy.
Ghost Physical Deals Physical Damage. Counter: Status - The enemy loses 6 Energy.
Ghost Magical Deals Magic Damage to enemy spirits.
Ghost Status Steal 2 energy from the enemy and escape.
Ghost Magical Deals Magic Damage in a 3-hit combo. If the enemy switches spirits this turn, doubles this skill's Combo Count.
Ghost Magical Deals Magic Damage to enemy spirits.
Ghost Physical Deals physical damage. If elves on both sides used fire skills in the last round, steal 3 energy from the enemy.
Ghost Status Enemy gains -50% Magic Defense and loses 3 Energy.
Ghost Status The enemy restores 5 less Energy next turn. CD: 2 turns.
Ghost Magical Deals Magic Damage in a 5-hit combo.
Ghost Status All elves on the enemy team lose 1 energy.
Ghost Defense Reduces damage taken by 80%. Counter: Attack - Magic Defense +70%.
Ghost Magical Deals Magic Damage to enemy spirits.
Ghost Physical Deals Physical Damage to enemy spirits.
Dark Physical Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power.
Dark Status The user's Physical and Magic Attack and Defense decrease by 50%. Counter: Defense — Instead, the enemy's Physical and Magic Attack and Defense decrease by 120%.
Dark Magical Deals magical damage to the enemy spirit.
Dark Physical Deals Physical Damage. For every 10% Health lost, this skill's Energy Cost -1.
Dark Physical Deals Physical Damage with 100% Lifesteal.
Dark Physical Deals Physical Damage in a 2-hit combo. If an enemy is defeated, this skill's Combo Count permanently +2.
Dark Defense Reduces damage taken by 90%. Counter: Attack - Grants 50% Lifesteal.
Dark Physical Deals Physical Damage to enemy spirits.
Dark Status The enemy's attribute gain changes to the corresponding attribute debuff.
Dark Physical Deals massive Physical Damage. Physical Attack -50%. Counter: Status - Physical Attack +50% instead.
Dark Physical Deals Physical Damage to enemy spirits.
Dark Status Swaps Health percentages with the enemy.
Dark Status Retreat. Counter: Defense - Energy Cost of enemy attack skills additionally +4.
Dark Status Inflicts 1 stack of Undercurrent Mark on the enemy.
Dark Magical Deals Magic Damage in a 2-hit combo.
Dark Physical Deals Physical Damage. If this spirit's Health is 50% or above, Physical & Magic Attack -50% after use.
Dark Status Matches its Health percentage to the enemy's. Versatility: Dark-type attack skill.
Dark Physical Deals Physical Damage. If this spirit's Health is below 50%, this attack gains 50% Lifesteal.
Dark Status All enemy skills lose 20 Power. All the spirit's own skills gain 20 Power.
Dark Magical Deals Magic Damage to enemy spirits.
Dark Physical Deals Physical Damage and restores 1 Energy.
Dark Magical Deals magic damage. When out of energy, it costs 5% Health instead of 1 Energy.
Dark Physical Deals Physical Damage to enemy spirits.
Dark Status Swaps buffs and debuffs with the enemy.
Dark Magical Deals Magic Damage. For each exhausted enemy spirit, this skill's Power +30.
Dark Physical Deals Physical Damage. Counter: Status - This attack gains 100% Lifesteal.
Dark Physical Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.
Dark Status Grants 100% Lifesteal.
Dark Status If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). Priority +1.
Dark Physical Deals Physical Damage. Choice: Skill Power +40 for this use but consumes 10% Health afterwards, or Skill Power +100 if this spirit's Health is below 50%.
Dark Magical Deals Magic Damage. For each Exhausted enemy spirit, this skill's Energy Cost -1.
Dark Defense Reduces damage taken by 80%. When out of energy, it costs 5% Health instead of 1 Energy. Counter: Attack.
Dark Physical Deals Physical Damage. This skill gains 15 Power for every 10% of the user's HP lost.
Dark Status Swaps equipped skills with the enemy.
Dark Magical Deals Magic Damage. Versatility: Lifesteal-related skills.
Dark Physical Deals Physical Damage to itself. Counter: Status - Deals Physical Damage to the enemy instead, and this skill's Power +120.
Dark Magical Deals Magic Damage to enemy spirits.
Steel Physical Deals Physical Damage to enemy spirits.
Steel Physical Deals Physical Damage. Each turn this skill changes slots, its Power permanently +15.
Steel Physical Deals Physical Damage. If this skill is in slot 1 or 3, Energy Cost -2. Gearshift 1.
Steel Physical Deals Physical Damage in a 2-hit combo. If this skill is in slot 1 or 3, Combo Count +1. Gearshift 1.
Steel Magical Deals Magic Damage. If this skill is in slot 1 or 3, Power +30. Gearshift 1.
Steel Physical Deals Physical Damage. If this skill is in slot 1, Power +90. Gearshift 2.
Steel Physical Deals physical damage, the skill Power is one-third of the sum of the skill powers on both sides, and the transmission is 1.
Steel Status Restores 2 Energy and swaps the skills in adjacent slots.
