Light Octimora
An extremely smart elf, countless light points converged on Zhihui Zhang's brain from all around, and then scattered back to the surroundings. Everything seen and felt in the group was eventually merged into its mind. They prefer the waters where Locke lives and can understand the tone of Locke's words.
- Obtain
- Complete seasonal assignment challenges.
- Height
- 1.53-1.7 m
- Weight
- 6-9.9 kg
- Egg group
- Fairy, Soft-bodied
- Chinese name
- 智辉章脑
- Wiki number
- NO453
- Species class
- Nature Spirit
Base Stats
Specialties
| Specialties | Chance |
|---|---|
| There is elegance in simplicity. | 64.00% |
| Throwing this Jini guarantees a Backstab, even against highly vigilant Nightmare-Corrupted Jinies. | 6.91% |
| Prefers interacting with Rocos, making headpats easier to trigger. Significantly increases the efficiency of gaining Trust. | 6.91% |
| This Jini has a larger gathering range. | 6.91% |
| Slightly increases movement speed while mounted. Riding in the Jini's preferred terrain or weather grants an additional movement buff. | 6.91% |
| This Jini triggers Affinity in environments where its species would normally trigger Aversion. | 6.91% |
| Add this Jini to the active lineup for all Jinies to have a chance to gain a high yield from mining or gathering. | 0.48% |
| Slightly increases Crafting Inspiration and Home EXP gained from this Jini. | 0.48% |
| Winning a battle or capturing a Jini significantly increases the EXP gained by Jinies on the active lineup. | 0.48% |
| When dealing lethal damage to a wild Jini, it will always leave the target at 1 Health. | 0.01% |
Type Matchups
Dark
Ghost
Ghost
Grass
Dark
Psychic
Grass
Ice Evolution Chain
Skills
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 4 | | Light Orb | Light | Magical | 80 | 2 | Deals Magic Damage to enemy spirits. |
| 20 | | Prism Burst | Light | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| 35 | | Light Splitting | Light | Status | - | 1 | The user gains +20% magic attack for yourself, and gain an additional +10% magic attack for each elf of a different type in your team. |
| 1 | | Aqua Lash | Water | Magical | 30 | 0 | Deals Magic Damage and restores 1 Energy. |
| 32 | | Spring Gush | Water | Magical | 90 | 6 | Deals Magic Damage. For every -1 Energy Cost of this skill, Power +10. |
| 7 | | Bloop | Water | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| 30 | | Tide | Water | Defense | - | 4 | Reduces damage taken by 60%. Counter: Attack - Gains 1 stack of Wet Mark. |
| 12 | | Defense | Normal | Defense | - | 1 | Reduces damage taken by 70%. Counter: Attack. |
| 1 | | Magic Boost | Normal | Status | - | 0 | Magic Attack +70%. |
| 26 | | Thorn | Normal | Status | - | 2 | Inflicts 1 stack of Thorn Mark on the enemy. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| 40 | | Refraction | Light | Magical | 50 | 4 | Deals Magic Damage. Equipping skills of other classes grants this skill different effects. |
| 37 | | Clear Sky | Light | Status | - | 1 | Light-type Skill Power permanently +50%. Counter: Defense - Permanently +100% instead. |
| 42 | | Confluence | Water | Status | - | 1 | The number of rounds in rainy days is extended by 4 rounds, and When countering a defense skill, it is extended by 8 rounds. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Floral Aroma | Grass | Magical | 60 | 1 | Deals Magic Damage to enemy spirits. |
| - | | Allure | Fairy | Magical | 60 | 1 | Deals Magic Damage to enemy spirits. |
| - | | Metal Noise | Steel | Magical | 100 | 3 | Deals Magic Damage to enemy spirits. |
| - | | Draconic Roar | Dragon | Magical | 200 | 3 | Charges, then deals Magic Damage to the enemy. |
| - | | Corrosive Touch | Poison | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| - | | Heart Bite | Bug | Physical | 60 | 1 | Deals Physical Damage to enemy spirits. |
| - | | Ricochet Strike | Light | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| - | | Telekinetic Burst | Psychic | Physical | 80 | 2 | Deals Physical Damage to enemy spirits. |
| - | | Riposte | Normal | Defense | - | 2 | Reduces damage taken by 70%. Counter: Attack - Physical & Magic Attack +70%. |
| - | | Sludge Skin | Ground | Defense | - | 2 | Reduces damage taken by 80%. Counter: Attack - The enemy's Combo Count -3. |
| - | | Snowman Decoy | Ice | Defense | - | 2 | Reduces damage taken by 70%. Counter: Attack - Restores Energy 2× the Energy Cost of the countered skill. |
| - | | Focus | Electric | Defense | - | 2 | Reduces damage taken by 80%. Counter: Attack - Returns to the Field at the end of the turn. |
| - | | Ignite | Fire | Status | - | 2 | Inflicts 10 stacks of Burn on the enemy. |
| - | | Water Storage | Water | Status | - | 1 | The next skill's Energy Cost -6. |
| - | | Force Transmute | Fighting | Status | - | 2 | Power of all skills +40. |
| - | | Plume Rush | Flying | Status | - | 2 | Power of all skills +20. Grants Agility. |
| - | | Soul Snatch | Ghost | Status | - | 1 | Steals 3 Energy from the enemy. |
| - | | Greed | Dark | Status | - | 2 | Grants 100% Lifesteal. |
| Lv | Skill | Type | Cat. | Pwr | PP | Effect | |
|---|---|---|---|---|---|---|---|
| - | | Illumination | Light | Defense | - | 2 | Reduces damage taken by 90%. Counter: Attack - This spirit's Light-type skills permanently gain Skill Power +50%. |
| - | | Water Impact | Water | Magical | 140 | 5 | Deals Magic Damage to enemy spirits. |
| - | | Rainfall | Water | Status | - | 5 | Weather becomes Rainfall for 8 turns. |
| - | | Drench | Water | Status | - | 4 | Gains 1 stack of Wet Mark. |
| - | | Scare Off | Normal | Defense | - | 2 | Reduces damage taken by 60%. Counter: Attack - The enemy performs a retreat. |
| - | | Home Advantage | Normal | Status | - | 3 | Gains 1 stack of Attack Mark. |
| - | | Stress Response | Normal | Status | - | 2 | Restores 25% Health. Counter: Defense - Restores 50% Health instead. |
| - | | Lullaby | Normal | Status | - | 5 | Energy Cost of all enemy skills +3. Counter: Defense - Additionally interrupts and stuns the enemy for the next turn. |
| - | | Rewrite | Normal | Status | - | 0 | Transforms into a random unequipped skill each turn, and this skill's Energy Cost -2. |
| - | | Static Shock | Electric | Magical | 60 | 2 | Deals Magic Damage. Each time the spirit leaves the field, this skill's cast count permanently +1. |
| - | | Paralyze | Electric | Status | - | 2 | Enemy Priority -1. Counter: Defense - Enemy Physical & Magic Attack additionally -70%. |
| - | | Overload Circuit | Electric | Status | - | 1 | Returns to the Field at the end of the turn. The chosen skill's cast count +1 next turn. |
| - | | Overdrive | Electric | Status | - | 4 | Performs a Retreat. Restores 8 Energy to the spirit swapping in. |