Fighting Chess Sovereign (White Queen Branch)
The square in the center of the chessboard is the throne reserved for it. The chess contract is not carved, but is created by the black and white chess pieces "playing" in the endless rotation of the night. It does not move, but can give orders to all the chess pieces. "When the chess king leaves his seat, the chessboard will end; at the end of the game, all the chess pieces will return to stone, and the world will no longer have boundaries."
- Height
- 1.77-2.04 m
- Weight
- 122.05-175.2 kg
- Chinese name
- 棋契陛下(白棋棋绮后分支)
- Wiki number
- NO192
- Species class
- Chess Piece Spirit
Base Stats
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Chessi (White Piece) Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 1 | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| 1 | | Inch Punch | Fighting | Physical | 30 | 0 | Deals Physical Damage and restores 1 Energy. |
| 7 | | Air Wave | Fighting | Magical | 40 | 0 | Deals Magic Damage to enemy spirits. |
| 9 | | Winding Force | Fighting | Physical | 25 | 1 | Deals Physical Damage in a 2-hit combo. |
| 11 | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| 17 | | Stomp | Ground | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| 23 | | Force Transmute | Fighting | Status | - | 2 | Power of all skills +40. |
| 27 | | Fierce Crash | Normal | Physical | 65 | 1 | Deals Physical Damage to enemy spirits. |
| 28 | | Shadow Strike | Fighting | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| 35 | | Heavy Stance | Ground | Status | - | 3 | Physical Defense +140% and Speed -30. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 36 | | Stone Skin | Ground | Status | - | 3 | Physical Defense +160% and Magic Defense -60%. |
| 38 | | Meteorite | Ground | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| 39 | | Rising Breath | Fighting | Status | - | 4 | Power of all skills +40. If the enemy switches spirits this turn, Power additionally +50. |
| 44 | | Charge Up | Ground | Status | - | 4 | Gains 1 stack of Power Charge Mark. |
| 48 | | Bedrock Collapse | Ground | Physical | 120 | 4 | Deals Physical Damage. This skill has a fixed Energy Cost of 4. |
| 49 | | Opening | Fighting | Status | - | 1 | Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Sand Trap | Ground | Physical | 60 | 4 | Deals Physical Damage. The higher the spirit's Physical Defense relative to the enemy's, the greater this skill's Power. |
| - | | Bridge Sense | Fighting | Defense | - | 4 | Reduces damage taken by 60%. Counter: Attack - Deals Fighting-type Physical Damage to the enemy. Skill Power equals to that of the countered skill. |
| - | | Preparation Stance | Fighting | Status | - | 1 | Physical Attack +80%. Counter: Defense - Enemy Physical Defense additionally -80%. |
| - | | Building Momentum | Fighting | Magical | 25 | 3 | Deals Magic Damage in a 2-hit combo. For each successful counter, this skill's Combo Count permanently +2. |
| - | | Inner Focus | Fighting | Status | - | 10 | Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use. |
| - | | One Punch | Fighting | Physical | 140 | 5 | Deals Physical Damage to enemy spirits. |
| - | | Stone Hurl | Ground | Physical | 140 | 30 | Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -5. |
| - | | Piercing Shot | Light | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| - | | Skylight | Light | Magical | 95 | 3 | Deals Magic Damage. This skill's class matches the current weather's class. |
| - | | Diffuse Reflection | Light | Status | - | 1 | Up to one skill per class: Power +35. |
| - | | Clear Sky | Light | Status | - | 1 | Light-type Skill Power permanently +50%. Counter: Defense - Permanently +100% instead. |
| - | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| - | | Close Strike | Normal | Physical | 90 | 3 | Deals Physical Damage. Each time this skill is cast, its Power permanently +45. |
| - | | Initiative | Normal | Physical | 55 | 2 | Deals Physical Damage. Priority +1. |
| - | | Last Stand | Normal | Magical | 95 | 4 | Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120. |
| - | | Skill Roulette | Normal | Status | - | 0 | Transforms into a random skill from another allied spirit each turn. |
| - | | Sunbask | Normal | Status | - | 1 | Dispels all buffs from the enemy. |
| - | | Lullaby | Normal | Status | - | 5 | Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. |
| - | | Riposte Stance | Fighting | Defense | - | 3 | Reduces damage taken by 80%. Counter: Attack - Power of all skills +40. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| 26 | | Tail Sweep | Normal | Physical | 90 | 2 | Deals Physical Damage to enemy spirits. |