Steel Magical Deals magical damage to the enemy spirit.
Steel Status Moves all skills equipped by allied spirits down one slot across the lineup. Versatility: Steel-type skills.
Steel Status Active: This skill's passive effect permanently +20 Power. Passive: Power of adjacent skills +10. Gearshift 1.
Steel Physical Deals Physical Damage. Each time this spirit is attacked by a skill and resist that attack (excluding combo), permanently reduces this skill's Energy Cost by 1.
Steel Magical Deals Magic Damage to enemy spirits.
Steel Magical Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.
Steel Status After use, Power of adjacent skills permanently +20. Counter: Defense - Power permanently +30 instead.
Steel Magical Deals Magic Damage. Increases Skill Power by half the difference between the Skill Power of adjacent skills. Gearshift 1.
Steel Physical Deals Physical Damage, Gearshift1. Choice: If this skill is in slot 1, gains Skill Power +65 or an extra Gearshift1 this turn.
Steel Defense Reduces damage taken by 80%. Counter: Attack - Adjacent skills' Energy Cost permanently -1.
Steel Status Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. Gearshift 1.
Steel Status Reduces enemy skills' Power by 20. Each time this spirit takes resisted damage (excluding combo), additionally reduces enemy skills' Power by 20. Resets after use.
Steel Magical Deals Magic Damage. This skill's slot position does not change.
Steel Magical Deals Magic Damage. Counter: Status - Doubles this skill's damage.
Steel Physical Deals physical damage. When in position 1, initiative +1. Transmission 1.
Steel Magical Deals Magic Damage. Each time this spirit is attacked by a skill and resist that attack (excluding combo), permanently increases this skill's Power by 20.
Steel Defense Reduces damage taken by 50%. If this skill is in slot 1 or 3, reduces damage by an additional 40%. Counter: Attack, Gearshift 1.
Steel Physical Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.
Steel Status Choice: Gains Speed +60 or Physical Attack +90%.
Steel Status Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. Gearshift 1.
Steel Physical Deals Physical Damage. This skill's slot position does not change.
Psychic Status Choice: Give the enemy one random negative Mark, or give the user one random positive Mark.
Psychic Status Inflicts 4 stacks of Starfall Mark on the enemy.
Psychic Status Inflicts 2 stacks of Starfall Mark on the enemy. Each time this skill is cast, permanently inflicts 1 additional stack.
Psychic Magical Deals Magic Damage. Counter: Status - Inflicts 3 stacks of Starfall Mark on the enemy.
Psychic Magical Deals Magic Damage to enemy spirits.
Psychic Status Grants 16 random stacks of Attribute Boost. Versatility: Psychic-type attack skill.
Psychic Magical Deals Magic Damage in a 1-hit combo. For each stack of Starfall Mark on the enemy, this skill's Combo Count +1.
Psychic Status Inflicts 3 stacks of Starfall Mark on the enemy. Counter: Defense - Doubles the enemy's Starfall Mark stacks.
Psychic Status He leaves and the replaced spirit appears in the form of a moon meteor.
Psychic Physical Deals Physical Damage and inflicts 1 stack of Starfall Mark on the enemy.
Psychic Physical Deals Physical Damage to enemy spirits.
Psychic Physical Deals physical damage. If the enemy does not have a fallen star mark, the enemy will obtain 3 stacks of fallen star marks.
Psychic Defense Reduces damage taken by 80%. Counter: Attack - Inflicts 2 stacks of Starfall Mark on the enemy.
Psychic Physical Deals Physical Damage to enemy spirits.
Psychic Magical Deals magical damage. If elves on both sides used water skills in the last round, the enemy will receive 4 stacks of meteorite marks.
Psychic Physical Deals Physical Damage to enemy spirits.
Psychic Magical Deals Magic Damage. For each stack of mark on the enemy, this skill's Energy Cost -1.
Psychic Magical Deals Magic Damage. If an enemy is defeated, its own Magic Attack +70%.
Psychic Physical Deals Physical Damage. For each mark on the enemy, this attack's Power +20.
Psychic Physical Deals Physical Damage and restores 1 Energy.
Psychic Status The enemy gains Starfall Mark stacks equal to their current mark stacks.
Psychic Status Inflicts 2 stacks of Starfall Mark on the enemy.
Psychic Magical Deals Magic Damage. If the enemy has a Mark, this attack gains 40 Power.
Psychic Status 2-hit combo. Each hit inflicts 1 stack of Starfall Mark on the enemy.
Psychic Physical Deals Physical Damage to enemy spirits.
Psychic Magical Deals Magic Damage. Increases the stack count of existing Marks for both sides by 1.
Psychic Status The user gains +70% magic attack and magic defense.
Psychic Defense Reduces damage by 80%, respond to attacks: Use magic damage to trigger the enemy's starfall effect.
Psychic Physical Deals physical damage. If the enemy's health is lower than 50%, the energy consumption of this skill is -3.
Psychic Magical Deals Magic Damage in a 3-hit combo.
Psychic Status The next attack will cause an additional 100% phantom damage. When countering a defense skill, it will cause an additional 300% phantom damage.