Water Escavolt
Individuals of this solitary species keep their distance and leave one another undisturbed. They are prone to muttering, manic laughter, and sudden bouts of erratic movement. Studies have found over a million glowing bacteria living inside the lamps on their heads, too small to be seen with the naked eye. Each appears to think independently and communicate with the host. More disturbingly, colony may be able to slowly encroach on the host's brain.
- Obtain
- Evolve Bulbie at level 30.
- Height
- 0.62-0.89 m
- Weight
- 26.8-31.5 kg
- Egg group
- Ocean
- Chinese name
- 利灯鱼
- Wiki number
- NO321
- Species class
- Frenzied Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 3000
- Starlight
- 40
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Type Matchups
Fire
Ground
Steel
Water
Flying
Grass
Ground Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| 1 | | Water Bullet | Water | Magical | 40 | 0 | Deals Magic Damage to enemy spirits. |
| 2 | | Super Acceleration | Electric | Magical | 70 | 2 | Deals Magic Damage. Speed +30. |
| 10 | | Overdrive | Electric | Status | - | 4 | Performs a Retreat. Restores 8 Energy to the spirit swapping in. |
| 13 | | Energy Blast | Normal | Magical | 50 | 3 | Deals Magic Damage in a 2-hit combo. |
| 20 | | Moistening Grace | Water | Status | - | 7 | Magic Attack +190%. |
| 21 | | Cascade | Normal | Magical | 70 | 3 | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. |
| 23 | | Rainfall | Water | Status | - | 5 | Weather becomes Rainfall for 8 turns. |
| 24 | | Torrent | Water | Magical | 120 | 4 | Deals Magic Damage to enemy spirits. |
| 32 | | Twin Pulse | Electric | Magical | 50 | 4 | Deals Magic Damage. Surge: This skill's cast count +1. |
| 33 | | Thunderfall | Electric | Magical | 35 | 3 | Deals Magic Damage. Each time this spirit enters the field, this skill's Power permanently +40. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 40 | | Water Impact | Water | Magical | 140 | 5 | Deals Magic Damage to enemy spirits. |
| 49 | | Forced Reboot | Electric | Magical | 90 | 3 | Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy spirit to Return to the Field. |
| 50 | | Wavecraft | Water | Magical | 90 | 6 | Deals Magic Damage. At the end of the turn, this skill's Power permanently +20. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| - | | Plunder | Dark | Magical | 60 | 1 | Deals Magic Damage to enemy spirits. |
| - | | Crash Down | Dark | Physical | 120 | 3 | Deals massive Physical Damage. Physical Attack -50%. Counter: Status - Physical Attack +50% instead. |
| - | | Forged Bill | Dark | Status | - | 1 | If the enemy restores Health this turn, they lose 2× that amount instead (including excess healing). Priority +1. |
| - | | Menace | Ghost | Magical | 80 | 2 | Deals Magic Damage to enemy spirits. |
| - | | Intercept | Normal | Magical | 75 | 2 | Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill. |
| - | | Dazzle | Normal | Status | - | 1 | The enemy's Combo Count -4. |
| - | | Skill Roulette | Normal | Status | - | 0 | Transforms into a random skill from another allied spirit each turn. |
| - | | Swiftstride | Normal | Status | - | 1 | Speed +80. Counter: Defense - Speed +160 instead. |
| - | | Lullaby | Normal | Status | - | 5 | Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. |
| - | | Drench | Water | Status | - | 4 | Gains 1 stack of Wet Mark. |
| - | | Spring Gush | Water | Magical | 90 | 6 | Deals Magic Damage. For every -1 Energy Cost of this skill, Power +10. |
| 30 | | Heavy Strike | Normal | Physical | 140 | 2 | Deals Physical Damage. Each time this skill is cast, its Energy Cost permanently +1. |