Roco Kingdom World

Skills Database

586 deduplicated skills from spirit detail data · BiliWiki skill-list sync will fill the remaining entries and reverse learner data.

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Interfere

Normal Status
Power 0
Energy 1

The skill the enemy casts this turn costs +7 Energy for 3 turns.

Press the Advantage

Normal Physical
Power 40
Energy 2

Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1.

Collide

Normal Physical
Power 135
Energy 7

Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -1.

Last Stand

Normal Magical
Power 95
Energy 4

Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120.

Disperse

Normal Magical
Power 65
Energy 3

Deals Magic Damage. Choice: Dispels all buffs from the enemy or dispels 1 stack of Marks from both sides.

Desperate Counter

Normal Physical
Power 80
Energy 4

Deals Physical Damage. For every 5% of Health lost, this skill's Power +5.

Preparation

Normal Status
Power 0
Energy 1

Skill Power +70 on the next attack.

Learners · 111

Snore

Normal Magical
Power 165
Energy 6

Deals Magic Damage to enemy spirits.

Wake-Up Call

Normal Physical
Power 80
Energy 3

Deals Physical Damage. If the enemy switches spirits this turn, this skill's Power +100.

Mass Crush

Normal Physical
Power 160
Energy 3

Deals physical damage. The lower the enemy's weight, the higher this skill's Power.

Riposte

Normal Defense
Power 0
Energy 2

Reduces damage taken by 70%. Counter: Attack - Physical & Magic Attack +70%.

Learners · 101

Defense

Normal Defense
Power 0
Energy 1

Reduces damage taken by 70%. Counter: Attack.

Learners · 629

Rewrite

Normal Status
Power 0
Energy 0

Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2.

Learners · 228

Attack the Field

Normal Status
Power 0
Energy 3

Obtain 1 stack of attack mark, each layer increases the Power of attack skills by 10.

Learners · 1

Brace

Normal Status
Power 0
Energy 3

Magic Defense +170%.

Clamor

Normal Status
Power 0
Energy 3

Energy Cost of all enemy attack skills +2 for 3 turns.

Late Strike

Normal Physical
Power 155
Energy 3

Deals Physical Damage. Priority -1.

Take It Easy

Normal Status
Power 0
Energy 2

Restores 1 Energy and 10% Health. Gains Magic Attack +10%, Magic Defense +10%, and Speed +10.

Enrage

Normal Status
Power 0
Energy 3

Enemy skills, except for the skill cast this turn, Energy Cost +3 for 3 turns.

Thorn

Normal Status
Power 0
Energy 2

Inflicts 1 stack of Thorn Mark on the enemy.

Mental Focus

Normal Status
Power 0
Energy 1

The energy consumption of the enemy's skills released this round is +6.

Learners · 1

Fortify

Normal Status
Power 0
Energy 2

Physical Defense +140%.

Reactive Strike

Normal Physical
Power 65
Energy 2

Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55.

Skill Roulette

Normal Status
Power 0
Energy 0

Transforms into a random skill from another allied spirit each turn.

Learners · 211

Mind Jolt

Normal Status
Power 0
Energy 0

Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead.

Learners · 155

Swiftstride

Normal Status
Power 0
Energy 1

Speed +80. Counter: Defense - Speed +160 instead.

Learners · 188

Power Surge

Normal Status
Power 0
Energy 1

Physical Attack +100%.

Learners · 306

Flurry Claws

Normal Physical
Power 30
Energy 2

Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill.

Learners · 125

Ambush

Normal Magical
Power 30
Energy 4

Deals Magic Damage in a 3-hit combo. If the enemy switches spirits this turn, this skill's Combo Count +3.

Fierce Crash

Normal Physical
Power 65
Energy 1

Deals Physical Damage to enemy spirits.

Magic Boost

Normal Status
Power 0
Energy 0

Magic Attack +70%.

Learners · 232

Mana Burst

Normal Magical
Power 1
Energy 0

Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage.

Energy Blast

Normal Magical
Power 50
Energy 3

Deals Magic Damage in a 2-hit combo.

Energy Blade

Normal Physical
Power 80
Energy 3

Deals Physical Damage. For each successful counter, this skill's Power permanently +90.

Turning Tide

Normal Physical
Power 55
Energy 1

Deals Physical Damage. For every +1 Energy Cost of this skill, Power +50.

Smack

Normal Magical
Power 65
Energy 1

Deals Magic Damage to enemy spirits.

Roar

Normal Status
Power 0
Energy 1

Enemy's Physical Attack -60% and Speed -60.

Close Strike

Normal Physical
Power 90
Energy 3

Deals Physical Damage. Each time this skill is cast, its Power permanently +45.

Momentum Strike

Normal Physical
Power 80
Energy 3

Deals Physical Damage. If this spirit successfully countered last turn, this skill's Power +180.

Cascade

Normal Magical
Power 70
Energy 3

Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides.

Learners · 140

Psychic

Normal Status
Power 0
Energy 0

Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2.

Learners · 200

Warm-Up

Normal Status
Power 0
Energy 2

Combo Count +3.

Learners · 266

Piercing Gaze

Normal Status
Power 0
Energy 2

Enemy Physical & Magic Defense -120%.

Triple Crush

Normal Status
Power 0
Energy 1

Physical Attack +30%, 3-hit combo.

Tail Sweep

Normal Physical
Power 90
Energy 2

Deals Physical Damage to enemy spirits.

Sunbask

Normal Status
Power 0
Energy 1

Dispels all buffs from the enemy.

