Flying Gryphern (Mountain Terrain Variant)
The environment in the alpine areas is even colder. The mountain griffon family here has evolved a body structure that can withstand the cold. In addition to the hard feathers used for flying, the feathers on the body also have a large amount of down. This kind of down is hydrophobic and wind-resistant and is extremely thick. Little Locke cannot blow it open even if he blows hard.
- Obtain
- Evolve Gryphling at level 32.
- Height
- 1.01-1.44 m
- Weight
- 49.5-56.8 kg
- Egg group
- Animal, Sky
- Chinese name
- 神圣狮鹫(高山地的样子)
- Wiki number
- NO166
- Species class
- Griffin Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 3150
- Starlight
- 42
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Type Matchups
Grass
Bug
Fighting
Ice
Electric Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Gale Stab | Flying | Physical | 25 | 2 | Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo. |
| 1 | | Peck | Flying | Physical | 15 | 0 | Deals Physical Damage in a 2-hit combo. |
| 1 | | Feather Shot | Flying | Status | - | 1 | Grants Agility and dispels 1 buff from the enemy. |
| 3 | | Wind Strider | Flying | Status | - | 2 | Speed +120. |
| 6 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 13 | | Reactive Strike | Normal | Physical | 65 | 2 | Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55. |
| 28 | | Plume Rush | Flying | Status | - | 2 | Power of all skills +20. Grants Agility. |
| 31 | | Gust | Flying | Physical | 75 | 3 | Deals Physical Damage. When attacking first, this skill's Power +50%. |
| 35 | | Triple Crush | Normal | Status | - | 1 | Physical Attack +30%, 3-hit combo. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 36 | | Flash Strike | Flying | Physical | 60 | 4 | Deals Physical Damage. The higher the spirit's Speed relative to the enemy's, the greater this skill's Power. |
| 41 | | Swiftstride | Normal | Status | - | 1 | Speed +80. Counter: Defense - Speed +160 instead. |
| 43 | | Feather Blade | Flying | Physical | 75 | 2 | Deals Physical Damage. Counter: Status - Forces the enemy to trigger Forced Retreat at the end of the turn. |
| 49 | | Maelstrom | Flying | Physical | 70 | 5 | Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Winding Force | Fighting | Physical | 25 | 1 | Deals Physical Damage in a 2-hit combo. |
| - | | Press the Advantage | Normal | Physical | 40 | 2 | Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1. |
| - | | Force Transmute | Fighting | Status | - | 2 | Power of all skills +40. |
| - | | Rising Breath | Fighting | Status | - | 4 | Power of all skills +40. If the enemy switches spirits this turn, Power additionally +50. |
| - | | Light Spear | Light | Physical | 30 | 3 | Deals Physical Damage in a 3-hit combo. |
| - | | Diffuse Reflection | Light | Status | - | 1 | Up to one skill per class: Power +35. |
| - | | Double Barrel | Fire | Physical | 25 | 1 | Deals Physical Damage in a 2-hit combo. |
| - | | Cascade | Normal | Magical | 70 | 3 | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. |
| - | | Flurry Claws | Normal | Physical | 30 | 2 | Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. |
| - | | Sneak Attack | Normal | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×. |
| - | | Piercing Gaze | Normal | Status | - | 2 | Enemy Physical & Magic Defense -120%. |
| - | | Rewrite | Normal | Status | - | 0 | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. |
| - | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| - | | Test Flight | Flying | Physical | 20 | 2 | Deals Physical Damage in a 2-hit combo. Choice: Each use permanently increases Skill Power by 10 or Combo Count by 1. |
| 32 | | Ultrasonic Wave | Flying | Status | - | 2 | All of the user's skills gain 20 Power. Choice: Reduce the Energy Cost by 1 for this use, or, when countering a Defense skill, permanently increase all skill Power by 20 instead. |