Steel Tickoo
Once imprisoned by the Mecha Prohibition, timidity has become ingrained in this species' instincts. When danger approaches, they speed up or slow down the dial's pointer, briefly distorting local time flow. A guard once chased a Tickoo, only to look up after what felt like a few seconds of pursuit and find that dusk had already arrived.
- Obtain
- Catch in the wild.
- Height
- 0.23-0.35 m
- Weight
- 1.53-3.04 kg
- Egg group
- Sky, Mechanical
- Chinese name
- 不咕钟
- Wiki number
- NO412
- Species class
- Cooing Spirit
- Gender ratio
- 50% / 50%
- Review gold
- 2400
- Starlight
- 32
Base Stats
Ecology
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 5.76% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 5.76% |
| This Jini has a larger gathering range. | 5.76% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 5.76% |
| This Jini can carry other Rocos to ride with you. | 5.76% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 5.76% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 1 | | Needle | Psychic | Magical | 30 | 3 | Deals Magic Damage in a 3-hit combo. |
| 1 | | Tracking Sensor | Steel | Physical | 20 | 1 | Deals Physical Damage in a 2-hit combo. If this skill is in slot 1 or 3, Combo Count +1. Gearshift 1. |
| 4 | | Triple Crush | Normal | Status | - | 1 | Physical Attack +30%, 3-hit combo. |
| 9 | | Twinstar | Psychic | Physical | 100 | 3 | Deals Physical Damage to enemy spirits. |
| 11 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 19 | | Bearing Support | Steel | Status | - | 6 | Active: Energy Cost of this skill's passive effect permanently -1. Passive: Adjacent skills' Energy Cost -1. Gearshift 1. |
| 27 | | Ion Oscillation | Steel | Magical | 90 | 3 | Deals Magic Damage. If this skill is in slot 3, Power +40. Gearshift 1. |
| 35 | | Phase Shift | Steel | Defense | - | 1 | Reduces damage taken by 50%. If this skill is in slot 1 or 3, reduces damage by an additional 40%. Counter: Attack, Gearshift 1. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 37 | | Supernova Gift | Psychic | Status | - | 2 | Inflicts 2 stacks of Starfall Mark on the enemy. Each time this skill is cast, permanently inflicts 1 additional stack. |
| 40 | | Winch | Steel | Physical | 115 | 5 | Deals Physical Damage. Each time this spirit is attacked by a skill and resist that attack (excluding combo), permanently reduces this skill's Energy Cost by 1. |
| 42 | | Gear Transfer | Steel | Status | - | 1 | Speed +30. If this skill is in slot 1 or 3, Physical Attack additionally +80%. Gearshift 1. |
| 44 | | Antinomy | Psychic | Status | - | 4 | Inflicts 3 stacks of Starfall Mark on the enemy. Counter: Defense - Doubles the enemy's Starfall Mark stacks. |
| 46 | | Explosion | Psychic | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| 48 | | Sync Drive | Steel | Status | - | 0 | After use, Power of adjacent skills permanently +20. Counter: Defense - Power permanently +30 instead. |
| 50 | | Wishing Well | Psychic | Magical | 55 | 4 | Deals Magic Damage. Increases the stack count of existing Marks for both sides by 1. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Dimensional Strike | Psychic | Magical | 15 | 4 | Deals Magic Damage in a 1-hit combo. For each stack of Starfall Mark on the enemy, this skill's Combo Count +1. |
| - | | Steel Bore | Steel | Physical | 1 | 4 | Deals physical damage, the skill Power is one-third of the sum of the skill powers on both sides, and the transmission is 1. |
| - | | Hyper Projection | Psychic | Status | - | 4 | Inflicts 4 stacks of Starfall Mark on the enemy. |
| - | | Mind Insight | Psychic | Status | - | 7 | The enemy gains Starfall Mark stacks equal to their current mark stacks. |
| - | | Gale Stab | Flying | Physical | 25 | 2 | Deals Physical Damage in a 1-hit combo. When attacking first, becomes a 3-hit combo. |
| - | | Whirlwind Storm | Flying | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| - | | Preparation | Normal | Status | - | 1 | Skill Power +70 on the next attack. |
| - | | Warm-Up | Normal | Status | - | 2 | Combo Count +3. |
| - | | Windrise | Flying | Status | - | 4 | Gains 1 stack of Windrise Mark. |
| - | | Home Advantage | Normal | Status | - | 3 | Gains 1 stack of Attack Mark. |
| - | | Reactive Strike | Normal | Physical | 65 | 2 | Deals Physical Damage. If a status skill was cast last turn, this skill's Power +55. |
| - | | Lullaby | Normal | Status | - | 5 | Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. |
| - | | Snore | Normal | Magical | 165 | 6 | Deals Magic Damage to enemy spirits. |
| - | | Mana Burst | Normal | Magical | 1 | 0 | Deals Magic Damage. Consumes all Energy on use. The more Energy consumed, the higher the damage. |
| - | | Thorn | Normal | Status | - | 2 | Inflicts 1 stack of Thorn Mark on the enemy. |
| 36 | | Psychic | Normal | Status | - | 0 | Transforms into a random skill from an enemy spirit each turn, and this skill's Energy Cost -2. |