Learners · 265

Soul Capture

Normal Status
Power 0
Energy 0

At the beginning of each round, it randomly becomes the skills of other pets in your team.

Painseeker

Normal Defense
Power 0
Energy 2

Reduces damage taken by 80%. Counter: Attack - For each instance of damage taken from attacks during this effect, Physical & Magic Attack +40%.

Learners · 114

Dizzying Spin

Normal Physical
Power 60
Energy 3

Deals Physical Damage. Priority +1. Surge: This skill's Power +30.

Sneak Attack

Normal Physical
Power 85
Energy 3

Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×.

Learners · 148

Blitz

Normal Magical
Power 70
Energy 2

Deals Magic Damage. Counter: Status - Increases this skill's Power by 3×.

Devolve

Normal Status
Power 0
Energy 2

Inflicts 1 stack of Cuteify on the enemy.

Devour

Normal Physical
Power 150
Energy 6

Deals Physical Damage. If this skill defeats an enemy, restores 6 Energy.

Fearless Heart

Normal Defense
Power 0
Energy 5

Reduces damage taken by 100%. Counter: Attack - Converts prevented damage into healing; this skill's Energy Cost permanently +2.

Scare Off

Normal Defense
Power 0
Energy 2

Reduces damage taken by 60%. Counter: Attack - The enemy performs a retreat.

Learners · 115

Initiative

Normal Physical
Power 55
Energy 2

Deals Physical Damage. Priority +1.

Learners · 184

Rejuvenate

Normal Status
Power 0
Energy 2

Restores 30% Health.

Wishing Stars

Normal Magical
Power 110
Energy 3

Deals Magic Damage to enemy spirits.

Learners · 81

Charged Blast

Normal Magical
Power 120
Energy 6

Deals Magic Damage. Each use of another Normal-type skill permanently reduces this skill's Energy Cost by 2.

Spinning Strike

Normal Physical
Power 35
Energy 3

Deals Physical Damage in a 3-hit combo.

Bloodrage

Normal Defense
Power 0
Energy 2

Reduces damage taken by 60%. Counter: Attack - Survives with 1 Health upon taking lethal damage.

Squash

Normal Physical
Power 155
Energy 5

Deals Physical Damage to enemy spirits.

Lullaby

Normal Status
Power 0
Energy 5

Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.

Learners · 141

Dazzle

Normal Status
Power 0
Energy 1

The enemy's Combo Count -4.

Weight for Weight

Normal Physical
Power 80
Energy 3

Deals physical damage. The higher the enemy's weight, the more powerful this skill is.

Sonic Boom

Normal Magical
Power 130
Energy 4

Deals Magic Damage to enemy spirits.

Sonic Shot

Normal Magical
Power 60
Energy 1

Deals Magic Damage in a 1-hit combo.

Stress Response

Normal Status
Power 0
Energy 2

Restores 25% Health. Counter: Defense - Restores 50% Health instead.

Learners · 163

Preemptive Guard

Normal Defense
Power 0
Energy 1

Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action.

Learners · 210

Home Advantage

Normal Status
Power 0
Energy 3

Gains 1 stack of Attack Mark.

Scratch

Normal Physical
Power 35
Energy 0

Deals Physical Damage and restores 1 Energy.

Pursuit

Normal Magical
Power 75
Energy 3

Deals Magic Damage in a 1-hit combo; Counter: Status - Becomes a 3-hit combo.

Intercept

Normal Magical
Power 75
Energy 2

Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill.

Learners · 111

Spore

Grass Status
Power 0
Energy 3

Inflicts 3 stacks of Parasite on the enemy.

Spore Burst

Grass Physical
Power 30
Energy 3

Deals Physical Damage in a 2-hit combo. After each use, this skill's Combo Count permanently increases by 2.

Power Nap

Grass Status
Power 0
Energy 2

Choice: Restores 25% Health or 8 Energy.

Sproutstrike

Grass Physical
Power 90
Energy 4

Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy.

Thorny Vine

Grass Physical
Power 45
Energy 3

Deals Physical Damage in a 2-hit combo.

Apical Dominance

Grass Physical
Power 100
Energy 3

Deals Physical Damage to enemy spirits.

Aromatic Lure

Grass Status
Power 0
Energy 2

Combo Count +2. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn.

Abundance

Grass Status
Power 0
Energy 3

Physical & Magic Attack +140%.

Harvest

Grass Physical
Power 85
Energy 5

Deals Physical Damage and restores 20% Health.

Enrichment

Grass Status
Power 0
Energy 3

Restores 3 Energy to each benched spirit.

Root Absorb

Grass Status
Power 0
Energy 2

Restores 15% Health and 4 Energy.

Floral Aroma

Grass Magical
Power 60
Energy 1

Deals Magic Damage to enemy spirits.

Drain

Grass Magical
Power 30
Energy 1

Deals Magic Damage and restores own HP equal to 100% of the damage dealt.

Thornspike

Grass Magical
Power 100
Energy 3

Deals Magic Damage to enemy spirits.

Wax Coating

Grass Defense
Power 0
Energy 2

Reduces damage taken by 80%. Counter: Attack - Restores 3 Energy.

Wheat Awn

Grass Physical
Power 105
Energy 5

Deals physical damage. If an elf on both sides used cute skills in the last round, you will recover 7 energy.

Learners · 1

Enzyme Tuning

Grass Defense
Power 0
Energy 3

Reduces damage taken by 80%. Counter: Attack - Restores 20% Health.

