Dragon Irane
When it stretches its body, the water flows evenly along the scales, making its appearance both intimidating and sacred, majestic and inviolable. "It has played a key role in the history of dragon elves and has been paying silently. Few people know its existence."
- Obtain
- Whereabouts unknown / Water Dragon Spirit
- Height
- 5.5-7 m
- Weight
- 228-342 kg
- Chinese name
- 伊兰龙
- Wiki number
- NO204
- Species class
- Water Dragon Spirit
Base Stats
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Type Matchups
Dragon
Ice
Dragon
Fairy Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| 1 | | Hidden Needle | Dragon | Magical | 60 | 2 | Deals Magic Damage. If the spirit did not use an attack skill last turn, this skill's Power permanently +20. |
| 4 | | Horn Strike | Dragon | Magical | 80 | 2 | Deals Magic Damage to enemy spirits. |
| 11 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 16 | | Poise | Dragon | Status | - | 2 | Restores 20% Health. The next skill does not require charging. |
| 25 | | Draconic Roar | Dragon | Magical | 200 | 3 | Charges, then deals Magic Damage to the enemy. |
| 29 | | Dragon Hymn | Dragon | Status | - | 3 | Charges. Physical & Magic Attack +150%, Speed +80. |
| 35 | | Annihilate | Normal | Magical | 155 | 5 | Deals Magic Damage to enemy spirits. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 36 | | Dragon Might | Dragon | Status | - | 3 | Gains 1 stack of Dragonbite Mark. |
| 39 | | Malice Strike | Dragon | Magical | 1 | 3 | Charges, then deals Magic Damage. If attacked during charging, this skill's power becomes 3x the enemy skill's Power. |
| 40 | | Stress Response | Normal | Status | - | 2 | Restores 25% Health. Counter: Defense - Restores 50% Health instead. |
| 42 | | Breath Nova | Dragon | Magical | 55 | 1 | Deals Magic Damage. Counter: Status - The next skill does not require charging. |
| 43 | | Blitz | Normal | Magical | 70 | 2 | Deals Magic Damage. Counter: Status - Increases this skill's Power by 3×. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Explosion | Psychic | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| - | | Implosion | Psychic | Magical | 85 | 3 | Deals Magic Damage. If an enemy is defeated, its own Magic Attack +70%. |
| - | | Particle Collision | Psychic | Physical | 40 | 0 | Deals Physical Damage to enemy spirits. |
| - | | Stellar Fission | Psychic | Status | - | 1 | Inflicts 2 stacks of Starfall Mark on the enemy. |
| - | | Superconduction | Electric | Magical | 90 | 3 | Deals Magic Damage. Surge: This skill's Energy Cost is reduced by 2. |
| - | | Forced Reboot | Electric | Magical | 90 | 3 | Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy spirit to Return to the Field. |
| - | | Overload Circuit | Electric | Status | - | 1 | Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn. |
| - | | Chloro Beam | Grass | Magical | 120 | 4 | Deals Magic Damage to enemy spirits. |
| - | | Oxygen Infusion | Grass | Status | - | 2 | Restores 4 Energy. Magic Attack +70%. |
| - | | Transplant | Grass | Status | - | 2 | Restores 15% Health, then performs a Retreat. |
| - | | Intercept | Normal | Magical | 75 | 2 | Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill. |
| - | | Psychic | Normal | Status | - | 0 | Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2. |
| - | | Mind Jolt | Normal | Status | - | 0 | Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead. |
| - | | Superposition State | Psychic | Status | - | 1 | Grants 16 random stacks of Attribute Boost. Versatility: Psychic-type attack skill. |
| - | | Guardian Spell | Dragon | Defense | - | 1 | Reduces damage taken by 90%. Counter: Attack. Versatility: Dragon-type status skill. |
| - | | Flower Toss | Grass | Magical | 95 | 4 | Deals Magic Damage. Choice: Gains Skill Power +50 if this spirit's Health is above 80%, or restore 35% Health if Counter: Status is triggered. |
| 40 | | Dragon Overwatch | Dragon | Status | - | 1 | The next skill requires no Charging. This skill can be used while Charging. Choice: Energy Cost -1 for this use, or stuns the enemy next turn if Counter: Defense interrupts the enemy. |