Grass Florumi
It crawls along with a bud on its head, always chasing the sun. Something's growing inside that bud, but without enough sunlight, the bud withers away.
- Obtain
- Catch in the wild.
- Height
- 0.38-0.55 m
- Weight
- 4.1-5.7 kg
- Egg group
- Plant
- Chinese name
- 奇丽草
- Wiki number
- NO041
- Species class
- Flower Bud Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 1800
- Starlight
- 24
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Type Matchups
Water
Ground
Light
Fire
Ice
Poison
Bug
Flying Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Energy Blast | Normal | Magical | 50 | 3 | Deals Magic Damage in a 2-hit combo. |
| 1 | | Thorny Vine | Grass | Physical | 45 | 3 | Deals Physical Damage in a 2-hit combo. |
| 1 | | Sunbask | Normal | Status | - | 1 | Dispels all buffs from the enemy. |
| 7 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 9 | | Power Surge | Normal | Status | - | 1 | Physical Attack +100%. |
| 11 | | Thornspike | Grass | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| 14 | | Oxygen Infusion | Grass | Status | - | 2 | Restores 4 Energy. Magic Attack +70%. |
| 17 | | Fiberization | Grass | Defense | - | 2 | Reduces damage taken by 80%. Counter: Attack - Physical Defense +70%. |
| 22 | | Apical Dominance | Grass | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| 26 | | Spore | Grass | Status | - | 3 | Inflicts 3 stacks of Parasite on the enemy. |
| 28 | | Chloro Beam | Grass | Magical | 120 | 4 | Deals Magic Damage to enemy spirits. |
| 34 | | Enrichment | Grass | Status | - | 3 | Restores 3 Energy to each benched spirit. |
| 35 | | Cactus Spike | Grass | Physical | 150 | 6 | Deals Physical Damage to enemy spirits. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 39 | | Floral Blast | Grass | Status | - | 2 | 2-hit combo. Each hit grants +60% Magic Attack. |
| 40 | | Bloom | Grass | Status | - | 1 | Power of all skills +30. Counter: Defense - Power +60 instead. |
| 49 | | Aromatic Lure | Grass | Status | - | 2 | Combo Count +2. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Flash | Light | Magical | 60 | 1 | Deals Magic Damage to enemy spirits. |
| - | | Piercing Shot | Light | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| - | | Light Blade | Light | Physical | 120 | 4 | Deals Physical Damage to enemy spirits. |
| - | | Diffuse Reflection | Light | Status | - | 1 | Up to one skill per class: Power +35. |
| - | | Stomp | Ground | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| - | | Rock Fall | Ground | Physical | 55 | 1 | Deals Physical Damage in a 1-hit combo. |
| - | | Heavy Stance | Ground | Status | - | 3 | Physical Defense +140% and Speed -30. |
| - | | Quicksand | Ground | Status | - | 2 | Immobilizes the enemy for 3 turns. Counter: Defense - Enemy Physical & Magic Defense -60%. |
| - | | Trample | Normal | Physical | 130 | 4 | Deals Physical Damage to enemy spirits. |
| - | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| - | | Converging Beam | Grass | Magical | 100 | 7 | Deals Magic Damage. Each time another Grass-type Skill is cast, this skill's Power permanently +60. |
| - | | Psychic | Normal | Status | - | 0 | Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2. |
| - | | Home Advantage | Normal | Status | - | 3 | Gains 1 stack of Attack Mark. |
| - | | Swiftstride | Normal | Status | - | 1 | Speed +80. Counter: Defense - Speed +160 instead. |
| - | | Stress Response | Normal | Status | - | 2 | Restores 25% Health. Counter: Defense - Restores 50% Health instead. |
| - | | Riposte | Normal | Defense | - | 2 | Reduces damage taken by 70%. Counter: Attack - Physical & Magic Attack +70%. |
| 16 | | Preemptive Guard | Normal | Defense | - | 1 | Reduces damage taken by 50%. Counter: Attack - Priority +1 on the next action. |