Steel Titone
Its long mechanical arm makes it easier to grasp objects. It follows ancient machine protocols, yet the object it seeks may have long vanished from history. "With enhanced capabilities, it shows no hesitation – whether it detects machinery or even Roco, it will reach out and seize it."
- Obtain
- Evolve from Tita.
- Height
- 1.05-1.2 m
- Weight
- 71.5-78.5 kg
- Egg group
- Mechanical
- Chinese name
- 声波缇塔
- Wiki number
- NO230
- Species class
- Mechanical Arm Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 3150
- Starlight
- 42
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Disassemble | Steel | Physical | 40 | 0 | Deals Physical Damage to enemy spirits. |
| 1 | | Lever Swap | Steel | Status | - | 0 | Restores 2 Energy and swaps the skills in adjacent slots. |
| 10 | | Tracking Sensor | Steel | Physical | 20 | 1 | Deals Physical Damage in a 2-hit combo. If this skill is in slot 1 or 3, Combo Count +1. Gearshift 1. |
| 12 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 16 | | Psychic | Normal | Status | - | 0 | Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2. |
| 23 | | Initiative | Normal | Physical | 55 | 2 | Deals Physical Damage. Priority +1. |
| 28 | | Gear Transfer | Steel | Status | - | 1 | Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. Gearshift 1. |
| 29 | | Main Shaft | Steel | Physical | 75 | 2 | Deals Physical Damage. This skill's slot position does not change. |
| 32 | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| 33 | | Gear Torque | Steel | Physical | 70 | 3 | Deals Physical Damage. Each turn this skill changes slots, its Power permanently +15. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 38 | | Bearing Support | Steel | Status | - | 6 | Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. Gearshift 1. |
| 47 | | Gear Slash | Steel | Physical | 130 | 5 | Deals Physical Damage. If this skill is in slot 1 or 3, Energy Cost -2. Gearshift 1. |
| 48 | | Swiftstride | Normal | Status | - | 1 | Speed +80. Counter: Defense - Speed +160 instead. |
| 49 | | Intercept | Normal | Magical | 75 | 2 | Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Shockwave | Ground | Physical | 80 | 3 | Deals Physical Damage. The enemy's Combo Count -3. |
| - | | Rock Fall | Ground | Physical | 55 | 1 | Deals Physical Damage in a 1-hit combo. |
| - | | Earthspike | Ground | Physical | 90 | 3 | Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill. |
| - | | Stone Skin | Ground | Status | - | 3 | Physical Defense +160% and Magic Defense -60%. |
| - | | Toxic Barrage | Poison | Physical | 15 | 2 | Deals Physical Damage in a 2-hit combo. Each hit inflicts 1 stack of Poison on the enemy. |
| - | | Poison Sac | Poison | Physical | 25 | 2 | Deals Physical Damage and inflicts 2 stacks of Poison on the enemy. Counter: Status - Inflicts 6 stacks instead. |
| - | | Corrosion | Poison | Status | - | 1 | For each stack of Poison on the enemy, their Physical & Magic Attack -30%. |
| - | | Blaze Rush | Fire | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| - | | Flying Kick | Normal | Physical | 110 | 3 | Deals Physical Damage to enemy spirits. |
| - | | Flurry Claws | Normal | Physical | 30 | 2 | Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. |
| - | | Sneak Attack | Normal | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×. |
| - | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| - | | Lullaby | Normal | Status | - | 5 | Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| 40 | | Winch | Steel | Physical | 115 | 5 | Deals Physical Damage. Each time this spirit is attacked by a skill and resist that attack (excluding combo), permanently reduces this skill's Energy Cost by 1. |