Sieve Surge

Grass Physical
Power 80
Energy 3

Deals Physical Damage. When this spirit's Health is above 80%, this skill's Power +75.

Bloom

Grass Status
Power 0
Energy 1

Power of all skills +30. Counter: Defense - Power +60 instead.

Learners · 70

Vine Strangle

Grass Physical
Power 80
Energy 4

Deals Physical Damage and restores 5 Energy.

Cactus Spike

Grass Physical
Power 150
Energy 6

Deals Physical Damage to enemy spirits.

Chloro Beam

Grass Magical
Power 120
Energy 4

Deals Magic Damage to enemy spirits.

Transplant

Grass Status
Power 0
Energy 2

Restores 15% Health, then performs a Retreat.

Needle Shot

Grass Physical
Power 80
Energy 3

Deals Physical Damage. If the enemy switches spirits this turn, restores 7 Energy.

Searing Mark

Fire Status
Power 0
Energy 3

Dispels all marks from both sides. For each stack dispelled, inflicts 5 stacks of Burn on the enemy.

Blazing Slash

Fire Physical
Power 100
Energy 3

Deals Physical Damage to enemy spirits.

Rage

Fire Status
Power 0
Energy 1

Physical & Magic Attack +120%, Physical & Magic Defense -40%.

Warm Sun

Fire Physical
Power 70
Energy 2

Deals physical damage. Every time you use other fire skills, the Power will be permanently +40. It will be reset after using this skill.

Warm Up

Fire Status
Power 0
Energy 1

Doubles the Skill Power of the next attack. Counter: Defense - Increases the Power by 4× instead.

Scorch Assault

Fire Physical
Power 40
Energy 1

Deals Physical Damage. Counter: Status - Increases this skill's Power by 4×.

Double Barrel

Fire Physical
Power 25
Energy 1

Deals Physical Damage in a 2-hit combo.

Starfire

Fire Status
Power 0
Energy 3

The enemy gets 8 stacks of burning. If elves on both sides used light skills in the last round, the enemy will get an additional 12 stacks of burning.

Ignite

Fire Status
Power 0
Energy 2

Inflicts 10 stacks of Burn on the enemy.

Tide

Water Defense
Power 0
Energy 4

Reduces damage taken by 60%. Counter: Attack - Gains 1 stack of Wet Mark.

Tidal Surge

Water Physical
Power 80
Energy 2

Deals Physical Damage to enemy spirits.

Drown

Water Physical
Power 110
Energy 4

Deals Physical Damage. Energy Cost -2 during Rainfall.

Drench

Water Status
Power 0
Energy 4

Gains 1 stack of Wet Mark.

Foamblast

Water Magical
Power 60
Energy 1

Deals Magic Damage to enemy spirits.

Confluence

Water Status
Power 0
Energy 1

The number of rounds in rainy days is extended by 4 rounds, and When countering a defense skill, it is extended by 8 rounds.

Rainfall

Water Status
Power 0
Energy 5

Weather becomes Rainfall for 8 turns.

Foam

Water Physical
Power 60
Energy 1

Deals Physical Damage to enemy spirits.

Foam Mirage

Water Defense
Power 0
Energy 2

Reduces damage taken by 80%. Counter: Attack - You perform a retreat.

Bloop

Water Magical
Power 100
Energy 3

Deals Magic Damage to enemy spirits.

Cleanse

Water Status
Power 0
Energy 0

Dispels its own debuffs. This skill's Energy Cost -1 for each stack of debuff on the spirit. Versatility: Water-type attack skill.

Moistening Grace

Water Status
Power 0
Energy 7

Magic Attack +190%.

Aqua Lash

Water Magical
Power 30
Energy 0

Deals Magic Damage and restores 1 Energy.

Water Impact

Water Magical
Power 140
Energy 5

Deals Magic Damage to enemy spirits.

Water Ring

Water Defense
Power 0
Energy 2

Reduces damage taken by 60%. Counter: Attack - Energy Cost of all skills -2.

Water Curtain

Water Physical
Power 100
Energy 3

Deals Physical Damage to enemy spirits.

Bubble Shield

Water Defense
Power 0
Energy 2

Reduces damage taken by 80%. Counter: Attack - Magic Attack +70%.

Water Blast

Water Magical
Power 110
Energy 5

Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1.

Water Blade

Water Physical
Power 115
Energy 4

Deals Physical Damage. Counter: Status - This skill's Energy Cost permanently -3.

Skyflood

Water Magical
Power 150
Energy 7

Deals Magic Damage. Counter: Status - This skill's Energy Cost permanently -6.

Purify

Water Status
Power 0
Energy 1

Dispels its own debuffs. Energy Cost of all skills -1.

Water Storage

Water Status
Power 0
Energy 1

The next skill's Energy Cost -6.

Saltwater Bath

Water Status
Power 0
Energy 2

Energy Cost of all skills -2. Counter: Defense - Energy Cost -3 instead.

Spring Gush

Water Magical
Power 90
Energy 6

Deals Magic Damage. For every -1 Energy Cost of this skill, Power +10.

Illumination

Light Defense
Power 0
Energy 2

Reduces damage taken by 90%. Counter: Attack - This spirit's Light-type skills permanently gain Skill Power +50%.

Clear Sky

Light Status
Power 0
Energy 1

Light-type Skill Power permanently +50%. Counter: Defense - Permanently +100% instead.

Light Splitting

Light Status
Power 0
Energy 1

The user gains +20% magic attack for yourself, and gain an additional +10% magic attack for each elf of a different type in your team.

