Electric Blitzmane (Starlight Form)
The crystal on the top of the head is part of the body, and it seems to contain endless energy. Fire energy from the crystal to attack the opponent. When you are well fed and asleep, the energy cannon fired can blow up the entire Leaf Tower.
- Height
- 1.08-1.54 m
- Weight
- 49.5-58.1 kg
- Egg group
- Animal
- Chinese name
- 星光狮(星光能量的样子)
- Wiki number
- NO081
- Species class
- Lion Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 4500
- Starlight
- 60
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Magnetic Disruption | Electric | Magical | 60 | 1 | Deals Magic Damage to enemy spirits. |
| 1 | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| 7 | | Ball Lightning | Electric | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| 8 | | Overload Circuit | Electric | Status | - | 1 | Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn. |
| 12 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 16 | | Superconduction | Electric | Magical | 90 | 3 | Deals Magic Damage. Surge: This skill's Energy Cost is reduced by 2. |
| 23 | | Sunbask | Normal | Status | - | 1 | Dispels all buffs from the enemy. |
| 24 | | Ion Spark | Electric | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| 28 | | Remote Access | Electric | Status | - | 1 | Forces the enemy spirit to Return to the Field. |
| 34 | | Press the Advantage | Normal | Physical | 40 | 2 | Deals Physical Damage in a 1-hit combo. Each time this skill is cast, its Combo Count permanently +1. |
| 35 | | Ion Blast | Electric | Status | - | 1 | Enemy's Magic Attack -20% and Speed -20%. 2-hit combo. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 38 | | Lightning Cross | Electric | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| 40 | | Thunderstorm | Electric | Magical | 55 | 1 | Deals Magic Damage. Surge: This skill gains all previously triggered Surge effects. For each effect gained, this skill's Energy Cost +1, Power +10. |
| 49 | | Pursuit | Normal | Magical | 75 | 3 | Deals Magic Damage in a 1-hit combo; Counter: Status - Becomes a 3-hit combo. |
| 50 | | Forced Reboot | Electric | Magical | 90 | 3 | Deals Magic Damage. Counter: Status - At end of the turn, forces the enemy spirit to Return to the Field. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Plunder | Dark | Magical | 60 | 1 | Deals Magic Damage to enemy spirits. |
| - | | Crunch | Dark | Physical | 20 | 3 | Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2. |
| - | | Dirty Hand | Dark | Magical | 45 | 3 | Deals Magic Damage in a 2-hit combo. |
| - | | Stealth Strike | Dark | Physical | 70 | 4 | Deals Physical Damage and grants 50% Lifesteal. Counter: Status - Doubles this skill's power. |
| - | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| - | | Light Orb | Light | Magical | 80 | 2 | Deals Magic Damage to enemy spirits. |
| - | | Light Blade | Light | Physical | 120 | 4 | Deals Physical Damage to enemy spirits. |
| - | | Diffuse Reflection | Light | Status | - | 1 | Up to one skill per class: Power +35. |
| - | | Blazing Blow | Fire | Magical | 95 | 2 | Deals high Magic Damage. Own Physical Defense -40%. |
| - | | Meteor Shower | Fire | Physical | 85 | 3 | Deals Physical Damage. Each time an enemy is defeated, this skill's Power permanently increases by 85. |
| - | | Ambush | Normal | Magical | 30 | 4 | Deals Magic Damage in a 3-hit combo. If the enemy switches spirits this turn, this skill's Combo Count +3. |
| - | | Intercept | Normal | Magical | 75 | 2 | Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill. |
| - | | Rewrite | Normal | Status | - | 0 | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. |
| - | | Lullaby | Normal | Status | - | 5 | Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. |
| - | | Paralyze | Electric | Status | - | 2 | Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%. |
| - | | Preparation | Normal | Status | - | 1 | Skill Power +70 on the next attack. |
| 36 | | Thunder Step | Electric | Status | - | 2 | Returns to the Field at end of the turn. Equipped attack skills gain 1 previously triggered Surge effect next turn. Counter: Defense - Gain all previously triggered Surge effects instead. |