Electric Rumbolt
Melody and electrical energy have fused entirely. When they sing as a group, it's a thunderstorm to other species, but just a chorus to them. A music-loving professor at the Magic Academy once remarked: "A wonderful tune... with a lethal edge."
- Height
- 1.44-1.73 m
- Weight
- 77-91.3 kg
- Egg group
- Giant, Human-Like
- Chinese name
- 雷神之子
- Wiki number
- NO389
- Species class
- Music-Loving Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 4500
- Starlight
- 60
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| 1 | | Ball Lightning | Electric | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| 1 | | Volt Crash | Electric | Physical | 40 | 0 | Deals Physical Damage to enemy spirits. |
| 6 | | Electric Arc | Electric | Physical | 80 | 3 | Deals Physical Damage. Surge: This skill's Power +40. |
| 12 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 20 | | Overload Circuit | Electric | Status | - | 1 | Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn. |
| 23 | | Ion Spark | Electric | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| 31 | | Range-Extended Battery | Electric | Status | - | 2 | Gains 1 stack of Electrocharge Mark. |
| 35 | | Lightning Cross | Electric | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 43 | | Thunder Shock | Electric | Status | - | 5 | Weather becomes Thunderstorm for 8 turns. |
| 45 | | Returning Blitz | Electric | Physical | 45 | 5 | Deals Physical Damage in a 2-hit combo and performs a Retreat. |
| 48 | | Paralyze | Electric | Status | - | 2 | Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%. |
| 50 | | Electrify | Electric | Physical | 75 | 3 | Deals Physical Damage and inflicts 1 stack of Conduction on the enemy. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Fireworks | Fire | Physical | 70 | 3 | Deals Physical Damage and inflicts 4 stacks of Burn on the enemy. |
| - | | Heat Tempering | Fire | Magical | 40 | 2 | Deals Magic Damage and performs a Retreat. |
| - | | Scorch Assault | Fire | Physical | 40 | 1 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 4×. |
| - | | Rage | Fire | Status | - | 1 | Physical & Magic Attack +120%, Physical & Magic Defense -40%. |
| - | | Flash Impact | Light | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| - | | Lens Experiment | Light | Physical | 115 | 4 | Deals Physical Damage. Choice: Gains Skill Power +50 if the enemy equips any Light-type skill, or replaces the countered skill with Piercing Shot when Counter: Status is triggered. |
| - | | Diffuse Reflection | Light | Status | - | 1 | Up to one skill per class: Power +35. |
| - | | Crushing Punch | Fighting | Physical | 65 | 2 | Deals Physical Damage. Counter: Status - Physical Attack +100%. |
| - | | Inch Punch | Fighting | Physical | 30 | 0 | Deals Physical Damage and restores 1 Energy. |
| - | | Squash | Normal | Physical | 155 | 5 | Deals Physical Damage to enemy spirits. |
| - | | Initiative | Normal | Physical | 55 | 2 | Deals Physical Damage. Priority +1. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| 22 | | Psychic | Normal | Status | - | 0 | Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2. |