Light Orb

Light Magical
Power 80
Energy 2

Deals Magic Damage to enemy spirits.

Light Blade

Light Physical
Power 120
Energy 4

Deals Physical Damage to enemy spirits.

Light Spear

Light Physical
Power 30
Energy 3

Deals Physical Damage in a 3-hit combo.

Prism Burst

Light Magical
Power 100
Energy 3

Deals Magic Damage to enemy spirits.

Mirror Reflection

Light Defense
Power 0
Energy 1

Reduces damage taken by 70%. Counter: Attack - This skill becomes the skill it countered.

Pulse Beam

Light Magical
Power 40
Energy 0

Deals Magic Damage to enemy spirits.

Diffuse Reflection

Light Status
Power 0
Energy 1

Up to one skill per class: Power +35.

Learners · 93

Flash Impact

Light Physical
Power 100
Energy 3

Deals Physical Damage to enemy spirits.

Skylight

Light Magical
Power 95
Energy 3

Deals Magic Damage. This skill's class matches the current weather's class.

Lens Experiment

Light Physical
Power 115
Energy 4

Deals Physical Damage. Choice: Gains Skill Power +50 if the enemy equips any Light-type skill, or replaces the countered skill with Piercing Shot when Counter: Status is triggered.

Piercing Shot

Light Physical
Power 60
Energy 1

Deals Physical Damage to enemy spirits.

Fortress

Ground Defense
Power 0
Energy 2

Reduces damage taken by 90%. Counter: Attack - Defense Skill CD -1.

Unshaken

Ground Defense
Power 0
Energy 2

Reduces damage taken by 90%. Counter: Attack - Gains Physical Attack +50%.

Spiked Shield

Ground Defense
Power 0
Energy 2

Reduces damage taken by 70%. Counter: Attack - Enemy Physical Attack -70%.

Earthspike

Ground Physical
Power 90
Energy 3

Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.

Learners · 75

Earth Sink

Ground Physical
Power 80
Energy 5

Deals Physical Damage. Physical Defense +70%. Counter: Status - Doubles this skill's Power, and Physical Defense additionally +70%.

Burrow

Ground Defense
Power 0
Energy 3

Reduces damage taken by 50% and performs a Retreat. Counter: Attack.

Stomp

Ground Physical
Power 80
Energy 2

Deals Physical Damage to enemy spirits.

Heavy Stance

Ground Status
Power 0
Energy 3

Physical Defense +140% and Speed -30.

Rock Splitter

Ground Physical
Power 95
Energy 3

Deals Physical Damage. Counter: Status - Enemy Physical Defense -80%.

Rock Fall

Ground Physical
Power 55
Energy 1

Deals Physical Damage in a 1-hit combo.

Sand Trap

Ground Physical
Power 60
Energy 4

Deals Physical Damage. The higher the spirit's Physical Defense relative to the enemy's, the greater this skill's Power.

Mud

Ground Magical
Power 40
Energy 0

Deals Magic Damage to enemy spirits.

Mud Armor

Ground Status
Power 0
Energy 2

Physical Attack and Physical Defense +60%. Counter: Defense - Additionally doubles buffs.

Stone Hurl

Ground Physical
Power 140
Energy 30

Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -5.

Hot Sand

Ground Magical
Power 80
Energy 2

Deals Magic Damage to enemy spirits.

Sand Surge

Ground Status
Power 0
Energy 7

Weather becomes Sandstorm for 8 turns.

Stone Skin

Ground Status
Power 0
Energy 3

Physical Defense +160% and Magic Defense -60%.

Stone Lock

Ground Physical
Power 50
Energy 3

Deals Physical Damage and Immobilizes the enemy for 3 turns.

Charge Up

Ground Status
Power 0
Energy 4

Gains 1 stack of Power Charge Mark.

Bedrock Collapse

Ground Physical
Power 120
Energy 4

Deals Physical Damage. This skill has a fixed Energy Cost of 4.

Stonebreaker

Ground Physical
Power 140
Energy 8

Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1.

Sand Toss

Ground Physical
Power 60
Energy 1

Deals Physical Damage to enemy spirits.

Harden

Ground Defense
Power 0
Energy 2

Reduces damage taken by 90%. If the last skill cast was an attack, this skill's Energy Cost -2. Counter: Attack.

Sludge Skin

Ground Defense
Power 0
Energy 2

Reduces damage taken by 80%. Counter: Attack - The enemy's Combo Count -3.

Meteorite

Ground Magical
Power 100
Energy 3

Deals Magic Damage to enemy spirits.

Shockwave

Ground Physical
Power 80
Energy 3

Deals Physical Damage. The enemy's Combo Count -3.

Blizzard

Ice Physical
Power 85
Energy 3

Deals Physical Damage and inflicts 1 stack of Freeze on the enemy.

Hail

Ice Physical
Power 105
Energy 4

Deals Physical Damage. Counter: Status - Energy Cost of all enemy skills additionally +3.

Freezing Point

Ice Status
Power 0
Energy 2

Inflicts 5 stacks of Freeze on the enemy. Counter: Defense - Inflicts 5 additional stacks.

Freezing Beam

Ice Magical
Power 90
Energy 7

Deals Magic Damage. Energy Cost of all enemy skills +2.

Glacial Slash

Ice Magical
Power 1
Energy 4

Deals magical damage. this skill's Power is equal to 10 times the total energy consumption of the enemy elf's skills.

