Ice Sparquin
They often appear in groups to draw more abundant electrical energy. According to the legend of residents in cold areas, large gatherings of electric penguins often indicate that extreme weather is coming. There is also a local custom - if there is a thunderstorm, electric penguins are placed on the roof to prevent lightning from damaging the house.
- Obtain
- Evolve Fizzguin at level 32.
- Height
- 0.9-1.14 m
- Weight
- 14.6-26.9 kg
- Egg group
- Sky
- Chinese name
- 电企鹅
- Wiki number
- NO133
- Species class
- Penguin Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 6000
- Starlight
- 80
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Snow Gust | Ice | Magical | 30 | 0 | Deals Magic Damage and restores 1 Energy. |
| 1 | | Super Acceleration | Electric | Magical | 70 | 2 | Deals Magic Damage. Speed +30. |
| 6 | | Clamor | Normal | Status | - | 3 | Energy Cost of all enemy attack skills +2 for 3 turns. |
| 10 | | Frostwind | Ice | Magical | 70 | 3 | Deals Magic Damage. Enemy Magic Defense -50%. |
| 11 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 22 | | Electric Current | Electric | Magical | 40 | 0 | Deals Magic Damage to enemy spirits. |
| 23 | | Frostbite | Ice | Status | - | 1 | Enemy Magic Defense -100%. |
| 28 | | Glacial Slash | Ice | Magical | 1 | 4 | Deals magical damage. this skill's Power is equal to 10 times the total energy consumption of the enemy elf's skills. |
| 35 | | Range-Extended Battery | Electric | Status | - | 2 | Gains 1 stack of Electrocharge Mark. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 42 | | Static Shock | Electric | Magical | 60 | 2 | Deals Magic Damage. Each time the spirit leaves the field, this skill's cast count permanently +1. |
| 47 | | Misty Veil | Ice | Status | - | 1 | Restores Energy equal to half of the total Energy Cost of the enemy's skills. |
| 49 | | Thunderfall | Electric | Magical | 35 | 3 | Deals Magic Damage. Each time this spirit enters the field, this skill's Power permanently +40. |
| 50 | | Arctic Realm | Ice | Magical | 105 | 6 | Deals Magic Damage. If the enemy is inflicted with Freeze, this skill's Power +60. Counter: Status - Doubles Freeze stacks. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Metal Noise | Steel | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| - | | Lever Swap | Steel | Status | - | 0 | Restores 2 Energy and swaps the skills in adjacent slots. |
| - | | Foamblast | Water | Magical | 60 | 1 | Deals Magic Damage to enemy spirits. |
| - | | Lullaby | Normal | Status | - | 5 | Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. |
| - | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| - | | Psychic | Normal | Status | - | 0 | Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2. |
| - | | Blitz | Normal | Magical | 70 | 2 | Deals Magic Damage. Counter: Status - Increases this skill's Power by 3×. |
| - | | Intercept | Normal | Magical | 75 | 2 | Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill. |
| - | | Forced Reboot | Electric | Magical | 90 | 3 | Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy spirit to Return to the Field. |
| - | | Wishing Stars | Normal | Magical | 110 | 3 | Deals Magic Damage to enemy spirits. |
| - | | Sonic Boom | Normal | Magical | 130 | 4 | Deals Magic Damage to enemy spirits. |
| - | | Overload Circuit | Electric | Status | - | 1 | Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn. |
| - | | Freezing Point | Ice | Status | - | 2 | Inflicts 5 stacks of Freeze on the enemy. Counter: Defense - Inflicts 5 additional stacks. |
| - | | Ambush | Normal | Magical | 30 | 4 | Deals Magic Damage in a 3-hit combo. If the enemy switches spirits this turn, this skill's Combo Count +3. |
| - | | Cold Wave | Ice | Magical | 95 | 3 | Deals Magic Damage and inflicts 1 stack of Freeze on the enemy. Counter: Status - Inflicts 4 additional stacks of Freeze. Versatility: Freeze-related skills. |
| - | | Overflowing Friendship | Normal | Magical | 70 | 2 | Deals Magic Damage. Choice: Permanently increases Skill Power by 20 after each use, or temporarily increases Skill Power by 100% when Counter: Status is triggered. |
| 32 | | Thunder Step | Electric | Status | - | 2 | Returns to the Field at end of the turn. Equipped attack skills gain 1 previously triggered Surge effect next turn. Counter: Defense - Gain all previously triggered Surge effects instead. |