Flying Swiftwing (Spring Variant)
When it migrates in spring, its appearance is often close to the planting time, so it is regarded as a signal for plowing. Its throat feathers are bright yellow, and its song is crisp and melodious. After sowing, it will play in the fields and ditches, using its songs and actions to remind that spring is coming.
- Height
- 1.43-2.04 m
- Weight
- 27.08-32.7 kg
- Egg group
- Sky
- Chinese name
- 岚鸟(春天的样子)
- Wiki number
- NO020
- Species class
- Long Feather Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 3000
- Starlight
- 40
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Peck | Flying | Physical | 15 | 0 | Deals Physical Damage in a 2-hit combo. |
| 1 | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| 7 | | Initiative | Normal | Physical | 55 | 2 | Deals Physical Damage. Priority +1. |
| 13 | | Wind Strider | Flying | Status | - | 2 | Speed +120. |
| 16 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 25 | | Gust | Flying | Physical | 75 | 3 | Deals Physical Damage. When attacking first, this skill's Power +50%. |
| 33 | | Plume Rush | Flying | Status | - | 2 | Power of all skills +20. Grants Agility. |
| 34 | | Flash Strike | Flying | Physical | 60 | 4 | Deals Physical Damage. The higher the spirit's Speed relative to the enemy's, the greater this skill's Power. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 37 | | Windrise | Flying | Status | - | 4 | Gains 1 stack of Windrise Mark. |
| 40 | | Swooping Strike | Flying | Physical | 140 | 5 | Deals Physical Damage to enemy spirits. |
| 43 | | Swiftstride | Normal | Status | - | 1 | Speed +80. Counter: Defense - Speed +160 instead. |
| 48 | | Feather Blade | Flying | Physical | 75 | 2 | Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn. |
| 50 | | Maelstrom | Flying | Physical | 70 | 5 | Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Tidal Surge | Water | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| - | | Water Curtain | Water | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| - | | Water Blade | Water | Physical | 115 | 4 | Deals Physical Damage. Counter: Status - This skill's Energy Cost permanently -3. |
| - | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| - | | Sieve Surge | Grass | Physical | 80 | 3 | Deals Physical Damage. When this spirit's Health is above 80%, this skill's Power +75. |
| - | | Sproutstrike | Grass | Physical | 90 | 4 | Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy. |
| - | | Transplant | Grass | Status | - | 2 | Restores 15% Health, then performs a Retreat. |
| - | | Crunch | Dark | Physical | 20 | 3 | Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2. |
| - | | Weight for Weight | Normal | Physical | 80 | 3 | Deals physical damage. The higher the enemy's weight, the more powerful this skill is. |
| - | | Sneak Attack | Normal | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×. |
| - | | Skill Roulette | Normal | Status | - | 0 | Transforms into a random skill from another allied spirit each turn. |
| - | | Preparation | Normal | Status | - | 1 | Skill Power +70 on the next attack. |
| - | | Gale Stab | Flying | Physical | 25 | 2 | Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo. |
| - | | Water Storage | Water | Status | - | 1 | The next skill's Energy Cost -6. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| 5 | | Drown | Water | Physical | 110 | 4 | Deals Physical Damage. Energy Cost -2 during Rainfall. |