Glacial Fall

Ice Physical
Power 90
Energy 4

Deals Physical Damage. Energy Cost of all enemy skills +1.

Ice Wall

Ice Defense
Power 0
Energy 2

Reduces damage taken by 80%. Counter: Attack - Inflicts 2 stacks of Freeze on the enemy.

Frost Spike

Ice Physical
Power 40
Energy 0

Deals Physical Damage to enemy spirits.

Snow Flurry

Ice Magical
Power 30
Energy 0

Cause magic damage and gain 1 energy.

Learners · 1

Achoo

Ice Status
Power 0
Energy 1

3-hit combo. Each hit inflicts 1 stack of Freeze on the enemy.

Snow Gust

Ice Magical
Power 30
Energy 0

Deals Magic Damage and restores 1 Energy.

Cold Wave

Ice Magical
Power 95
Energy 3

Deals Magic Damage and inflicts 1 stack of Freeze on the enemy. Counter: Status - Inflicts 4 additional stacks of Freeze. Versatility: Freeze-related skills.

Frostwind

Ice Magical
Power 70
Energy 3

Deals Magic Damage. Enemy Magic Defense -50%.

Arctic Realm

Ice Magical
Power 105
Energy 6

Deals Magic Damage. If the enemy is inflicted with Freeze, this skill's Power +60. Counter: Status - Doubles Freeze stacks.

Rapid Freezing

Ice Status
Power 0
Energy 2

The energy consumption of the skills released by the enemy this round is +2, and +4 when responding. Response: defensive skills.

Learners · 1

Rime

Ice Status
Power 0
Energy 1

Inflicts 4 stacks of Freeze on the enemy.

Frostfall

Ice Status
Power 0
Energy 4

Inflicts 1 stack of Freeze on the enemy. For each stack of Freeze, Energy Cost of all enemy skills +1.

Instant Freeze

Ice Status
Power 0
Energy 4

Inflicts 2 stacks of Slow Mark on the enemy.

Frost Shards

Ice Magical
Power 40
Energy 3

Deals Magic Damage. For each stack of Freeze on the enemy, this skill's Power +20.

Misty Veil

Ice Status
Power 0
Energy 1

Restores Energy equal to half of the total Energy Cost of the enemy's skills.

Dragon Blood

Dragon Defense
Power 0
Energy 2

Reduces damage taken by 70%. This skill can be cast while charging. Counter: Attack - The next skill does not require charging.

Draconic Roar

Dragon Magical
Power 200
Energy 3

Charges, then deals Magic Damage to the enemy.

Superconduction

Electric Magical
Power 90
Energy 3

Deals Magic Damage. Surge: This skill's Energy Cost is reduced by 2.

Overload Circuit

Electric Status
Power 0
Energy 1

Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn.

Paralyze

Electric Status
Power 0
Energy 2

Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%.

Forced Reboot

Electric Magical
Power 90
Energy 3

Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy spirit to Return to the Field.

Untouchable

Poison Defense
Power 0
Energy 1

Reduces damage taken by 50%. For each stack of Poison on the enemy, this skill's Damage Reduction +10%. Counter: Attack.

Poison Spore

Poison Status
Power 0
Energy 3

Inflicts 5 stacks of Poison on the enemy.

Poison Sac

Poison Physical
Power 25
Energy 2

Deals Physical Damage and inflicts 2 stacks of Poison on the enemy. Counter: Status - Inflicts 6 stacks instead.

Vow of Venom

Poison Physical
Power 120
Energy 4

Deals Physical Damage to the enemy spirit.

Poisonous Peptide

Poison Defense
Power 0
Energy 2

Reduces damage taken by 70%. Versatility: Poison-type status skill. Counter: Attack.

Poison Mist

Poison Status
Power 0
Energy 7

Converts all of the enemy's buffs into the same number of Poison stacks.

Venom Seep

Poison Magical
Power 120
Energy 5

Deals Magic Damage. For each stack of Poison on the enemy, this skill's Energy Cost -1, and inflicts 1 stack of Poison.

Poison Swamp

Poison Physical
Power 80
Energy 2

Deals Physical Damage to enemy spirits.

Venom Pierce

Poison Physical
Power 20
Energy 0

Deals Physical Damage and inflicts 1 stack of Poison on the enemy.

Corrosion

Poison Status
Power 0
Energy 1

For each stack of Poison on the enemy, their Physical & Magic Attack -30%.

Corrosive Acid

Poison Magical
Power 35
Energy 2

Deals Magic Damage and inflicts 2 stacks of Poison on the enemy.

Contagion

Poison Magical
Power 110
Energy 4

Deals Magic Damage. If an enemy is defeated, converts their Poison stacks into Poison Mark.

Venom

Poison Status
Power 0
Energy 2

Inflicts 3 stacks of Poison on the enemy. Counter: Defense - Inflicts 8 stacks instead.

Toxic Barrage

Poison Physical
Power 15
Energy 2

Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of Poison on the enemy.

Twist the Knife

Poison Status
Power 0
Energy 4

Doubles the number of debuff stacks on the enemy spirit.

Dissolve

Poison Defense
Power 0
Energy 2

Reduces damage taken by 90%. Counter: Attack - Dispels 1 buff from the enemy.

Plague Breath

Poison Status
Power 0
Energy 3

Inflicts 1 stack of Poison Mark on the enemy.

Miasma Spray

Poison Magical
Power 100
Energy 3

Deals Magic Damage to enemy spirits.

