Electric Borbit
Borbit always looks unhappy and attacks with all of its strength in battle. But once it runs out of electricity, it falls asleep on the spot, even amidst danger.
- Obtain
- Catch in the wild.
- Height
- 0.37-0.46 m
- Weight
- 2.4-3.1 kg
- Egg group
- Magic
- Chinese name
- 闪电环
- Wiki number
- NO207
- Species class
- Negative Charge Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 1800
- Starlight
- 24
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 1 | | Interfere | Normal | Status | - | 1 | The skill the enemy casts this turn costs +7 Energy for 3 turns. |
| 1 | | Electric Current | Electric | Magical | 40 | 0 | Deals Magic Damage to enemy spirits. |
| 5 | | Volt Crash | Electric | Physical | 40 | 0 | Deals Physical Damage to enemy spirits. |
| 9 | | Sunbask | Normal | Status | - | 1 | Dispels all buffs from the enemy. |
| 13 | | Electric Arc | Electric | Physical | 80 | 3 | Deals Physical Damage. Surge: This skill's Power +40. |
| 22 | | Ion Blast | Electric | Status | - | 1 | Enemy's Magic Attack -20% and Speed -20%. 2-hit combo. |
| 28 | | Initiative | Normal | Physical | 55 | 2 | Deals Physical Damage. Priority +1. |
| 33 | | Range-Extended Battery | Electric | Status | - | 2 | Gains 1 stack of Electrocharge Mark. |
| 35 | | Lightning Call | Electric | Magical | 35 | 3 | Deals Magic Damage in a 2-hit combo. Surge: This skill's Power +20. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 40 | | Overdrive | Electric | Status | - | 4 | Performs a Retreat. Restores 8 Energy to the spirit swapping in. |
| 45 | | Lightning Cross | Electric | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| 46 | | Paralyze | Electric | Status | - | 2 | Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%. |
| 47 | | Thunderfall | Electric | Magical | 35 | 3 | Deals Magic Damage. Each time this spirit enters the field, this skill's Power permanently +40. |
| 49 | | Intercept | Normal | Magical | 75 | 2 | Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill. |
| 50 | | Forced Reboot | Electric | Magical | 90 | 3 | Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy spirit to Return to the Field. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Spirit Channeling | Ghost | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| - | | Trick Spike | Ghost | Physical | 40 | 0 | Deals Physical Damage to enemy spirits. |
| - | | Menace | Ghost | Magical | 80 | 2 | Deals Magic Damage to enemy spirits. |
| - | | Scarebox | Ghost | Physical | 80 | 3 | Deals Physical Damage. Counter: Status - The enemy loses 6 Energy. |
| - | | Soul Snatch | Ghost | Status | - | 1 | Steals 3 Energy from the enemy. |
| - | | Persecution | Dark | Physical | 40 | 0 | Deals Physical Damage to enemy spirits. |
| - | | Plunder | Dark | Magical | 60 | 1 | Deals Magic Damage to enemy spirits. |
| - | | Stealth Strike | Dark | Physical | 70 | 4 | Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power. |
| - | | Fraudulent Contract | Dark | Status | - | 3 | Swaps buffs and debuffs with the enemy. |
| - | | Instant Freeze | Ice | Status | - | 4 | Inflicts 2 stacks of Slow Mark on the enemy. |
| - | | Freezing Point | Ice | Status | - | 2 | Inflicts 5 stacks of Freeze on the enemy. Counter: Defense - Inflicts 5 additional stacks. |
| - | | Mana Burst | Normal | Magical | 1 | 0 | Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage. |
| - | | Sneak Attack | Normal | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×. |
| - | | Roar | Normal | Status | - | 1 | Enemy's Physical Attack -60% and Speed -60. |
| - | | Psychic | Normal | Status | - | 0 | Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2. |
| - | | Mind Jolt | Normal | Status | - | 0 | Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead. |
| 28 | | Cascade | Normal | Magical | 70 | 3 | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. |