Light Diamond Snail (Star Garnet Form)
An extremely rare and powerful elf, when Locke saw it, his first reaction was not to catch it, but to stop it - its shell was so hard that any digging tool would break immediately if it touched it. Whenever diamond snails appear near the mining area, they need to be reported to the researchers at the Magic Academy first.
- Height
- 1.69-1.91 m
- Weight
- 84.4-110.2 kg
- Chinese name
- 钻石蜗(星彩榴石的样子)
- Wiki number
- NO040
- Species class
- Ore Spirit
Base Stats
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Pulse Beam | Light | Magical | 40 | 0 | Deals Magic Damage to enemy spirits. |
| 1 | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| 6 | | Sludge Skin | Ground | Defense | - | 2 | Reduces damage taken by 80%. Counter: Attack - The enemy's Combo Count -3. |
| 12 | | Mud | Ground | Magical | 40 | 0 | Deals Magic Damage to enemy spirits. |
| 17 | | Diffuse Reflection | Light | Status | - | 1 | Up to one skill per class: Power +35. |
| 25 | | Piercing Shot | Light | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| 26 | | Charge Up | Ground | Status | - | 4 | Gains 1 stack of Power Charge Mark. |
| 33 | | Fortress | Ground | Defense | - | 2 | Reduces damage taken by 90%. Counter: Attack - Defense Skill CD -1. |
| 34 | | Sand Toss | Ground | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 38 | | Stomp | Ground | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| 40 | | Mirror Reflection | Light | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack - This skill becomes the skill it countered. |
| 44 | | Sonic Shot | Normal | Magical | 60 | 1 | Deals Magic Damage in a 1-hit combo. |
| 48 | | Flash Impact | Light | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| 49 | | Earthspike | Ground | Physical | 90 | 3 | Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Burrow | Ground | Defense | - | 3 | Reduces damage taken by 50% and performs a Retreat. Counter: Attack. |
| - | | Shockwave | Ground | Physical | 80 | 3 | Deals Physical Damage. The enemy's Combo Count -3. |
| - | | Skylight | Light | Magical | 95 | 3 | Deals Magic Damage. This skill's class matches the current weather's class. |
| - | | Flame Spear | Fire | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| - | | Fire Puff | Fire | Physical | 50 | 1 | Deals Physical Damage. Each time this skill is cast, its Power permanently +20. |
| - | | Fake Bankruptcy | Dark | Defense | - | 2 | Reduces damage taken by 80%. When out of energy, it costs 5% Health instead of 1 Energy. Counter: Attack. |
| - | | Flame Shield | Fire | Defense | - | 2 | Reduces damage taken by 70%. Counter: Attack - Inflicts 6 stacks of Burn on the enemy. |
| - | | Late Strike | Normal | Physical | 155 | 3 | Deals Physical Damage. Priority -1. |
| - | | Turning Tide | Normal | Physical | 55 | 1 | Deals Physical Damage. For every +1 Energy Cost of this skill, Power +50. |
| - | | Sneak Attack | Normal | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×. |
| - | | Dazzle | Normal | Status | - | 1 | The enemy's Combo Count -4. |
| - | | Piercing Gaze | Normal | Status | - | 2 | Enemy Physical & Magic Defense -120%. |
| - | | Rewrite | Normal | Status | - | 0 | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| - | | Bloodrage | Normal | Defense | - | 2 | Reduces damage taken by 60%. Counter: Attack - Survives with 1 Health upon taking lethal damage. |
| - | | Painseeker | Normal | Defense | - | 2 | Reduces damage taken by 80%. Counter: Attack - For each instance of damage taken from attacks during this effect, Physical & Magic Attack +40%. |
| - | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| - | | Spiked Shield | Ground | Defense | - | 2 | Reduces damage taken by 70%. Counter: Attack - Enemy Physical Attack -70%. |
| - | | Illumination | Light | Defense | - | 2 | Reduces damage taken by 90%. Counter: Attack - This spirit's Light-type skills permanently gain Skill Power +50%. |
| 40 | | Take It Easy | Normal | Status | - | 2 | Restores 1 Energy and 10% Health. Gains Magic Attack +10%, Magic Defense +10%, and Speed +10. |