Lethal Poison

Poison Magical
Power 75
Energy 3

Deals Magic Damage. For each stack of Poison on the enemy, this skill's Power +10. Counter: Status - Power +40 instead.

Heavy Metal Dust

Poison Status
Power 0
Energy 1

Equipped attack skills gain 3 stacks of Inflict Poison. Counter: Defense: Gain 6 stacks of Inflict Poison instead.

Wingblade

Bug Physical
Power 85
Energy 3

Deals Physical Damage and dispels all marks from the enemy. Counter: Status - Steals marks instead.

Insect Curse

Bug Magical
Power 100
Energy 3

Deals Magic Damage to enemy spirits.

Swarm Strike

Bug Physical
Power 90
Energy 3

Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times and ignores enemy Class Resistance.

Cocoon

Bug Status
Power 0
Energy 1

Restores 20% Health. Grants allied lineup 1 stack of Offering: Grants 10% Lifesteal.

Insect Hum

Bug Magical
Power 15
Energy 2

Deals Magic Damage. For each Insect Hum equipped by spirits in your lineup, this skill's Combo Count +1.

Hive Mind

Bug Status
Power 0
Energy 3

Grants the allies 2 random stacks of Offering.

Web Trap

Bug Magical
Power 30
Energy 0

Deals Magic Damage and restores 1 Energy.

Aerial Cleave

Bug Physical
Power 20
Energy 1

Deals Physical Damage. Grants allied lineup 1 stack of Offering: Power +20.

Feign Sleep

Bug Status
Power 0
Energy 2

Restores 2 Energy. Grants allied lineup 1 stack of Offering: Energy Cost -2.

Parasitoid

Bug Magical
Power 80
Energy 3

Deals Magic Damage and steals 1 stack of Mark from the enemy.

Scavenge

Bug Status
Power 0
Energy 2

Dispels the enemy's Marks. Restores 10% Health to this spirit itself for each stack of Mark dispelled.

Tail Sting

Bug Physical
Power 80
Energy 2

Deals Physical Damage to enemy spirits.

Pheromones

Bug Status
Power 0
Energy 4

Your team will receive 1 random donation. If elves on both sides used earth skills in the last round, they will receive 3 additional random donations.

Learners · 1

Crushing Punch

Fighting Physical
Power 65
Energy 2

Deals Physical Damage. Counter: Status - Physical Attack +100%.

Winding Force

Fighting Physical
Power 25
Energy 1

Deals Physical Damage in a 2-hit combo.

Inch Punch

Fighting Physical
Power 30
Energy 0

Deals Physical Damage and restores 1 Energy.

Building Momentum

Fighting Magical
Power 25
Energy 3

Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2.

Rebound Punch

Fighting Physical
Power 25
Energy 2

Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo.

Learners · 81

Riposte Stance

Fighting Defense
Power 0
Energy 3

Reduces damage taken by 80%. Counter: Attack - Power of all skills +40.

Force Transmute

Fighting Status
Power 0
Energy 2

Power of all skills +40.

Learners · 86

Horse Stance

Fighting Status
Power 0
Energy 3

This skill has Priority -1. Choice: Restores 60% Health if this spirit's Health is 20% or below, or gains +150% Physical Attack if this spirit's Health is 80% or above.

Opening

Fighting Status
Power 0
Energy 1

Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%.

Air Wave

Fighting Magical
Power 40
Energy 0

Deals Magic Damage to enemy spirits.

Learners · 76

Inner Focus

Fighting Status
Power 0
Energy 10

Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use.

Rising Breath

Fighting Status
Power 0
Energy 4

Power of all skills +40. If the enemy switches spirits this turn, Power additionally +50.

Learners · 99

Bridge Sense

Fighting Defense
Power 0
Energy 4

Reduces damage taken by 60%. Counter: Attack - Deals Fighting-type Physical Damage to the enemy. Skill Power equals to that of the countered skill.

One Punch

Fighting Physical
Power 140
Energy 5

Deals Physical Damage to enemy spirits.

Shadow Strike

Fighting Physical
Power 100
Energy 3

Deals Physical Damage to enemy spirits.

Hardguard Punch

Fighting Defense
Power 0
Energy 2

Counter: Attack - Interrupts the countered skill and deals Physical Damage with 90 Power.

Preparation Stance

Fighting Status
Power 0
Energy 1

Physical Attack +80%. Counter: Defense - Enemy Physical Defense additionally -80%.

Severing Blow

Fighting Physical
Power 70
Energy 2

Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill.

Ultrasonic Wave

Flying Status
Power 0
Energy 2

All of the user's skills gain 20 Power. Choice: Reduce the Energy Cost by 1 for this use, or, when countering a Defense skill, permanently increase all skill Power by 20 instead.

Wind Strider

Flying Status
Power 0
Energy 2

Speed +120.

Learners · 81

Feather Shot

Flying Status
Power 0
Energy 1

Grants Agility and dispels 1 buff from the enemy.

Windrise

Flying Status
Power 0
Energy 4

Gains 1 stack of Windrise Mark.

Wind Arrow

Flying Physical
Power 80
Energy 2

Deals Physical Damage to enemy spirits.

Swooping Strike

Flying Physical
Power 140
Energy 5

Deals Physical Damage to enemy spirits.

Whirlwind Storm

Flying Magical
Power 100
Energy 3

Deals Magic Damage to enemy spirits.

Gale Stab

Flying Physical
Power 25
Energy 2

Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo.

