Flying Sanctwing
Protecting this pure land is the mission it carries after gaining great power. From ancient murals, it learned of a past long sealed away. It sought strength within its heart, wanting to protect everything it now holds dear. "To spread its sacred wings and shield its companions from wind and rain – that is the hymn in its heart."
- Obtain
- Evolve from Spiritwing.
- Height
- 2.1-2.55 m
- Weight
- 195-296 kg
- Egg group
- Unknown
- Chinese name
- 圣羽翼王
- Wiki number
- NO152
- Species class
- Flying-Type Spirit King
- Gender ratio
- 50% / 50%
- Review gold
- 6000
- Starlight
- 80
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Peck | Flying | Physical | 15 | 0 | Deals Physical Damage in a 2-hit combo. |
| 1 | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| 1 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 3 | | Gale Stab | Flying | Physical | 25 | 2 | Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo. |
| 10 | | Preparation | Normal | Status | - | 1 | Skill Power +70 on the next attack. |
| 11 | | Gust | Flying | Physical | 75 | 3 | Deals Physical Damage. When attacking first, this skill's Power +50%. |
| 16 | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| 23 | | Whirlwind Storm | Flying | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| 25 | | Storm Eye | Flying | Status | - | 2 | Combo Counts gained +100%. |
| 26 | | Late Strike | Normal | Physical | 155 | 3 | Deals Physical Damage. Priority -1. |
| 31 | | Plume Rush | Flying | Status | - | 2 | Power of all skills +20. Grants Agility. |
| 34 | | Wing Strike | Flying | Magical | 50 | 3 | Deals Magic Damage and grants Agility. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 36 | | Windrise | Flying | Status | - | 4 | Gains 1 stack of Windrise Mark. |
| 39 | | Feather Blade | Flying | Physical | 75 | 2 | Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn. |
| 50 | | Maelstrom | Flying | Physical | 70 | 5 | Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Spatter | Water | Magical | 20 | 3 | Deals Magic Damage in a 4-hit combo. |
| - | | Water Curtain | Water | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| - | | Water Blast | Water | Magical | 110 | 5 | Deals Magic Damage. Each time this skill is cast, its Energy Cost permanently -1. |
| - | | Water Blade | Water | Physical | 115 | 4 | Deals Physical Damage. Counter: Status - This skill's Energy Cost permanently -3. |
| - | | Water Storage | Water | Status | - | 1 | The next skill's Energy Cost -6. |
| - | | Light Spear | Light | Physical | 30 | 3 | Deals Physical Damage in a 3-hit combo. |
| - | | Skylight | Light | Magical | 95 | 3 | Deals Magic Damage. This skill's class matches the current weather's class. |
| - | | Dragon Roar | Dragon | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| - | | Dragon Blast | Dragon | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| - | | Press the Advantage | Normal | Physical | 40 | 2 | Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1. |
| - | | Flurry Claws | Normal | Physical | 30 | 2 | Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. |
| - | | Intercept | Normal | Magical | 75 | 2 | Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill. |
| - | | Skill Roulette | Normal | Status | - | 0 | Transforms into a random skill from another allied spirit each turn. |
| - | | Triple Crush | Normal | Status | - | 1 | Physical Attack +30%, 3-hit combo. |
| - | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| - | | Swiftstride | Normal | Status | - | 1 | Speed +80. Counter: Defense - Speed +160 instead. |
| - | | Flash Strike | Flying | Physical | 60 | 4 | Deals Physical Damage. The higher the spirit's Speed relative to the enemy's, the greater this skill's Power. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |