Grass Conicorn
Upon sensing a young Roco entering the forest, they wedge their horns into the branches like disguised pinecones to lure the unwary closer. When dampened by morning dew, they gather to sunbathe, exuding a fragrant aroma.
- Obtain
- Catch in the wild.
- Height
- 0.52-0.68 m
- Weight
- 6.25-7.85 kg
- Egg group
- Animal
- Chinese name
- 松仔
- Wiki number
- NO153
- Species class
- Pine Sheep Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 1800
- Starlight
- 24
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Thorny Vine | Grass | Physical | 45 | 3 | Deals Physical Damage in a 2-hit combo. |
| 1 | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| 10 | | Winding Force | Fighting | Physical | 25 | 1 | Deals Physical Damage in a 2-hit combo. |
| 12 | | Vine Strangle | Grass | Physical | 80 | 4 | Deals Physical Damage and restores 5 Energy. |
| 17 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 27 | | Initiative | Normal | Physical | 55 | 2 | Deals Physical Damage. Priority +1. |
| 28 | | Root Absorb | Grass | Status | - | 2 | Restores 15% Health and 4 Energy. |
| 29 | | Rising Breath | Fighting | Status | - | 4 | Power of all skills +40. If the enemy switches spirits this turn, Power additionally +50. |
| 33 | | Freestyle Punch | Fighting | Physical | 35 | 3 | Deals Physical Damage in a 2-hit combo. Counter: Status - Becomes a 6-hit combo. |
| 35 | | Needle Shot | Grass | Physical | 80 | 3 | Deals Physical Damage. If the enemy switches spirits this turn, restores 7 Energy. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 36 | | Apical Dominance | Grass | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| 37 | | Shadow Strike | Fighting | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| 38 | | Bloom | Grass | Status | - | 1 | Power of all skills +30. Counter: Defense - Power +60 instead. |
| 48 | | Sproutstrike | Grass | Physical | 90 | 4 | Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Intercept Fist | Fighting | Physical | 85 | 3 | Deals Physical Damage. Counter: Status — Interrupts the enemy's skill and restores Energy equal to the interrupted skill's cost. |
| - | | Rock Fall | Ground | Physical | 55 | 1 | Deals Physical Damage in a 1-hit combo. |
| - | | Earthspike | Ground | Physical | 90 | 3 | Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill. |
| - | | Heavy Stance | Ground | Status | - | 3 | Physical Defense +140% and Speed -30. |
| - | | Crunch | Dark | Physical | 20 | 3 | Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2. |
| - | | Energy Blade | Normal | Physical | 80 | 3 | Deals Physical Damage. For each successful counter, this skill's Power permanently +90. |
| - | | Sneak Attack | Normal | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×. |
| - | | Skill Roulette | Normal | Status | - | 0 | Transforms into a random skill from another allied spirit each turn. |
| - | | Sunbask | Normal | Status | - | 1 | Dispels all buffs from the enemy. |
| - | | Swiftstride | Normal | Status | - | 1 | Speed +80. Counter: Defense - Speed +160 instead. |
| - | | Shadow Kick | Fighting | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times. |
| - | | Force Transmute | Fighting | Status | - | 2 | Power of all skills +40. |
| - | | Transplant | Grass | Status | - | 2 | Restores 15% Health, then performs a Retreat. |
| - | | Photosynthesis | Grass | Status | - | 4 | Gains 1 stack of Photosynthesis Mark. |
| 16 | | Horse Stance | Fighting | Status | - | 3 | This skill has Priority -1. Choice: Restores 60% Health if this spirit's Health is 20% or below, or gains +150% Physical Attack if this spirit's Health is 80% or above. |