Steel Sceptra-II
During the Golden Age, artisans regarded astrology and alchemy as two languages of the same discipline. With flame as the core and threaded structure as the frame, they forged the Sceptras. Only a very small number remain today.
- Obtain
- Catch in the wild.
- Height
- 0.45-0.55 m
- Weight
- 28.5-35.7 kg
- Egg group
- Mechanical
- Chinese name
- 权杖-Ⅱ
- Wiki number
- NO145
- Species class
- Technology Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 1800
- Starlight
- 24
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Type Matchups
Ground
Ice
Fairy
Fighting
Water
Fire Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 1 | | Ion Oscillation | Steel | Magical | 90 | 3 | Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1. |
| 1 | | Lever Swap | Steel | Status | - | 0 | Restores 2 Energy and swaps the skills in adjacent slots. |
| 4 | | Brawl | Steel | Physical | 45 | 1 | Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1. |
| 9 | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| 13 | | Magnetic Storm | Steel | Magical | 70 | 2 | Deals Magic Damage. If this skill is in slot 1 or 3, Power +30. Gearshift 1. |
| 17 | | Sunbask | Normal | Status | - | 1 | Dispels all buffs from the enemy. |
| 21 | | Fearless Heart | Normal | Defense | - | 5 | Reduces damage taken by 100%. Counter: Attack - Converts prevented damage into healing; this skill's Energy Cost permanently +2. |
| 22 | | Iron Torrent | Steel | Physical | 70 | 3 | Deals Physical Damage. If this skill is in slot 1, Power +90. Gearshift 2. |
| 23 | | Gear Transfer | Steel | Status | - | 1 | Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. Gearshift 1. |
| 32 | | Fortify | Normal | Status | - | 2 | Physical Defense +140%. |
| 33 | | Thorn | Normal | Status | - | 2 | Inflicts 1 stack of Thorn Mark on the enemy. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 39 | | Comet | Normal | Magical | 240 | 0 | Deals Magic Damage. For every 5% Health lost, this skill's Power -10. Consumes all remaining Health after use. |
| 40 | | Brace | Normal | Status | - | 3 | Magic Defense +170%. |
| 43 | | Bearing Support | Steel | Status | - | 6 | Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. Gearshift 1. |
| 49 | | Sync Drive | Steel | Status | - | 0 | After use, Power of adjacent skills permanently +20. Counter: Defense - Power permanently +30 instead. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Frostclaw | Ice | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| - | | Snowball Fight | Ice | Magical | 45 | 3 | Deals Magic Damage in a 2-hit combo. |
| - | | Glacial Fall | Ice | Physical | 90 | 4 | Deals Physical Damage. Energy Cost of all enemy skills +1. |
| - | | Snowball | Ice | Status | - | 1 | Enemy Speed -90. |
| - | | Ice Bind | Ice | Status | - | 3 | 2-hit combo. Energy Cost of all enemy skills +1 per hit. |
| - | | Instant Zero | Ice | Status | - | 0 | Energy Cost of enemy skills +3 this turn. Counter: Defense - Energy Cost of all skills +3 instead. |
| - | | Mirage | Ghost | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| - | | Menace | Ghost | Magical | 80 | 2 | Deals Magic Damage to enemy spirits. |
| - | | Mockery | Ghost | Status | - | 2 | Magic Attack +90%. If the enemy switches spirits this turn, own Speed +70. |
| - | | Prank | Ghost | Status | - | 1 | The enemy loses 3 Energy. Counter: Defense - The enemy loses 6 Energy instead. |
| - | | Heavy Strike | Normal | Physical | 140 | 2 | Deals Physical Damage. Each time this skill is cast, its Energy Cost permanently +1. |
| - | | Rewrite | Normal | Status | - | 0 | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. |
| - | | Steel Bore | Steel | Physical | 1 | 4 | Deals physical damage, the skill Power is one-third of the sum of the skill powers on both sides, and the transmission is 1. |
| - | | Stress Response | Normal | Status | - | 2 | Restores 25% Health. Counter: Defense - Restores 50% Health instead. |
| - | | Lullaby | Normal | Status | - | 5 | Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| 40 | | Mini Scout | Steel | Magical | 75 | 3 | Deals Magic Damage. Each time this spirit is attacked by a skill and resist that attack (excluding combo), permanently increases this skill's Power by 20. |