Steel Pagestr
During the Golden Age, artisans treated astrology and alchemy as two languages of the same discipline. Using wind as the core and strength and law as the frame, they forged the Calib series. Only a few remain today.
- Obtain
- Obtain through special methods.
- Height
- 0.94-1.18 m
- Weight
- 115.7-173.6 kg
- Egg group
- Mechanical, Giant
- Chinese name
- 圣剑侍从
- Wiki number
- NO285
- Species class
- Technology Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 3150
- Starlight
- 42
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| 1 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 1 | | Brawl | Steel | Physical | 45 | 1 | Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1. |
| 7 | | Metal Noise | Steel | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| 10 | | Gear Transfer | Steel | Status | - | 1 | Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. Gearshift 1. |
| 12 | | Initiative | Normal | Physical | 55 | 2 | Deals Physical Damage. Priority +1. |
| 18 | | Rejuvenate | Normal | Status | - | 2 | Restores 30% Health. |
| 23 | | Gear Torque | Steel | Physical | 70 | 3 | Deals Physical Damage. Each turn this skill changes slots, its Power permanently +15. |
| 27 | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| 29 | | Main Shaft | Steel | Physical | 75 | 2 | Deals Physical Damage. This skill's slot position does not change. |
| 35 | | Brace | Normal | Status | - | 3 | Magic Defense +170%. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 36 | | Magnetic Storm | Steel | Magical | 70 | 2 | Deals Magic Damage. If this skill is in slot 1 or 3, Power +30. Gearshift 1. |
| 38 | | Bearing Support | Steel | Status | - | 6 | Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. Gearshift 1. |
| 40 | | Steel Bore | Steel | Physical | 1 | 4 | Deals physical damage, the skill Power is one-third of the sum of the skill powers on both sides, and the transmission is 1. |
| 49 | | Sync Drive | Steel | Status | - | 0 | After use, Power of adjacent skills permanently +20. Counter: Defense - Power permanently +30 instead. |
| 50 | | Gear Slash | Steel | Physical | 130 | 5 | Deals Physical Damage. If this skill is in slot 1 or 3, Energy Cost -2. Gearshift 1. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Pulse Beam | Light | Magical | 40 | 0 | Deals Magic Damage to enemy spirits. |
| - | | Flash Impact | Light | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| - | | Skylight | Light | Magical | 95 | 3 | Deals Magic Damage. This skill's class matches the current weather's class. |
| - | | Diffuse Reflection | Light | Status | - | 1 | Up to one skill per class: Power +35. |
| - | | Meteorite | Ground | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| - | | Sand Trap | Ground | Physical | 60 | 4 | Deals Physical Damage. The higher the spirit's Physical Defense relative to the enemy's, the greater this skill's Power. |
| - | | Earth Sink | Ground | Physical | 80 | 5 | Deals Physical Damage. Physical Defense +70%. Counter: Status - Doubles this skill's Power, and Physical Defense additionally +70%. |
| - | | Heavy Stance | Ground | Status | - | 3 | Physical Defense +140% and Speed -30. |
| - | | Frostclaw | Ice | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| - | | Glacial Fall | Ice | Physical | 90 | 4 | Deals Physical Damage. Energy Cost of all enemy skills +1. |
| - | | Wishing Stars | Normal | Magical | 110 | 3 | Deals Magic Damage to enemy spirits. |
| - | | Pursuit | Normal | Magical | 75 | 3 | Deals Magic Damage in a 1-hit combo; Counter: Status - Becomes a 3-hit combo. |
| - | | Sneak Attack | Normal | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×. |
| - | | Psychic | Normal | Status | - | 0 | Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2. |
| - | | Stress Response | Normal | Status | - | 2 | Restores 25% Health. Counter: Defense - Restores 50% Health instead. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| - | | Iron Caltrop | Steel | Magical | 85 | 3 | Deals Magic Damage. Counter: Status - Doubles this skill's damage. |
| 40 | | Gravel Guard | Ground | Status | - | 2 | Speed -20. Choice: Gains Physical Defense +90% or Magic Defense +90%. |