Normal Squshy
The evolving spirit can ride on its tail solely, leaving its feet with nothing to do. When it curls up and tucks its head in, it looks just like a giant pinecone.
- Obtain
- Evolve Squibby at level 23.
- Height
- 0.6-0.84 m
- Weight
- 21.05-27.08 kg
- Egg group
- Animal
- Chinese name
- 抱枕松鼠
- Wiki number
- NO050
- Species class
- Round Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 2100
- Starlight
- 28
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Type Matchups
Fighting Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 1 | | Meteorfall | Normal | Physical | 45 | 0 | Deals Physical Damage to enemy spirits. |
| 6 | | Rejuvenate | Normal | Status | - | 2 | Restores 30% Health. |
| 8 | | Smack | Normal | Magical | 65 | 1 | Deals Magic Damage to enemy spirits. |
| 10 | | Dazzle | Normal | Status | - | 1 | The enemy's Combo Count -4. |
| 13 | | Sonic Shot | Normal | Magical | 60 | 1 | Deals Magic Damage in a 1-hit combo. |
| 20 | | Riposte | Normal | Defense | - | 2 | Reduces damage taken by 70%. Counter: Attack - Physical & Magic Attack +70%. |
| 21 | | Spinning Strike | Normal | Physical | 35 | 3 | Deals Physical Damage in a 3-hit combo. |
| 28 | | Momentum Strike | Normal | Physical | 80 | 3 | Deals Physical Damage. If this spirit successfully countered last turn, this skill's Power +180. |
| 30 | | Scratch | Normal | Physical | 35 | 0 | Deals Physical Damage and restores 1 Energy. |
| 34 | | Charged Blast | Normal | Magical | 120 | 6 | Deals Magic Damage. Each use of another Normal-type skill permanently reduces this skill's Energy Cost by 2. |
| 35 | | Collide | Normal | Physical | 135 | 7 | Deals Physical Damage. At the end of the turn, this skill's Energy Cost permanently -1. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 38 | | Scare Off | Normal | Defense | - | 2 | Reduces damage taken by 60%. Counter: Attack - The enemy performs a retreat. |
| 40 | | Blitz | Normal | Magical | 70 | 2 | Deals Magic Damage. Counter: Status - Increases this skill's Power by 3×. |
| 46 | | Fearless Heart | Normal | Defense | - | 5 | Reduces damage taken by 100%. Counter: Attack - Converts prevented damage into healing; this skill's Energy Cost permanently +2. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Bloodrage | Normal | Defense | - | 2 | Reduces damage taken by 60%. Counter: Attack - Survives with 1 Health upon taking lethal damage. |
| - | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| - | | Pursuit | Normal | Magical | 75 | 3 | Deals Magic Damage in a 1-hit combo; Counter: Status - Becomes a 3-hit combo. |
| - | | Piercing Gaze | Normal | Status | - | 2 | Enemy Physical & Magic Defense -120%. |
| - | | Psychic | Normal | Status | - | 0 | Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2. |
| - | | Sonic Boom | Normal | Magical | 130 | 4 | Deals Magic Damage to enemy spirits. |
| - | | Air Wave | Fighting | Magical | 40 | 0 | Deals Magic Damage to enemy spirits. |
| - | | Shadow Strike | Fighting | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| - | | Inch Punch | Fighting | Physical | 30 | 0 | Deals Physical Damage and restores 1 Energy. |
| - | | Force Transmute | Fighting | Status | - | 2 | Power of all skills +40. |
| - | | Hardguard Punch | Fighting | Defense | - | 2 | Counter: Attack - Interrupts the countered skill and deals Physical Damage with 90 Power. |
| - | | Mud Jet | Ground | Magical | 60 | 1 | Deals Magic Damage to enemy spirits. |
| - | | Rock Fall | Ground | Physical | 55 | 1 | Deals Physical Damage in a 1-hit combo. |
| - | | Harden | Ground | Defense | - | 2 | Reduces damage taken by 90%. If the last skill cast was an attack, this skill's Energy Cost -2. Counter: Attack. |
| - | | Spiked Shield | Ground | Defense | - | 2 | Reduces damage taken by 70%. Counter: Attack - Enemy Physical Attack -70%. |
| - | | Burrow | Ground | Defense | - | 3 | Reduces damage taken by 50% and performs a Retreat. Counter: Attack. |
| 32 | | Sync Up | Normal | Magical | 125 | 3 | Deals Magic Damage. Versatility: Magic Attack skill. |