Steel Cubilee
Believed to be an ancient Steel-type construct, its original purpose remains a mystery. Highly sociable, it loves entertaining young spirits of other species. While it has a deep passion for singing and dancing, its clumsy footwork often leads to charming tumbles.
- Obtain
- Evolve Cubot at level 28.
- Height
- 0.68-0.97 m
- Weight
- 23.77-34.6 kg
- Egg group
- Mechanical, Human-Like
- Chinese name
- 多彩方方
- Wiki number
- NO264
- Species class
- Puzzle Cube Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 3150
- Starlight
- 42
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Type Matchups
Ground
Ice
Fairy
Fighting
Water
Fire Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 1 | | Brawl | Steel | Physical | 45 | 1 | Deals Physical Damage. If this skill is in slot 1, Power +60. Gearshift 1. |
| 1 | | Lever Swap | Steel | Status | - | 0 | Restores 2 Energy and swaps the skills in adjacent slots. |
| 4 | | Initiative | Normal | Physical | 55 | 2 | Deals Physical Damage. Priority +1. |
| 6 | | Gear Transfer | Steel | Status | - | 1 | Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. Gearshift 1. |
| 12 | | Gear Torque | Steel | Physical | 70 | 3 | Deals Physical Damage. Each turn this skill changes slots, its Power permanently +15. |
| 21 | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| 23 | | Iron Torrent | Steel | Physical | 70 | 3 | Deals Physical Damage. If this skill is in slot 1, Power +90. Gearshift 2. |
| 32 | | Bearing Support | Steel | Status | - | 6 | Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. Gearshift 1. |
| 34 | | Home Advantage | Normal | Status | - | 3 | Gains 1 stack of Attack Mark. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 38 | | Sync Drive | Steel | Status | - | 0 | After use, Power of adjacent skills permanently +20. Counter: Defense - Power permanently +30 instead. |
| 39 | | Reactive Strike | Normal | Physical | 65 | 2 | Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55. |
| 50 | | Stress Response | Normal | Status | - | 2 | Restores 25% Health. Counter: Defense - Restores 50% Health instead. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Lash | Fairy | Physical | 40 | 0 | Deals Physical Damage to enemy spirits. |
| - | | Mega Candy | Fairy | Physical | 100 | 3 | Deals Physical Damage and gains Cuteify: This skill's Power +60. |
| - | | Feign Weakness | Fairy | Status | - | 2 | Gains Cuteify: Speed permanently +130. |
| - | | Sweet Sustain | Fairy | Status | - | 3 | Cuteify itself and the enemy: Restores 40% Health. |
| - | | Electric Arc | Electric | Physical | 80 | 3 | Deals Physical Damage. Surge: This skill's Power +40. |
| - | | Overload Circuit | Electric | Status | - | 1 | Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn. |
| - | | Rewrite | Normal | Status | - | 0 | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. |
| - | | Sunbask | Normal | Status | - | 1 | Dispels all buffs from the enemy. |
| - | | Paralyze | Electric | Status | - | 2 | Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%. |
| - | | Mind Jolt | Normal | Status | - | 0 | Energy Cost of all enemy skills +1. Counter: Defense - Energy Cost +3 instead. |
| - | | Riposte | Normal | Defense | - | 2 | Reduces damage taken by 70%. Counter: Attack - Physical & Magic Attack +70%. |
| - | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |
| - | | Magnetic Deflection | Electric | Defense | - | 3 | Reduces damage taken by 70%. Counter: Attack - The chosen skill's cast count +1 next turn. |
| - | | Relief Valve | Steel | Status | - | 1 | Active: This skill's passive effect permanently +20 Power. Passive: Power of adjacent skills +10. Gearshift 1. |
| - | | Winch | Steel | Physical | 115 | 5 | Deals Physical Damage. Each time this spirit is attacked by a skill and resist that attack (excluding combo), permanently reduces this skill's Energy Cost by 1. |
| 28 | | Steam March | Steel | Status | - | 1 | Choice: Gains Speed +60 or Physical Attack +90%. |