Grass Coniferon
A guide of the jungle, it has slender limbs and a light bone structure, and its fully developed horns are in the shape of a branch. "The so-called rules are like branches, and they are also like thorns. They make people irritated when they are entangled, and they hurt when they are stabbed. But rules are also like tree trunks, supporting the life of the forest - so is the so-called freedom."
- Obtain
- Evolve from Songyeyang.
- Height
- 1.86-2.14 m
- Weight
- 56.8-69.02 kg
- Egg group
- Animal
- Chinese name
- 针叶巡林
- Wiki number
- NO155
- Species class
- Pine Sheep Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 4500
- Starlight
- 60
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Thorny Vine | Grass | Physical | 45 | 3 | Deals Physical Damage in a 2-hit combo. |
| 1 | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| 10 | | Winding Force | Fighting | Physical | 25 | 1 | Deals Physical Damage in a 2-hit combo. |
| 12 | | Vine Strangle | Grass | Physical | 80 | 4 | Deals Physical Damage and restores 5 Energy. |
| 17 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 27 | | Initiative | Normal | Physical | 55 | 2 | Deals Physical Damage. Priority +1. |
| 28 | | Root Absorb | Grass | Status | - | 2 | Restores 15% Health and 4 Energy. |
| 29 | | Rising Breath | Fighting | Status | - | 4 | Power of all skills +40. If the enemy switches spirits this turn, Power additionally +50. |
| 33 | | Freestyle Punch | Fighting | Physical | 35 | 3 | Deals Physical Damage in a 2-hit combo. Counter: Status - Becomes a 6-hit combo. |
| 35 | | Needle Shot | Grass | Physical | 80 | 3 | Deals Physical Damage. If the enemy switches spirits this turn, restores 7 Energy. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 36 | | Apical Dominance | Grass | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| 37 | | Shadow Strike | Fighting | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| 38 | | Bloom | Grass | Status | - | 1 | Power of all skills +30. Counter: Defense - Power +60 instead. |
| 48 | | Sproutstrike | Grass | Physical | 90 | 4 | Deals Physical Damage. Counter: Status - Restores 50% Health and 5 Energy. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Intercept Fist | Fighting | Physical | 85 | 3 | Deals Physical Damage. Counter: Status — Interrupts the enemy's skill and restores Energy equal to the interrupted skill's cost. |
| - | | Rock Fall | Ground | Physical | 55 | 1 | Deals Physical Damage in a 1-hit combo. |
| - | | Earthspike | Ground | Physical | 90 | 3 | Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill. |
| - | | Heavy Stance | Ground | Status | - | 3 | Physical Defense +140% and Speed -30. |
| - | | Crunch | Dark | Physical | 20 | 3 | Deals Physical Damage in a 3-hit combo. If Health is below 50%, this skill's Combo Count +2. |
| - | | Energy Blade | Normal | Physical | 80 | 3 | Deals Physical Damage. For each successful counter, this skill's Power permanently +90. |
| - | | Sneak Attack | Normal | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - Increases this skill's Power by 3×. |
| - | | Skill Roulette | Normal | Status | - | 0 | Transforms into a random skill from another allied spirit each turn. |
| - | | Sunbask | Normal | Status | - | 1 | Dispels all buffs from the enemy. |
| - | | Swiftstride | Normal | Status | - | 1 | Speed +80. Counter: Defense - Speed +160 instead. |
| - | | Shadow Kick | Fighting | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - Increases this skill's Power to 2 times. |
| - | | Force Transmute | Fighting | Status | - | 2 | Power of all skills +40. |
| - | | Transplant | Grass | Status | - | 2 | Restores 15% Health, then performs a Retreat. |
| - | | Photosynthesis | Grass | Status | - | 4 | Gains 1 stack of Photosynthesis Mark. |
| 16 | | Horse Stance | Fighting | Status | - | 3 | This skill has Priority -1. Choice: Restores 60% Health if this spirit's Health is 20% or below, or gains +150% Physical Attack if this spirit's Health is 80% or above. |