Fighting Chesir (Ebony Piece)
"During the middle of the night, the black chess pieces will line up behind Locke and move with them. Therefore, there is a rumor among Locke that you should never touch the black chess pieces late at night, as they will eat the shadows. In fact, it is just their instinct to protect the people." - "The Earth Craftsmen of the Golden Age·10"
- Obtain
- Evolve from Chessi.
- Height
- 0.98-1.35 m
- Weight
- 43.06-60.09 kg
- Egg group
- Fairy
- Chinese name
- 棋骑士(黑子)
- Wiki number
- NO189
- Species class
- Chess Piece Spirit
- Gender ratio
- 100% / 0%
- Review gold
- 3000
- Starlight
- 40
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Chessi (Ebony Piece) Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 1 | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| 1 | | Inch Punch | Fighting | Physical | 30 | 0 | Deals Physical Damage and restores 1 Energy. |
| 7 | | Air Wave | Fighting | Magical | 40 | 0 | Deals Magic Damage to enemy spirits. |
| 9 | | Winding Force | Fighting | Physical | 25 | 1 | Deals Physical Damage in a 2-hit combo. |
| 11 | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| 17 | | Stomp | Ground | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| 23 | | Force Transmute | Fighting | Status | - | 2 | Power of all skills +40. |
| 27 | | Fierce Crash | Normal | Physical | 65 | 1 | Deals Physical Damage to enemy spirits. |
| 28 | | Shadow Strike | Fighting | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| 35 | | Heavy Stance | Ground | Status | - | 3 | Physical Defense +140% and Speed -30. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 36 | | Rising Breath | Fighting | Status | - | 4 | Power of all skills +40. If the enemy switches spirits this turn, Power additionally +50. |
| 38 | | Sand Trap | Ground | Physical | 60 | 4 | Deals Physical Damage. The higher the spirit's Physical Defense relative to the enemy's, the greater this skill's Power. |
| 39 | | Inner Focus | Fighting | Status | - | 10 | Restores 60% Health. Physical Attack +130%. Each successful counter reduces this skill's Energy Cost by 3. The Energy Cost resets after use. |
| 44 | | Opening | Fighting | Status | - | 1 | Enemy Physical & Magic Defense -70%. Counter: Defense - Physical Attack additionally +70%. |
| 48 | | Stonebreaker | Ground | Physical | 140 | 8 | Deals Physical Damage. Each time being attacked, this skill's Energy Cost permanently -1. |
| 49 | | Intercept Fist | Fighting | Physical | 85 | 3 | Deals Physical Damage. Counter: Status — Interrupts the enemy's skill and restores Energy equal to the interrupted skill's cost. |
| 50 | | Earthspike | Ground | Physical | 90 | 3 | Deals Physical Damage. Counter: Status - Additionally interrupts the countered skill. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Freestyle Punch | Fighting | Physical | 35 | 3 | Deals Physical Damage in a 2-hit combo. Counter: Status - Becomes a 6-hit combo. |
| - | | Earth Sink | Ground | Physical | 80 | 5 | Deals Physical Damage. Physical Defense +70%. Counter: Status - Doubles this skill's Power, and Physical Defense additionally +70%. |
| - | | Stone Skin | Ground | Status | - | 3 | Physical Defense +160% and Magic Defense -60%. |
| - | | Persecution | Dark | Physical | 40 | 0 | Deals Physical Damage to enemy spirits. |
| - | | Rend | Dark | Physical | 85 | 3 | Deals Physical Damage. Counter: Status - This attack gains 100% Lifesteal. |
| - | | Power Devour | Dark | Status | - | 4 | All enemy skills lose 20 Power. All the spirit's own skills gain 20 Power. |
| - | | Main Shaft | Steel | Physical | 75 | 2 | Deals Physical Damage. This skill's slot position does not change. |
| - | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| - | | Close Strike | Normal | Physical | 90 | 3 | Deals Physical Damage. Each time this skill is cast, its Power permanently +45. |
| - | | Initiative | Normal | Physical | 55 | 2 | Deals Physical Damage. Priority +1. |
| - | | Last Stand | Normal | Magical | 95 | 4 | Deals Magic Damage. If Energy is depleted after casting this skill, this skill's Power +120. |
| - | | Cascade | Normal | Magical | 70 | 3 | Deals Magic Damage. If this attack is not countered by a defense skill, dispels all Marks from both sides. |
| - | | Flurry Claws | Normal | Physical | 30 | 2 | Deals Physical Damage in a 2-hit combo. Counter: Status - Doubles the Combo Count of this skill. |
| - | | Skill Roulette | Normal | Status | - | 0 | Transforms into a random skill from another allied spirit each turn. |
| - | | Sunbask | Normal | Status | - | 1 | Dispels all buffs from the enemy. |
| - | | Swiftstride | Normal | Status | - | 1 | Speed +80. Counter: Defense - Speed +160 instead. |
| - | | Relief Valve | Steel | Status | - | 1 | Active: This skill's passive effect permanently +20 Power. Passive: Power of adjacent skills +10. Gearshift 1. |
| - | | Tail Sweep | Normal | Physical | 90 | 2 | Deals Physical Damage to enemy spirits. |
| - | | Steam March | Steel | Status | - | 1 | Choice: Gains Speed +60 or Physical Attack +90%. |
| 26 | | Horse Stance | Fighting | Status | - | 3 | This skill has Priority -1. Choice: Restores 60% Health if this spirit's Health is 20% or below, or gains +150% Physical Attack if this spirit's Health is 80% or above. |