Electric Cracklew
"When does a Roco's hair stand on end?" "When your mom suddenly walks into your room?" "No – when you step into a Cracklew's electric field! I even heard it roar. Good thing I ran fast – I almost got shocked!" "... Still, the hairstyle looks pretty cool. Might try it again next time."
- Obtain
- Obtain from events.
- Height
- 2-2.15 m
- Weight
- 89.5-127.5 kg
- Egg group
- Sky, Giant
- Chinese name
- 噼啪鸟
- Wiki number
- NO272
- Species class
- Electric Kite Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 4500
- Starlight
- 60
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| 1 | | Lightning Cross | Electric | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| 1 | | Electric Arc | Electric | Physical | 80 | 3 | Deals Physical Damage. Surge: This skill's Power +40. |
| 3 | | Overload Circuit | Electric | Status | - | 1 | Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn. |
| 9 | | Gust | Flying | Physical | 75 | 3 | Deals Physical Damage. When attacking first, this skill's Power +50%. |
| 12 | | Range-Extended Battery | Electric | Status | - | 2 | Gains 1 stack of Electrocharge Mark. |
| 17 | | Whirlwind Storm | Flying | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| 23 | | Storm Eye | Flying | Status | - | 2 | Combo Counts gained +100%. |
| 25 | | Dizzying Spin | Normal | Physical | 60 | 3 | Deals Physical Damage. Priority +1. Surge: This skill's Power +30. |
| 28 | | Plume Rush | Flying | Status | - | 2 | Power of all skills +20. Grants Agility. |
| 34 | | Lightning Call | Electric | Magical | 35 | 3 | Deals Magic Damage in a 2-hit combo. Surge: This skill's Power +20. |
| 35 | | Wing Strike | Flying | Magical | 50 | 3 | Deals Magic Damage and grants Agility. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 39 | | Feather Blade | Flying | Physical | 75 | 2 | Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn. |
| 40 | | Forced Reboot | Electric | Magical | 90 | 3 | Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy spirit to Return to the Field. |
| 47 | | Maelstrom | Flying | Physical | 70 | 5 | Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Flash Strike | Flying | Physical | 60 | 4 | Deals Physical Damage. The higher the spirit's Speed relative to the enemy's, the greater this skill's Power. |
| - | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| - | | Bearing Support | Steel | Status | - | 6 | Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. Gearshift 1. |
| - | | Lever Swap | Steel | Status | - | 0 | Restores 2 Energy and swaps the skills in adjacent slots. |
| - | | Gear Transfer | Steel | Status | - | 1 | Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. Gearshift 1. |
| - | | Hidden Needle | Dragon | Magical | 60 | 2 | Deals Magic Damage. If the spirit did not use an attack skill last turn, this skill's Power permanently +20. |
| - | | Dragon Rend | Dragon | Physical | 130 | 3 | Charges, then deals Physical Damage and restores own HP equal to 50% of the damage dealt. |
| - | | Cascade | Normal | Magical | 70 | 3 | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. |
| - | | Gale Stab | Flying | Physical | 25 | 2 | Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo. |
| - | | Intercept | Normal | Magical | 75 | 2 | Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill. |
| - | | Psychic | Normal | Status | - | 0 | Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2. |
| - | | Sunbask | Normal | Status | - | 1 | Dispels all buffs from the enemy. |
| - | | Paralyze | Electric | Status | - | 2 | Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%. |
| - | | Mind Jolt | Normal | Status | - | 0 | Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead. |
| - | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| - | | Super Acceleration | Electric | Magical | 70 | 2 | Deals Magic Damage. Speed +30. |
| - | | Thunder Step | Electric | Status | - | 2 | Returns to the Field at end of the turn. Equipped attack skills gain 1 previously triggered Surge effect next turn. Counter: Defense - Gain all previously triggered Surge effects instead. |
| - | | Thunder Shock | Electric | Status | - | 5 | Weather becomes Thunderstorm for 8 turns. |
| - | | Wayfare | Flying | Magical | 50 | 2 | Deals Magic Damage. Each time this spirit acts before the enemy, this skill permanently gains Skill Power +25. |