Water Coralyp (Azure Coral)
It feeds on tiny organisms in the sea water. It makes a "pop" sound when preying, and its body secretes beautiful branch-like skeletons, showing a beautiful pale green color. They like to dress themselves up with seaweed of different colors. They can provide nutrients to the seaweed during metabolism, and they are mutually beneficial and symbiotic.
- Height
- 0.75-0.85 m
- Weight
- 3.51-6.82 kg
- Egg group
- Ocean, Plant
- Chinese name
- 海枝枝(碧蓝珊瑚)
- Wiki number
- NO220
- Species class
- Coral Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 2100
- Starlight
- 28
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Smack | Normal | Magical | 65 | 1 | Deals Magic Damage to enemy spirits. |
| 1 | | Soul Snatch | Ghost | Status | - | 1 | Steals 3 Energy from the enemy. |
| 1 | | Aqua Lash | Water | Magical | 30 | 0 | Deals Magic Damage and restores 1 Energy. |
| 5 | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| 11 | | Menace | Ghost | Magical | 80 | 2 | Deals Magic Damage to enemy spirits. |
| 28 | | Mockery | Ghost | Status | - | 2 | Magic Attack +90%. If the enemy switches spirits this turn, own Speed +70. |
| 35 | | Midnight Noise | Ghost | Magical | 20 | 4 | Deals Magic Damage in a 5-hit combo. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 36 | | Drench | Water | Status | - | 4 | Gains 1 stack of Wet Mark. |
| 37 | | Backstab | Ghost | Magical | 40 | 2 | Deals Magic Damage. If the enemy's Energy is 0, deals 20x damage. |
| 41 | | Moistening Grace | Water | Status | - | 7 | Magic Attack +190%. |
| 48 | | Spring Gush | Water | Magical | 90 | 6 | Deals Magic Damage. For every -1 Energy Cost of this skill, Power +10. |
| 49 | | Wavecraft | Water | Magical | 90 | 6 | Deals Magic Damage. At the end of the turn, this skill's Power permanently +20. |
| 50 | | Skyflood | Water | Magical | 150 | 7 | Deals Magic Damage. Counter: Status - This skill's Energy Cost permanently -6. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Drain | Grass | Magical | 30 | 1 | Deals Magic Damage and restores own HP equal to 100% of the damage dealt. |
| - | | Root Absorb | Grass | Status | - | 2 | Restores 15% Health and 4 Energy. |
| - | | Chilling Wind | Ice | Magical | 60 | 1 | Deals Magic Damage to enemy spirits. |
| - | | Disinfection | Normal | Magical | 115 | 4 | Deals Magic Damage. Dispels 5 stacks of buffs from the enemy. |
| - | | Blitz | Normal | Magical | 70 | 2 | Deals Magic Damage. Counter: Status - Increases this skill's Power by 3×. |
| - | | Pursuit | Normal | Magical | 75 | 3 | Deals Magic Damage in a 1-hit combo; Counter: Status - Becomes a 3-hit combo. |
| - | | Snore | Normal | Magical | 165 | 6 | Deals Magic Damage to enemy spirits. |
| - | | Psychic | Normal | Status | - | 0 | Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2. |
| - | | Preparation | Normal | Status | - | 1 | Skill Power +70 on the next attack. |
| - | | Lullaby | Normal | Status | - | 5 | Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. |
| - | | Mind Jolt | Normal | Status | - | 0 | Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead. |
| - | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| - | | Rainfall | Water | Status | - | 5 | Weather becomes Rainfall for 8 turns. |
| - | | Spiritflash | Ghost | Magical | 25 | 3 | Deals Magic Damage in a 3-hit combo. If the enemy switches spirits this turn, doubles this skill's Combo Count. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| - | | Cleanse | Water | Status | - | 0 | Dispels its own debuffs. This skill's Energy Cost -1 for each stack of debuff on the spirit. Versatility: Water-type attack skill. |
| - | | Instant Freeze | Ice | Status | - | 4 | Inflicts 2 stacks of Slow Mark on the enemy. |