Gale Combo

Flying Status
Power 0
Energy 0

Casts previously used Agility skills. Half of their total Energy Cost is added to this skill's cost. After each cast, this skill's Energy Cost +1.

Learners · 0

Gale Turbine

Flying Physical
Power 100
Energy 0

Deals Physical Damage. Cannot be cast manually. This skill triggers automatically after casting 3 Flying-type skills.

Learners · 0

Maelstrom

Flying Physical
Power 70
Energy 5

Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times.

Screech

Flying Magical
Power 40
Energy 0

Deals Magic Damage to enemy spirits.

Flash Strike

Flying Physical
Power 60
Energy 4

Deals Physical Damage. The higher the spirit's Speed relative to the enemy's, the greater this skill's Power.

Gust

Flying Physical
Power 75
Energy 3

Deals Physical Damage. When attacking first, this skill's Power +50%.

Wing Strike

Flying Magical
Power 50
Energy 3

Deals Magic Damage and grants Agility.

Plume Rush

Flying Status
Power 0
Energy 2

Power of all skills +20. Grants Agility.

Feather Blade

Flying Physical
Power 75
Energy 2

Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn.

Winged Shelter

Flying Defense
Power 0
Energy 2

Reduces damage taken by 70%. Counter: Attack - Gains Combo Count +2.

Crossing Moon Shadows

Flying Physical
Power 25
Energy 2

Deals physical damage, 2 consecutive hits. If elves on both sides used illusion skills in the last round, this skill will gain swiftness.

Peck

Flying Physical
Power 15
Energy 0

Deals Physical Damage in a 2-hit combo.

Popcorn Blast

Fairy Physical
Power 140
Energy 5

Deals Physical Damage to enemy spirits.

Lash

Fairy Physical
Power 40
Energy 0

Deals Physical Damage to enemy spirits.

Mega Candy

Fairy Physical
Power 100
Energy 3

Deals Physical Damage and gains Cuteify: This skill's Power +60.

Innocent Soul

Fairy Status
Power 0
Energy 2

The user gains Cuteify: The Energy Cost of all skills is permanently reduced by 2.

Rebound

Fairy Status
Power 0
Energy 4

Transfers its Cuteify to the enemy.

Flattery

Fairy Defense
Power 0
Energy 4

Reduces damage taken by 90%. Counter: Attack - Inflicts 1 stack of Cuteify on the enemy.

Claw Swipe

Fairy Physical
Power 60
Energy 1

Deals Physical Damage to enemy spirits.

Desperate Measure

Fairy Magical
Power 80
Energy 3

Deals Magic Damage. If the spirit has a debuff, this skill's Power +60.

Coy Act

Fairy Magical
Power 30
Energy 3

Deals Magic Damage in a 3-hit combo. The user gains Cuteify: All skill Power permanently increases by 10.

Sugar Marble

Fairy Physical
Power 0
Energy 2

Deals Physical Damage. The greater the weight difference between the spirit and the enemy, the greater this skill's Power.

Birthday Cake

Fairy Status
Power 0
Energy 4

Dispels its own debuffs and doubles its buffs.

Feign Weakness

Fairy Status
Power 0
Energy 2

Gains Cuteify: Speed permanently +130.

Sweet Sustain

Fairy Status
Power 0
Energy 3

Cuteify itself and the enemy: Restores 40% Health.

Moonlight Concerto

Fairy Physical
Power 30
Energy 3

Deals Physical Damage in a 1-hit combo. For each stack of Cuteifying on all spirits on both sides, this skill's Combo Count +1.

Good Deeds

Fairy Magical
Power 80
Energy 3

Deals Magic Damage. For each Choice skill you have used, permanently gains 3 stacks of random buffs on the enemy. Resets after use.

Learners · 0

Revenge

Ghost Defense
Power 0
Energy 2

Reduces damage taken by 70%. Counter: Attack - The enemy loses 3 Energy.

Backstab

Ghost Magical
Power 40
Energy 2

Deals Magic Damage. If the enemy's Energy is 0, deals 20x damage.

Mockery

Ghost Status
Power 0
Energy 2

Magic Attack +90%. If the enemy switches spirits this turn, own Speed +70.

Hog It All

Ghost Magical
Power 80
Energy 3

Deals Magic Damage. For each Choice skill you have used, permanently inflicts 3 stacks of random debuffs on the enemy. Resets after use.

Learners · 0

Prank

Ghost Status
Power 0
Energy 1

The enemy loses 3 Energy. Counter: Defense - The enemy loses 6 Energy instead.

Grave Brawl

Ghost Physical
Power 180
Energy 4

Deals Physical Damage. For each point of Energy the enemy has, this skill's Power -10%.

Soul Snatch

Ghost Status
Power 0
Energy 1

Steals 3 Energy from the enemy.

Trick Spike

Ghost Physical
Power 40
Energy 0

Deals Physical Damage to enemy spirits.

Mirage

Ghost Physical
Power 60
Energy 1

Deals Physical Damage to enemy spirits.

Recycle

Ghost Magical
Power 80
Energy 3

Deals magical damage. If the enemy changes elves this round, the enemy loses 4 energy.

Invocation

Ghost Status
Power 0
Energy 2

Inflicts 1 stack of Invocation Mark on the enemy.

Scarebox

Ghost Physical
Power 80
Energy 3

Deals Physical Damage. Counter: Status - The enemy loses 6 Energy.

Menace

Ghost Magical
Power 80
Energy 2

Deals Magic Damage to enemy spirits.

