Ghost Bellune
It sleeps throughout the day and stirs only at dawn or dusk, living alone rather than with the herd. It treads hills as if they were flat ground, and can leap from a height of over 100 meters unharmed.
- Obtain
- Evolve Coneffy at level 20.
- Height
- 0.7-1.01 m
- Weight
- 29-36 kg
- Egg group
- Animal
- Chinese name
- 铃兰羊
- Wiki number
- NO016
- Species class
- Sheep Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 2100
- Starlight
- 28
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Type Matchups
Light
Ghost
Psychic
Light
Ghost
Dark Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Evil Energy | Dark | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| 1 | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| 6 | | Mirage | Ghost | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| 8 | | Soul Snatch | Ghost | Status | - | 1 | Steals 3 Energy from the enemy. |
| 12 | | Fake Bankruptcy | Dark | Defense | - | 2 | Reduces damage taken by 80%. When out of energy, it costs 5% Health instead of 1 Energy. Counter: Attack. |
| 23 | | Invocation | Ghost | Status | - | 2 | Inflicts 1 stack of Invocation Mark on the enemy. |
| 24 | | Crunch | Dark | Physical | 20 | 3 | Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2. |
| 29 | | Power Devour | Dark | Status | - | 4 | All enemy skills lose 20 Power. All the spirit's own skills gain 20 Power. |
| 35 | | Reactive Strike | Normal | Physical | 65 | 2 | Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 36 | | Prank | Ghost | Status | - | 1 | The enemy loses 3 Energy. Counter: Defense - The enemy loses 6 Energy instead. |
| 38 | | Lacerate | Dark | Physical | 135 | 4 | Deals Physical Damage. If this spirit's Health is 50% or above, Physical & Magic Attack -50% after use. |
| 39 | | Malicious Escape | Dark | Status | - | 1 | Retreat. Counter: Defense - Energy Cost of enemy attack skills additionally +4. |
| 50 | | Grave Brawl | Ghost | Physical | 180 | 4 | Deals Physical Damage. For each point of Energy the enemy has, this skill's Power -10%. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Hidden Clauses | Dark | Status | - | 8 | Swaps equipped skills with the enemy. |
| - | | Backroom Deal | Dark | Status | - | 1 | The user's Physical and Magic Attack and Defense decrease by 50%. Counter: Defense — Instead, the enemy's Physical and Magic Attack and Defense decrease by 120%. |
| - | | Fraudulent Contract | Dark | Status | - | 3 | Swaps buffs and debuffs with the enemy. |
| - | | Enrichment | Grass | Status | - | 3 | Restores 3 Energy to each benched spirit. |
| - | | Transplant | Grass | Status | - | 2 | Restores 15% Health, then performs a Retreat. |
| - | | Aromatic Lure | Grass | Status | - | 2 | Combo Count +2. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. |
| - | | Clamor | Normal | Status | - | 3 | Energy Cost of all enemy attack skills +2 for 3 turns. |
| - | | Rewrite | Normal | Status | - | 0 | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. |
| - | | Sunbask | Normal | Status | - | 1 | Dispels all buffs from the enemy. |
| - | | Stress Response | Normal | Status | - | 2 | Restores 25% Health. Counter: Defense - Restores 50% Health instead. |
| - | | Revenge | Ghost | Defense | - | 2 | Reduces damage taken by 70%. Counter: Attack - The enemy loses 3 Energy. |
| - | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| - | | Forged Bill | Dark | Status | - | 1 | If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). Priority +1. |
| 20 | | Spinning Silk | Dark | Status | - | 4 | Inflicts 1 stack of Undercurrent Mark on the enemy. |