Normal King Duckiji (Rise and Shine)
Click, click, click, King Duckjiji is here. Over there, stop looking at your pocket watch and let time follow the king's direction; the hair over here is too fluffy, stand firmer and don't block the king's way. Um? And you, since you are here in our Duckjiji Kingdom, remember to pay the toll!
- Height
- 1.65-2.07 m
- Weight
- 93.7-140 kg
- Chinese name
- 鸭吉吉国王(起来鸭)
- Wiki number
- NO011
- Species class
- Duckling Spirit
Base Stats
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Sonic Shot | Normal | Magical | 60 | 1 | Deals Magic Damage in a 1-hit combo. |
| 1 | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| 6 | | Smack | Normal | Magical | 65 | 1 | Deals Magic Damage to enemy spirits. |
| 8 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 10 | | Rejuvenate | Normal | Status | - | 2 | Restores 30% Health. |
| 12 | | Wishing Stars | Normal | Magical | 110 | 3 | Deals Magic Damage to enemy spirits. |
| 21 | | Roar | Normal | Status | - | 1 | Enemy's Physical Attack -60% and Speed -60. |
| 25 | | Scare Off | Normal | Defense | - | 2 | Reduces damage taken by 60%. Counter: Attack - The enemy performs a retreat. |
| 28 | | Charged Blast | Normal | Magical | 120 | 6 | Deals Magic Damage. Each use of another Normal-type skill permanently reduces this skill's Energy Cost by 2. |
| 34 | | Preparation | Normal | Status | - | 1 | Skill Power +70 on the next attack. |
| 35 | | Brace | Normal | Status | - | 3 | Magic Defense +170%. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 38 | | Mana Burst | Normal | Magical | 1 | 0 | Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage. |
| 39 | | Swiftstride | Normal | Status | - | 1 | Speed +80. Counter: Defense - Speed +160 instead. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Painseeker | Normal | Defense | - | 2 | Reduces damage taken by 80%. Counter: Attack - For each instance of damage taken from attacks during this effect, Physical & Magic Attack +40%. |
| - | | Mind Jolt | Normal | Status | - | 0 | Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead. |
| - | | Skill Roulette | Normal | Status | - | 0 | Transforms into a random skill from another allied spirit each turn. |
| - | | Fortify | Normal | Status | - | 2 | Physical Defense +140%. |
| - | | Home Advantage | Normal | Status | - | 3 | Gains 1 stack of Attack Mark. |
| - | | Whirlwind Storm | Flying | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| - | | Wing Strike | Flying | Magical | 50 | 3 | Deals Magic Damage and grants Agility. |
| - | | Wind Strider | Flying | Status | - | 2 | Speed +120. |
| - | | Feather Shot | Flying | Status | - | 1 | Grants Agility and dispels 1 buff from the enemy. |
| - | | Rebound Punch | Fighting | Physical | 25 | 2 | Deals Physical Damage in a 2-hit combo. If going second, becomes a 3-hit combo. |
| - | | Rising Breath | Fighting | Status | - | 4 | Power of all skills +40. If the enemy switches spirits this turn, Power additionally +50. |
| - | | Opening | Fighting | Status | - | 1 | Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%. |
| - | | Air Wave | Fighting | Magical | 40 | 0 | Deals Magic Damage to enemy spirits. |
| - | | Lullaby | Normal | Status | - | 5 | Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. |
| - | | Ultrasonic Wave | Flying | Status | - | 2 | All of the user's skills gain 20 Power. Choice: Reduce the Energy Cost by 1 for this use, or, when countering a Defense skill, permanently increase all skill Power by 20 instead. |
| - | | Winged Shelter | Flying | Defense | - | 2 | Reduces damage taken by 70%. Counter: Attack - Gains Combo Count +2. |