Spiritflash

Ghost Magical
Power 25
Energy 3

Deals Magic Damage in a 3-hit combo. If the enemy switches spirits this turn, doubles this skill's Combo Count.

Midnight Noise

Ghost Magical
Power 20
Energy 4

Deals Magic Damage in a 5-hit combo.

Phantom Burst

Ghost Magical
Power 140
Energy 5

Deals Magic Damage to enemy spirits.

Stealth Strike

Dark Physical
Power 70
Energy 4

Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power.

Backroom Deal

Dark Status
Power 0
Energy 1

The user's Physical and Magic Attack and Defense decrease by 50%. Counter: Defense — Instead, the enemy's Physical and Magic Attack and Defense decrease by 120%.

Pillage

Dark Physical
Power 40
Energy 3

Deals Physical Damage in a 2-hit combo. If an enemy is defeated, this skill's Combo Count permanently +2.

Slander

Dark Physical
Power 80
Energy 2

Deals Physical Damage to enemy spirits.

Crash Down

Dark Physical
Power 120
Energy 3

Deals massive Physical Damage. Physical Attack -50%. Counter: Status - Physical Attack +50% instead.

Malice Exchange

Dark Status
Power 0
Energy 4

Swaps Health percentages with the enemy.

Learners · 0

Malicious Escape

Dark Status
Power 0
Energy 1

Retreat. Counter: Defense - Energy Cost of enemy attack skills additionally +4.

Dirty Hand

Dark Magical
Power 45
Energy 3

Deals Magic Damage in a 2-hit combo.

Lacerate

Dark Physical
Power 135
Energy 4

Deals Physical Damage. If this spirit's Health is 50% or above, Physical & Magic Attack -50% after use.

Power Devour

Dark Status
Power 0
Energy 4

All enemy skills lose 20 Power. All the spirit's own skills gain 20 Power.

Plunder

Dark Magical
Power 60
Energy 1

Deals Magic Damage to enemy spirits.

Demon Claw

Dark Physical
Power 30
Energy 0

Deals Physical Damage and restores 1 Energy.

Fraudulent Contract

Dark Status
Power 0
Energy 3

Swaps buffs and debuffs with the enemy.

Crunch

Dark Physical
Power 20
Energy 3

Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2.

Greed

Dark Status
Power 0
Energy 2

Grants 100% Lifesteal.

Forged Bill

Dark Status
Power 0
Energy 1

If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). Priority +1.

Bet

Dark Physical
Power 85
Energy 3

Deals Physical Damage. Choice: Skill Power +40 for this use but consumes 10% Health afterwards, or Skill Power +100 if this spirit's Health is below 50%.

Fake Bankruptcy

Dark Defense
Power 0
Energy 2

Reduces damage taken by 80%. When out of energy, it costs 5% Health instead of 1 Energy. Counter: Attack.

Lever Swap

Steel Status
Power 0
Energy 0

Restores 2 Energy and swaps the skills in adjacent slots.

Coaster Ride

Steel Status
Power 0
Energy 8

Moves all skills equipped by allied spirits down one slot across the lineup. Versatility: Steel-type skills.

Learners · 0

Ion Oscillation

Steel Magical
Power 90
Energy 3

Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1.

Energy Conservation

Steel Defense
Power 0
Energy 2

Reduces damage taken by 80%. Counter: Attack - Adjacent skills' Energy Cost permanently -1.

Gear Transfer

Steel Status
Power 0
Energy 1

Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. Gearshift 1.

Tractor

Steel Physical
Power 85
Energy 3

Deals physical damage. When in position 1, initiative +1. Transmission 1.

Learners · 1

Brawl

Steel Physical
Power 45
Energy 1

Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1.

Bearing Support

Steel Status
Power 0
Energy 6

Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. Gearshift 1.

Main Shaft

Steel Physical
Power 75
Energy 2

Deals Physical Damage. This skill's slot position does not change.

Hyper Projection

Psychic Status
Power 0
Energy 4

Inflicts 4 stacks of Starfall Mark on the enemy.

Explosion

Psychic Magical
Power 100
Energy 3

Deals Magic Damage to enemy spirits.

Dimensional Strike

Psychic Magical
Power 15
Energy 4

Deals Magic Damage in a 1-hit combo. For each stack of Starfall Mark on the enemy, this skill's Combo Count +1.

Antinomy

Psychic Status
Power 0
Energy 4

Inflicts 3 stacks of Starfall Mark on the enemy. Counter: Defense - Doubles the enemy's Starfall Mark stacks.

Singularity

Psychic Magical
Power 60
Energy 4

Deals magical damage. If elves on both sides used water skills in the last round, the enemy will receive 4 stacks of meteorite marks.

Twinstar

Psychic Physical
Power 100
Energy 3

Deals Physical Damage to enemy spirits.

Implosion

Psychic Magical
Power 85
Energy 3

Deals Magic Damage. If an enemy is defeated, its own Magic Attack +70%.

Stellar Fission

Psychic Status
Power 0
Energy 1

Inflicts 2 stacks of Starfall Mark on the enemy.

Gaze at the Night Sky

Psychic Status
Power 0
Energy 2

The user gains +70% magic attack and magic defense.

Learners · 1

Gravitational Deflection

Psychic Defense
Power 0
Energy 2

Reduces damage by 80%, respond to attacks: Use magic damage to trigger the enemy's starfall effect.

Lunar Eclipse

Psychic Physical
Power 130
Energy 5

Deals physical damage. If the enemy's health is lower than 50%, the energy consumption of this skill is -3.

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