Light Auracorn
In the darkness, it shines – radiant and sacred, as if touched by divinity. The horn atop its head serves both as a lethal piercing weapon and a conduit for devastating magical blasts.
- Obtain
- Evolve from Unicorn.
- Height
- 1.35-1.93 m
- Weight
- 94.5-105 kg
- Egg group
- Animal, Giant
- Chinese name
- 白金独角兽
- Wiki number
- NO117
- Species class
- Unicorn Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 4500
- Starlight
- 60
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Type Matchups
Dark
Ghost
Ghost
Grass Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| 1 | | Wishing Stars | Normal | Magical | 110 | 3 | Deals Magic Damage to enemy spirits. |
| 9 | | Prism Burst | Light | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| 13 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 18 | | Sunbask | Normal | Status | - | 1 | Dispels all buffs from the enemy. |
| 27 | | Skylight | Light | Magical | 95 | 3 | Deals Magic Damage. This skill's class matches the current weather's class. |
| 28 | | Preparation | Normal | Status | - | 1 | Skill Power +70 on the next attack. |
| 30 | | Overexposure | Light | Magical | 60 | 3 | Deals Magic Damage. Each time another class skill is cast, this skill's Power permanently +30. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 36 | | Diffuse Reflection | Light | Status | - | 1 | Up to one skill per class: Power +35. |
| 37 | | Refraction | Light | Magical | 50 | 4 | Deals Magic Damage. Equipping skills of other classes grants this skill different effects. |
| 39 | | Swiftstride | Normal | Status | - | 1 | Speed +80. Counter: Defense - Speed +160 instead. |
| 40 | | Blitz | Normal | Magical | 70 | 2 | Deals Magic Damage. Counter: Status - Increases this skill's Power by 3×. |
| 50 | | Intercept | Normal | Magical | 75 | 2 | Deals Magic Damage. Counter: Status - Additionally interrupts the countered skill. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Whirlwind Storm | Flying | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| - | | Wing Strike | Flying | Magical | 50 | 3 | Deals Magic Damage and grants Agility. |
| - | | Maelstrom | Flying | Physical | 70 | 5 | Deals Physical Damage and grants Agility. Counter: Status - Increases this skill's Power to 1.5 times. |
| - | | Plume Rush | Flying | Status | - | 2 | Power of all skills +20. Grants Agility. |
| - | | Chilling Wind | Ice | Magical | 60 | 1 | Deals Magic Damage to enemy spirits. |
| - | | Arctic Realm | Ice | Magical | 105 | 6 | Deals Magic Damage. If the enemy is inflicted with Freeze, this skill's Power +60. Counter: Status - Doubles Freeze stacks. |
| - | | Instant Freeze | Ice | Status | - | 4 | Inflicts 2 stacks of Slow Mark on the enemy. |
| - | | Superconduction | Electric | Magical | 90 | 3 | Deals Magic Damage. Surge: This skill's Energy Cost is reduced by 2. |
| - | | Cascade | Normal | Magical | 70 | 3 | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. |
| - | | Pursuit | Normal | Magical | 75 | 3 | Deals Magic Damage in a 1-hit combo; Counter: Status - Becomes a 3-hit combo. |
| - | | Dazzle | Normal | Status | - | 1 | The enemy's Combo Count -4. |
| - | | Rewrite | Normal | Status | - | 0 | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. |
| - | | Paralyze | Electric | Status | - | 2 | Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%. |
| - | | Chloro Beam | Grass | Magical | 120 | 4 | Deals Magic Damage to enemy spirits. |
| - | | Root Absorb | Grass | Status | - | 2 | Restores 15% Health and 4 Energy. |
| - | | Remote Access | Electric | Status | - | 1 | Forces the enemy spirit to Return to the Field. |
| - | | Bloop | Water | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| 40 | | Water Storage | Water | Status | - | 1 | The next skill's Energy Cost -6. |